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Openly Available (Original) Syndicate Offerings


Voltage
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Hello. I wanted to rekindle feedback I made 3 years ago in regards to the original six syndicates and their offerings remaining exclusive and untradeable with no practical way to manage maximum rank in all six.

I understand there are old documented cases of upkeeping all six original syndicates, but it requires millions of points, and constant upkeep. Given how far apart syndicate content is released, I do not expect that to be a reasonable approach.

I am proposing either two ideas:

  1. All items are tradeable within the syndicate offerings.
  2. Remove "negative" reputation from the system.

1. All syndicate offerings tradeable

With the release of syndicate armor and emotes, we saw tradeable cosmetics added to the system. This was a nice way to allow players to own these even if they weren't aligned. Swapping back and forth between the many years we go without new syndicate offerings that aren't augment mods is not a great prospect, and this would be a simple change. This is a comprehensive list of the non-tradeable syndicate offerings:

Arbiters of Hexis:

Spoiler
  • Arbiters of Hexis Sigil
  • Guiding Path Sigil
  • Bending Will Sigil
  • Discipline Sigil
  • Will Sigil
  • Choice Sigil
  • Grasp Sigil
  • Potential Sigil
  • Succession Sigil
  • Surpassing Sigil
  • Truth Sigil
  • 5 x Corrupted Lancer Specter Blueprint
  • Squad Energy Restore (Large) x 10 Blueprint
  • Medallion Sculpture
  • Telos Syandana

Cephalon Suda:

Spoiler
  • Cephalon Suda Sigil
  • Query Sigil
  • Searching Sigil
  • Pattern Sigil
  • Atomic Sigil
  • Manifold Sigil
  • Fractal Sigil
  • Multivariate Sigil
  • Labyrinth Sigil
  • Hexan Sigil
  • Oracle Sigil
  • 5 x Shield Osprey Specter Blueprint
  • Squad Shield Restore (Large) x 10 Blueprint
  • Datum Sculpture
  • Synoid Syandana

Steel Meridian:

Spoiler
  • Steel Meridian Sigil
  • Defiance Sigil
  • Armada Sigil
  • Vigilance Sigil
  • Uprising Sigil
  • Protectorate Sigil
  • Freedom Fighter Sigil
  • Armored Sigil
  • Rebellion Sigil
  • Unyielding Sigil
  • Champion Sigil
  • 5 x Roller Specter Blueprint
  • Squad Health Restore (Large) x 10 Blueprint
  • Insignia Sculpture
  • Vaykor Syandana

New Loka:

Spoiler
  • New Loka Sigil
  • Sacrifice Sigil
  • Seed Sigil
  • Rebirth Sigil
  • Growth Sigil
  • Clarity Sigil
  • Bloom Sigil
  • Purity Sigil
  • Gaia Sigil
  • Bounty Sigil
  • Humanity Sigil
  • 5 x Ancient Healer Specter Blueprint
  • Squad Health Restore (Large) x 10 Blueprint
  • Seed Sculpture
  • Sancti Syandana

Red Veil:

Spoiler
  • Red Veil Sigil
  • Blades Sigil
  • Cull Sigil
  • Threat Sigil
  • Maelstrom Sigil
  • Lesion Sigil
  • Ruin Sigil
  • Viscera Sigil
  • Malevolent Sigil
  • Convert Sigil
  • Assassin Sigil
  • 5 x Charger Specter Blueprint
  • Squad Ammo Restore (Large) x 10 Blueprint
  • Mark Sculpture
  • Asita Rakta Syandana

Perrin Sequence:

Spoiler
  • Perrin Sequence Sigil
  • Progress Sigil
  • Opportunity Sigil
  • Calculating Sigil
  • Synergy Sigil
  • Directives Sigil
  • Strategy Sigil
  • Tessellations Sigil
  • Optimum Sigil
  • Capital Sigil
  • Chairman Sigil
  • 5 x Moa Specter Blueprint
  • Squad Energy Restore (Large) x 10 Blueprint
  • Quittance Sculpture
  • Secura Syandana

Bonus: Conclave (This could be an avenue for non-Conclave players to skip playing Conclave, and reward Conclave players with an avenue of making Platinum through trading:

Spoiler
  • Awakening Sigil
  • Perception Sigil
  • Awareness Sigil
  • Revelation Sigil
  • Prudence Sigil
  • Discretion Sigil
  • Diligence Sigil
  • Ambition Sigil
  • Volition Sigil
  • Freedom Sigil
  • Enlightenment Sigil
  • Discovery Sigil
  • Accord Sigil
  • Insight Sigil
  • Empathy Sigil
  • Unity Sigil
  • Riv Min-Guard Arm
  • Riv Min-Guard Chest
  • Riv Min-Guard Leg
  • Riv Comp-Guard Arm
  • Riv Comp-Guard Chest
  • Riv Comp-Guard Leg
  • Celestia Syandana (change to make always lit maybe?)
  • Braton Conclave Skin
  • Gorgon Conclave Skin
  • Latron Conclave Skin
  • Ack & Brunt Conclave Skin
  • Dragon Nikana Conclave Skin
  • Nikana Conclave Skin
  • Skana Conclave Skin
  • Dual Skana Conclave Skin
  • Angstrum Conclave Skin
  • Vasto Conclave Skin
  • Akvasto Conclave Skin
  • Viper Conclave Skin
  • Twin Vipers Conclave Skin
  • Sybaris Conclave Skin
  • Strun Conclave Skin
  • Daikyu Conclave Skin
  • Furax Conclave Skin
  • Kronen Conclave Skin
  • Lato Conclave Skin
  • Aklato Conclave Skin
  • Lex Conclave Skin
  • Aklex Conclave Skin
  • Grinlok Conclave Skin
  • Tonkor Conclave Skin
  • Jat Kittag Conclave Skin
  • Marelok Conclave Skin
  • Soma Conclave Skin
  • Karak Conclave Skin
  • Kraken Conclave Skin
  • Akstiletto Conclave Skin
  • Glaive Conclave Skin
  • Tipedo Conclave Skin
  • Opticor Conclave Skin

Making these all tradeable would stimulate another avenue for players to trade, while also feeling like they don't need to always swap back and forth to earn everything.

2. Removing "negative" reputation from syndicates

Pretty simple. Players can just rank all of these up, make their sacrifices, and have access to all the rewards. Augment Mods could be re-shuffled so that a player would need to rank all syndicates to have access to all Augments. This is already partially the case in the current system. This would also give players an expected path to earn all the Archwing Gear and Weapons without needing to trade. Opening up the syndicates to all be ranked would also give newer players a more streamlined syndicate experience, and rank-ups could be changed to not require Prime Parts that shuffle every Vaulting. Changing the way players rank syndicates with slight tweaks to the offerings would be a massive improvement going forward. 

The original six syndicates feel very dated in modern Warframe with how many other syndicates we have gotten since then that allow for a player to complete them without maintenance in the chance that updates many years apart add items they need to restructure their allegiance for.

Edited by Voltage
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I always enjoyed the nudge towards trading that Syndicates gave players through the augment system, and I share these frustrations wholeheartedly.

Seconded on either fix.

Either make it all tradable because encouraging trade is arguably the best part of syndicates in terms of promoting community interaction- and it solves the problem at hand.

The second fix would be great for allowing us to grind it out ourselves and admittedly, with how outdated this 'content' has become over the years, kind of feels like the right way to go- but I will be sad to see this small scale encouragement to trade go away, though I said seconded for a reason- because I think the cost-benefit is leaning towards "Just open the gates" here.

As laid out in OP's recommendation, syns get new content (other than augments) once in a blue moon and the current expectation for collectors is to just dedicate a month or whatever to swapping factions every time that happens because of exclusivity with no means of trading. Just let us trade. Or revamp the 6 to not hate each other anymore because that system never got expanded beyond busy work and assassin squads (for specters you can just buy if they stopped hating you).

It doesn't really justify itself much both story wise or content wise so we could just axe the entire hate system and be chill. But again, I'm happy if they just make it all tradable full stop. That works.

 

 

(and to be honest, until cross save I can confirm on console people don't trade those armor sets and the like because you can't stock up on them (1 per account) so they HAVE to buy it, trade it, then buy it again meaning trading for some of the items is just not a thing outside of PC- so grinding is pretty much the only way outside of convincing a friend to do it for you, I'd appreciate that limit removed but that's another story)

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