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An all around game improvement


(PSN)Darurikan69
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Good Evening, to the parties this may concern. I have a plethora of suggestions on exciting game additions that a consensus of us would appreciate.

I feel that the current mustard ideas being instilled in the game is sound, however a bit lacking for those who want more of an infinite game play.

Furthermore, I believe that the game modes you have currently could benefit from a bit of polishing. For example

1) Frame Fighter [with only 4 buttons that can be used, theirs a severe lack of attack combinations that can be made. The old 2D style gameplay is great, however its a excessively glitchy]

2) Rail Jack [I believe you should be able to customize your railjack but also use it like a dormizone. That would give it a more lively experience rather than a transport vessel. The game mode in itself on its release though great doesn't currently entice veteran players to go back into the mode. Another would be a railjack battle between other people. (crew vs crew) just like you have in the conclave.]

3) Dry dock [the animation of entering your rail jack thought teleportation, but, to take to a higher regard, letting people see the animation of them entering the ship and not teleporting in would liven the experience. Also, it inspires more personality if the dry docks were able to have orbiter stations like the relays. The dojo leader gets to choose which are displayed and when a set person is online it the orbiter appears when they log off it disappears.]

4) Planets [Each of the planets deserves their own open world node to explore. That would give more to work towards, like fish and mining.]

5) [Baro ki'teer [why does he bring the same damn thing every month like ayo change your stuff... Sorry, that just truly aggravated me, For people who have unlocked steal path. They should have a Baro that has special items that have to be bought with steel essence, credits, and ducats at the same time.]

6) Dojo [To take the dojo to another level, I would suggest adding a (let it die) feeling to it. What I mean is having a Dojo guardian/attacker. You have a warframe that you build with x100 pieces of the regular frame *example* circuits, mutagen sample, argon crystals etc. That will apply to a prime frame. Only one can be built at a time, and when you destroy a set guardian /attacker to create another, you lose all previously invested materials. You can only create one primary, secondary, melee, syandana, emphemra, attachments, mods, and color. When you want to change something, you lose all previous invested materials. The cooldown time is 1 day before you can build something else. The Gaurdian/attacker actively walks around the dojo in a set room of choice. You can set the dojos warframe to either guard your dojo or attack other dojos, and they steal a portion of materials or credits. However, to limit the amount of times that happens 1 attack is added every 10 levels, maxing at 3 attacks a day. If defeated, they go in a rest mode until the warframe can be fixed with forma or materials. In which during that time the dojo can't be attacked. The dojos warframe increases in exp with each successful attack and defense. 2*  I think that the dojo duels need to be fixed because with one overpowered weapon you can win. Extending the amount of health and shield extensively would give more opportunities for a satisfactory fight. Also to widen the fighting arena, widening the arena would not only give a better fighting experience but widen the customization opportunity]

7) Game mode [In addition to the great game modes that the game has already, a dungeon addition would be something different to add, but a good different. You can make it so that these are dungeons that are explored either within the dojo. To expand on that you can create a dungeon room where the dungeon refreshes every month, the deeper you go, the better the prizes. I feel that the dungeon should have 100 floors, and each floor after 80 gives you a mode you can only acquire through the dungeon. 2* endless tower, another different, I assume warframe needs something like the game Godfall. They have a game mood where it is in a tower, but it is an endless tower with a platform that raises. The platform raises after each floor of enemies are defeated. Each 5th floor you get to choose between 4 doors each door giving you different options, such as; weapon enhancement, elemental enhancement, attack/defense enhancement, armor enhancement, recovery enhancement, respawn amount increase, etc. Every 10 floors you get a major boost however, you get a major downfall that comes with it example weapon increase, but you lose 1 respawn, attack enhanced but every time you block you take 10% of health damage, every floor is a boss floor but continuously heal 1% of health. The screen randomly blacks out for 3 secs but have a higher defense rate, etc. The deeper you go, the better the prizes. But after floor 20 their prizes you can only get from the tower.]

8) Steel Path [the rewards should not be the same as normal modes of the game play is 100 more levels. Same as the index, the enemies should be 100 levels higher if the reward is the same.]

9) Warframes  [Theirs an abundant amount of frames that need to be reworked. Atlas; petrify: is an ability that isn't used at all and could be modified to an 360 area effect where he puts his hands in the ground and rises earth spikes continuously. Tectonics: the one wall is awesome, but being able to summon multiple would give it more of a protective wall experience. Banshee; Silence: silence could be improved if you make it an ability that is duration based and is continuously active when you walk around, make the range the shorter, so it's not abused like 3 meters. Frost; needs an entire rework since Gara came out. Avalance: instead of a blast, he should freeze the ground below him so that anyone that touches the set area is effected by slow status but rather than a straight line, make it the shape of a snowflake underneath him. Range and duration based. Ice wave: icicles that fall from the sky and freezes anyone it touches. Snow globe: two ability move tap uses less energy lasts longer and slows enemies, hold more energy last shorter but freezes in place enemies. Freeze: gets something like Rhino skin but of ice and if struck by melee the enemy freezes for 1 sec duration based. Inaros: Sandstorm damages enemies that are touched by the sandstorm. Make it, so the storm is strength and range based, so the higher the strength the more violent the storm and the higher the range the bigger the storm. Kulivero: Passive; should increase melee speed in general. Lavos: needs a whole ability rework. Loki: Decoy; tap deploys a holographic copy of himself, hold transforms into the last enemy he killed. Radial Disarm; on top of reverting enemies to use melee weapons, melee weapon only users lose their melee weapon and can't attack. Mirage: Hall of mirrors creates light clones that aren't attached to mirage but uses the current equipped range and duration based. Nyx: Psychic Bolts; rather than strip defense, it staggers them because she uses her mind as abilities. Absorb; can move while taking the damage, and the damage is blasted in a radius. Oberon: Renewal; rather than waves, make it so that it's like hallowed grounds but heals. Sevagoth: Reap; renamed as graveyard and launches an ability that is in the shape of a tombstone and out of the ground skeletal hands grab enemies, slowly filling the death well. Styanax: Rally Point; When he draws his enemies' attention, he should mount an armored horse to make it obvious that he is the center of attention. Wukong: Celestial twin; bring back the way it used to be, people loved how it was. Yareli: Merulina; rather than a board with minimal movement, give her rollerblades, so she has better movement. Riptide; change to dragontide and summon two water dragons that seek out enemies to attack.  Also, certain frame should get status effects (Atlas, frost, yareli, hydriod) shouldn't be effected by cold, (Gyre, Mag, protea, volt, wisp) shouldn't be effected by electricity, (Ash, citrine, ember, inaros, nezha) shouldn't be effected by heat, (Baruuk, Caliban, Chroma, equinox, Grendal, Nidus, Saryn) shouldn't be effected by toxin, and (Excalibur, gara, gauss, hildryn, khora, limbo, mag, mirage, revenant, sevagoth, vauban, and xaku) shouldn't be effected by void.

10) Arcane shards:[ A great addition something that really creates uniqueness of the game. I do belive to take it up a notch you can havae it so that if you have 10 regular shards you can forge them into a tauforged shard using 1,000,000 credit and 200 steel essense

I hope this shines a bit of light and that this isn't tossed to be unread.

10) Archon: Enemy Boss; you should have a mission through the duviri experience where an archon is being created. A thraxx based archon, with the same abilities of a thraxx but when he splits into three they can attack with more just beams but attack with weapons, with a 3rd of the health of the orginal and when defeated it staggers the main body. The three divided projections take on the same abilities as Nira Boreal and Amar. The mission is to stop the creation of the new Archon and just before you kill it the Boreal, Amar, and, Nira come in to kill you, but just before you die, a duviri version of Lotus rescues you completing the mission

Thank you,
Fellow Tenno

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