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A new weapon idea


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I thought I'd have a few interesting ideas

I've been thinking about the book weapon types and came up with three different book ideas.

1. The grand grimoir 

It's a primary weapon that is basically a massive floating book that follows infront of the player when used. As you fire from the book it faster than the original book due to the use of both hands and is based impact damage. The alt-fire is more of a buff to all allied players that procs a 10sec dmg aura that charges the tomb mod sharing this to the whole team in affinity range.

2. I don't have a name for this but it let's say four book combo

A primary book that's four books that circle around the player as you shoot. 1 book for each element and can't be moved into hybrid elements such as viral (like the hystrix). It's slightly fast as you use both hands. Alt-fire all four books release energy into your hands as you fire a lazer of four elements at the enemies infront of you for 5secs.  These four books are found separately and can be used as a secondary like the original book or you can collect all and combine them into this collection 

3. Absolute knowledge 

A secondary book that has decent stats but since these book have endless ammo which makes the reload useless this book uses it to swap elements such as just base elements (hystryx inspired) alt-fire pulls enemies into a group allowing you to use the main shot to build up the tomb for the duration of the alt-fire mode. 

 

this would provide a more useful book that is capable of making the new area in the game more enticing for new players to play through the game. Also more books in the game aswell as some other weapons we don't possess since they are rather Seen as a bit much.

4. Not really a book but it's an interesting idea. Boomerang kunai

A secondary weapon for the player to use. You posses 6 kunai 3 per hand. You throw them dealing slash and puncture with little impact. When reloading they fly back from the enemies you hit dealing a dmg tick from being pulled out as they return the player. Alt-fire you throw all at once and If they all hit the target you fir this at then they instantly release a slight burst of aoe elemental spread to nearby enemies. 

5. Also not a book but still an interesting idea. I call it syphon 

It's a primary that resembles a minigun. Endless ammo but with a twist. Alt-fire swaps the fire mode to a syphon that drain the enemies armor/shield to replenish ammo for the main fire mode. The magazine is 300-500 in size. Alt fire strips 2% armor/shield from the enemy to replenish ammo and if no armor of shield to drain it shall drain health to replenish ammo. Dmg is slightly increased while filling up ammo but drops when full on ammo which them automatically swaps back to main fire mode. Can swap back to alt at any time if wanted to. While using this weapon the players movement is slowed by 20% to make up for the size and capability for the weapon. 

Edited by Moldynuggetprime
Wanted to add the weapon ideas
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Posted (edited)
6 hours ago, Raarsi said:

"What if tome, but also archgun?"

That seems more like the vibe here, and I'd be all for it.

Not really archgun and more of a primary book option but just as a more usable book that's more enjoyable as the one we currently have isn't very special aside from endless ammo but no output of dmg. 

Edited by Moldynuggetprime
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3 hours ago, Moldynuggetprime said:

Not really archgun and more of a primary book option but just as a more usable book that's more enjoyable as the one we currently have isn't very special aside from endless ammo but no output of dmg. 

I mean, I do pretty decent damage on my tome and I find it a fun weapon to work with.  Might be a "you" think, idk.

Also "book but bigger" seems a bit underwhelming unless it's something archgun level.

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48 minutes ago, Raarsi said:

I mean, I do pretty decent damage on my tome and I find it a fun weapon to work with.  Might be a "you" think, idk.

Also "book but bigger" seems a bit underwhelming unless it's something archgun level.

It's not a me problem as I find a few ways to do dmg but still the current book is underwhelming and I often end up using weapons that do far higher dmg. I still love the book but would just like to see more of them as this opens up a lot of different idea for how they can work. Also a book about the size of a suit case floating infront of you whole you cast from it would be a pretty cool idea as this can also allow the book swing to be seen better by the players. I know most people don't care but still a good book able to buff/bless then entire team with the tomb buffs (strength, efficiency, duration, and whatever other ones you may have) would make the books looked at by more players as the book is mostly used then tossed aside as Mastery fodder. What I'm basically saying is that the fact that the current book Is electric and has low fire rate it Is tossed aside and deemed useless aside from the buffs. It's nothing but a tool for most. I think that a good fix would be the book being able to cycle through elements with the reload button would fix it or add a tad bit more fire rate. I found a build myself that takes a bit of effort to even use as it's so low on dmg you need abilities or you abuse the elements on it with secondary encumber. Shoot even making the book be the only weapon to use two secondary arcanes would be nice. Like secondary encumber and Cascadia flare.

.

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Reload begins incantations, press fire button with perfect timing (similar to how perfect shot reticle) to release staggering waves of energy as you incant. Reload again to cast spell based on number of incantations (6-10), alt fire changes element and mechanics of spells cast. For example 6 incantation Cold leaves a zone that rapidly procs multiple stacks of Cold onto enemies that enter the zone, 10 incantation Cold calls down icy comets similar to a Cold version of Ember’s ult.

edit: example continued, 6 Heat Incantation changes primary fire to a flamethrower until fire button is released, 10 heat incantations trigger self immolate (self damage is back please) that damages nearby enemies and increases melee attack range with heat damage projections.

edit 2: each perfect incantation increases final damage of spell based on level of strongest enemy staggered by the wave, stacks up to 10x

Switching to a different element ends incantation and casts currently loaded spell.

Failing 2 perfect incantations in a row ends incantations early and casts currently loaded spell.

ending incantation before reciting a spell results in a dud cast that releases bolts of energy that deal random element damage. 

Edited by (XBOX)TENr0nin
Might end up fleshing this idea out further thank you for the prompt
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20 minutes ago, (XBOX)TENr0nin said:

Reload begins incantations, press fire button with perfect timing (similar to how perfect shot reticle) to release staggering waves of energy as you incant. Reload again to cast spell based on number of incantations (6-10), alt fire changes element and mechanics of spells cast. For example 6 incantation Cold leaves a zone that rapidly procs multiple stacks of Cold onto enemies that enter the zone, 10 incantation Cold calls down icy comets similar to a Cold version of Ember’s ult.

Thats I nice alt for the book for swapping elements.  I can see this being useful in many occasions in the game. 

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