KonsumsiUpil Posted January 26 Share Posted January 26 make it tap and hold, and don't make eidolon hunter mad Link to comment Share on other sites More sharing options...
Sirgoldevil Posted January 26 Share Posted January 26 Rework Eclipse to a toggle reduced effectiveness for Helminth Link to comment Share on other sites More sharing options...
EclipsedHusky Posted January 26 Share Posted January 26 Tap / hold. Considering the "Mirage's version won't be touched stat wise" comments. Link to comment Share on other sites More sharing options...
FallenKerub Posted January 26 Share Posted January 26 (edited) Tap hold pls Edited January 26 by FallenKerub Link to comment Share on other sites More sharing options...
SenseiTizi Posted January 26 Share Posted January 26 Please please make it more reliable, tap/hold would be amazing Link to comment Share on other sites More sharing options...
(XBOX)torakka poika Posted January 26 Share Posted January 26 Toggle definitely Link to comment Share on other sites More sharing options...
KyriaTheMystic Posted January 26 Share Posted January 26 Either just get rid of the damage reduction part or make it a tap/hold toggle. Link to comment Share on other sites More sharing options...
LuckyGuts Posted January 26 Share Posted January 26 2 hours ago, [DE]Juice said: Hello Tenno! As you may have seen in Devstream #176, we are looking at ways to change Mirage’s Eclipse ability (and related Helminth ability). To briefly recap the Devstream, we see consistent functionality issues with Eclipse in various in-game environments, as well as situations where Eclipse is unreliable. First, Eclipse does not function correctly in every area of the game. In Open Zone content, it always acts as though it is in maximum light, even when it is nighttime. In Albrecht’s Laboratories, it always acts as though it is night, preventing Tenno from using the light portion of the ability. Here's what that looks like in practice: Second, Eclipse’s reliability is due to the boost being reliant on the area’s lighting, which means taking a step to the side could cut Eclipse’s boost in half. This can make it difficult to properly utilize shadow’s damage reduction. Here's an example of what we're talking about - even a few steps may switch Eclipse from dark to light. Eclipse-Unreliable.mp4Unavailable We’re coming to you for your feedback because we see a few paths forward, and we would like your input on our current ideations for Eclipse. We can fix the locations it doesn’t work correctly in (like Albrecht’s Laboratories and Open Zone areas) but leave everything else the same - including its unpredictability when moving. This would require extensive work to fix as it ties into our new lighting system but would allow Eclipse to work in these areas and any future environments. We can change Eclipse to work more reliably, but may need to reduce its effectiveness when used as a Helminth ability by reducing its power, duration, or other factors. Eclipse is already the 2nd most popular Helminth ability, so removing its main barrier to entry (reliability) would mean a rebalance is in order. This effectiveness reduction would not affect the ability for Mirage, only when applied from the Helminth. We can redesign the ability, so it works on the same general theme but functionally is different. For example, it could spawn beams of light nearby - standing in them provides the light boost, while standing out of them provides the shadow boost. Suggestions! We are open to unique suggestions from Tenno on this as well! Please leave your feedback below. We’ll be reading it from the shadows (but also sometimes from the light)! Thank you Tenno! TOGGLE Link to comment Share on other sites More sharing options...
Ati3HUN Posted January 26 Share Posted January 26 6 minutes ago, Ati3HUN said: But there are other options. Simple toggle is so braindead, basically ironskin because everyone will use the damage boost. I meant roar not ironskin. Link to comment Share on other sites More sharing options...
RaddicusKud Posted January 26 Share Posted January 26 Make it a tap and hold ability. To nerf it in Helminth, while Eclipse is active energy slowly drains. Link to comment Share on other sites More sharing options...
HermlT Posted January 26 Share Posted January 26 on hit change from light to dark Link to comment Share on other sites More sharing options...
LeCoincoin Posted January 26 Share Posted January 26 I like the way Eclipse is right now Just make sure it works fine depending on the day/night system Link to comment Share on other sites More sharing options...
mistaherd Posted January 26 Share Posted January 26 tap hold please Link to comment Share on other sites More sharing options...
VykDragostief Posted January 26 Share Posted January 26 Toggle (tap/hold) Link to comment Share on other sites More sharing options...
TheGreatNappa Posted January 26 Share Posted January 26 My 2 cents: Do NOT be afraid of making changes for the good of balancing! Regardless if you nerf it, change it entirely or whatever, just strive for balance. People may complain now that they will lose their shiny toy, but when they have TEN SHINY TOYS VIABLE then they'll be happy. So, if anyone asks me (and no one did), change it. If you get it wrong, change it again. But always try to go for the better choices, not the safest ones. 2 Link to comment Share on other sites More sharing options...
-MoS-Scorpioner Posted January 26 Share Posted January 26 Toggle please. Link to comment Share on other sites More sharing options...
(XBOX)ttvAfronoz Posted January 26 Share Posted January 26 make it a toggle or tap and hold n revert the scaling factor Link to comment Share on other sites More sharing options...
Renard Posted January 26 Share Posted January 26 Tap/Hold to make it consistent, about rebalancing, im not sure, maybe just the helminth ability itself, not mirage herself Link to comment Share on other sites More sharing options...
RedbeardTheTired Posted January 26 Share Posted January 26 Like pretty much everyone, I'm voting Tap/Hold. Keep it marked as a "damage boost" on Helminth, maybe have it as a channel for the duration, with 2/3rds strength on other frames. It doesn't need to be more complicated than that. The appeal of the ability is in its simplicity and reliability (in certain specific use cases, I.E. Eidolons), and so, improving its reliability and keeping it simple will do more for the health of the ability going forward. I understand that it's a very popular Helminth ability, but again, only a minority of players make use of the Helminth in the first place. That portion of players is naturally going to trend towards the most effective options for patching perceived gaps in a frame's kit, like survivability, energy economy, or armor stripping. If the Eclipse rework has too much of an impact on the Helminth version's usability, it's just going to contribute to Nourish's dominance, in lieu of other Helminth abilities being brought up to the same level in one way or another. Link to comment Share on other sites More sharing options...
aza561 Posted January 26 Share Posted January 26 Making it a toggle would be so good both for QoL and power ! Pls ;-; Link to comment Share on other sites More sharing options...
Zangetsu84 Posted January 26 Share Posted January 26 Nice feedback Link to comment Share on other sites More sharing options...
GyroDrive Posted January 26 Share Posted January 26 As others have said just make it a toggle. You can nerf helminth into the ground if you want, I don't care. Link to comment Share on other sites More sharing options...
Entrophiuz Posted January 26 Share Posted January 26 Please make it a toggle with tap/hold, even if it gets nerfed a bit. I'll take a reliable, functional, but weaker ability over a strong but completely random ability any day of the week. Link to comment Share on other sites More sharing options...
--TL--mutazalmatani Posted January 26 Share Posted January 26 Please make it Toggle Link to comment Share on other sites More sharing options...
(XBOX)nShim Posted January 26 Share Posted January 26 LEt her manipulate light areas in the environment. Live Nidus Ravenous or Hydroid tentacle aoe for either Light or Dark effects. And change Dark effect to dodge Link to comment Share on other sites More sharing options...
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