EmperorDuncan Posted January 20 Share Posted January 20 Hi, I've been doing some netracells lately and I noticed where in more than half the runs I've done. Enemies barely spawned for the first 2-3 mins after inserting the right keyglyph. Even if they do spawn, they spawn less than a handful at a time which just makes something that can done in less than six or seven mins drag on longer than it should. I just want to know if this inconsistent spawn rate between netracell is by design or something else entirely? 1 Link to comment Share on other sites More sharing options...
BR31 Posted January 22 Share Posted January 22 Have you played solo or in a squad? When you played in pubs- have you seen a non-pc host? There's an issue that consoles have reduced spawnrates, esp noticeable in netracells, and tbh i don't see a reason with the new gen ones for it to be the case. Another issue is enemy spawning really far away and barely walking to you- there was few missions where i had to either drag enemies with mag's pull across 2 full tiles or use speednova. Let's hope it's gonna be changed after the devstream on friday. Link to comment Share on other sites More sharing options...
EmperorDuncan Posted January 23 Author Share Posted January 23 18 hours ago, BR31 said: Have you played solo or in a squad? When you played in pubs- have you seen a non-pc host? There's an issue that consoles have reduced spawnrates, esp noticeable in netracells, and tbh i don't see a reason with the new gen ones for it to be the case. Another issue is enemy spawning really far away and barely walking to you- there was few missions where i had to either drag enemies with mag's pull across 2 full tiles or use speednova. Let's hope it's gonna be changed after the devstream on friday. Honestly I played with all PC and mixed console groups. The spawn inconsistency is noticeable on both parties so I can't say for certain Link to comment Share on other sites More sharing options...
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