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Floor companion pathing. (Kubrow/Kavat/MOA/Hound)


Khold90
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After years of having issues with pathing and companions who navigate by the floor I decided to do some runs to see how they did outside corpus tilesets.
Grineer:
Asteroid = wonderful. Was basically never any further than 20m behind me.
Asteroid fortress (kuva) = Gold standard, Zero hiccups or lag.
Forest = Pretty good. Occasionally gets caught on something but will catch up eventually.
Galleon = Wonderful, a little bit better than Grineer asteroid.
Sealab = Another gold standard.
Settlement (Mars) = Passably decent. Frequently lags behind but will catch up. Could really use more teleport catch-ups.
Shipyard = Lags heavily behind. Teleport is on a long cooldown.

Corpus:
Gas city = Laggy, but will teleport fairly often. Passable pathing.
Ice planet = A little bit worse than Corpus outpost.
Outpost = Silver standard. They do a great job keeping up and teleporting but will stub their toe now and then and get up to 40m away.
Ship = Disaster. Get stuck on elevators, get stuck on stairs, get stuck on "something" and then forever stay in 1 spot, never teleporting to you even from over 300m.

Infested:
Ship = Ok. While they could get some distance away they would catch up frequently.
Derelict = Pretty good everywhere except the big tree room that seems to trip them up.

Orokin:
Moon = It's weird. They take a couple minutes to "wake up" where their pathing is laggy and sluggish but then it becomes good.
Tower = Silver standard. Great most tiles but now and then you will find a room (almost always a puzzle room) that they seemingly just don't like.
Zariman = Gold standard. Like a puppy with abandonment issues, basically flawless pathing.

Sentient:
Murex = Except for the opening tile pathing is pretty smooth.

Except for the Corpus ship tileset a lower cooldown on the teleport would be highly appreciated. Would help some of the "well my companion is over 50m away, they will catch up in 10 seconds or so".

Corpus ship tileset however really needs some help. Even if it's an /unstuck command purely for the companion.

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