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Salubrion, the Virulent Synthesist (Warframe Concept)


PhotoshopWorm
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In the laboratories of the Corpus, where experiments involving the Infestation sought to harness its power, Dr. Octavius Serrol, was assigned to unlock the secrets of the virus. As he immersed himself in his research, he discovered a unique strain of the virus, Helminth, that piqued his curiosity. A tragic accident during one of his experiments exposed Dr. Serrol to the Helminth virus. Desperate to save himself and those around him, he administered an untested cure derived from his research. The Helminth's mutating influence, however, was unstoppable. Rather than eradicating the virus, the cure merged with the Helminth's essence, mutating Dr. Serrol into a symbiotic being with the very pathogen he sought to control. Embracing his new body, Dr. Serrol emerged as Salubrion, a Warframe caught between the realms of affliction and symbiosis. Now bound to the Helminth, Salubrion escaped the Corpus, exploring the Origin System with hopes to understand and control the mutagenic forces within him. As Salubrion encountered other Warframes and allied factions, he became a reluctant ally, offering his abilities to combat the encroaching Infestation. The Corpus, unaware of his transformation, deemed him a rogue experiment and sought to capture him, fearing the uncontrollable power he embodied.

 

*Mission 1*

The Lotus uncovers files for Corpus experiments involving the Helminth virus on the outer reaches of Deimos. As the player explores Corpus ships, they learn about Dr. Serrol's involvement and the unique Helminth strain he discovered.

 

*Mission 2*

The trail leads the player to the surface of Deimos, where they face waves of Infested enemies as they delve deeper into Salubrion's experiments. Hints about his transformation become apparent, and the Lotus urges the player to discover the true extent of Salubrion's connection with the Helminth.

 

*Mission 3*

The final stage takes the player deep inside an old Isolation Vault on Deimos, revealing Salubrion's final resting place. The area is visibly altered by his experimentations. Players fight Infested enemies and discover the blueprints of Salubrion, unlocking the potential to harness his abilities.

 

 

**Passive: Antibodies**

Salubrion releases a healing aura affecting himself and allies for each enemy afflicted by 'plague'. (Cooldown 5 seconds) AOE: 25 meters. 35 Health per enemy afflicted.

 

**1: Noxious Emissary**

Salubrion emits a cloud of gas in a cone, dealing corrosion damage and afflicting enemies with 'plague'. 'Plague' lasts 5 seconds and can be reapplied up to 10 times to extend the duration. Enemies afflicted with 'plague' suffer stacking Gas status.

- Plague damage per stack: 20/40/60

- Corrosion damage: 100/250/400

- Energy cost: 10/15/20

- Range: 10/12/14 meters

 

**2: Contagion**

Salubrion increases the potency of his 'plague', causing enemies to take doubled the damage from 'plague' and spreading the status to any enemy that comes in contact with them.

- Energy per second: 11/15/22

- Plague spread range: 1 meter

 

**3: Quarantine**

Salubrion creates a protective aura that reduces the damage dealt to allies while within its radius. Enemies afflicted with 'plague' that enter the aura lose armor and become slowed.

- Range: 20/25/30 meters

- Energy cost: 25/30/35

- Aura duration: 5/7/9 seconds

- Damage reduction: 35/40/45%

- Enemy armor reduction: 35/40/45%

- Enemy slow: 20/25/30%

 

**4: Vital Harvest**

Salubrion cures the 'plague', removing all stacks from afflicted enemies and dealing damage based on stacks consumed. Enemies killed in this manner leave behind a cloud of gas status.

- Damage per stack: 1.5/2.5/3.5% target max health (Does not affect Boss enemies) + 100/200/300 blast damage

- Energy cost: 60/80/100

 

As for a unique weapon:

 

Weapon Type: Staff

Base Damage: 140 Impact, 30 Slash, 20 Puncture, 80 Viral 

Attack Speed: 0.97

Critical Chance: 15%

Critical Multiplier: 2.0x

Status Chance: 25%

Range: 2 meters 

 

Salubrion unique:

Viral Proliferation: Successful attacks have a 25% chance to inflict a burst of Viral damage in a 5-meter radius, spreading the Viral status to nearby enemies.

Edited by PhotoshopWorm
Changed % health damage on ability 4 as original values were too high #Edit 2: Added weapon, still building on this idea
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