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Replicable bug with Wukong, full-auto secondaries, and glaives


Cross667
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I'm not sure which bug category/tag this falls under, but I've been noticing a consistent bug with Wukong's cloud walker and dual-wielding a secondary with a glaive. If the secondary has a full-auto or held trigger, entering cloud walker and exiting it with quick melee will cause Wukong to start firing the secondary weapon continuously after the glaive quick melee animation plays. He will fire the secondary until empty, then reload and continue to fire, only stopping when clicking LMB (fire weapon). A PC clan member was able to replicate this bug, and 2 PS5 clan members were also able to replicate this. Having the "melee with fire weapon input" on makes no difference. Burst-fire, charge, and semi-auto secondaries do not trigger this bug.

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