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(XBOX)TENr0nin

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  1. Passive: Cephalon Generated Images - Blast radius, magazine size, and ability range are increased for you and tethered ally
  2. They all use the same skeleton so if you just put a universal skin then the base model doesn’t matter. That being said abilities like Grendel’s wrecking ball would need to still use his ability mode for sure. I agree to an extent with what this Tenno is saying about hating the individuality of each frame but disagree a little because that’s the whole point of the thread lol. I’ve been in the same boat as wel and while I never thought of the possibility of a universal skin I don’t see why not? Drifters are basically a universal skin and we got some really great variety in looks with that just off all the accessories we can add to them. So in conclusion of the skin you had in mind has a great theme then I would buy it. P.S sounds like the helminth frame that everyone is posting about on fan concepts should just be turned into the universal skin. A helminth skin for all your warframes would be fun imo.
  3. I think these 2 concepts deserve each other. You guys are both great! Hopefully we can get this forum actively collaborating on the newest community frame with this.
  4. From this thread I also thought of another weapon type, harnesses. Vests that have rocket pods or a unibeam etc. Maybe it’s a primary that acts as a secondary like arm cannons do now. Animation wise just use the secondary or melee animation because they’ll always have one or the other drawn and you only need a firing animation. What does this offer? One handed actions while firing, enabling alt fire on secondaries without that fires primary weapon, melee attacks that trigger a primary shot. Will be difficult to get people to switch out their armours for this but if you make it look cool enough it could easily replace chest armour slot and not interfere with syandana and shoulders.
  5. Whoa what’s up Nekros. That is a custom clan glyph. Not a country flag 😛
  6. Seems more like a skin because the passive is inaros, the 1 is excalibur, the 2 is nova, and the 4 is vauban. The 3 is ember augment. Maybe just draw your skin idea because it seems the kit was made as more of an afterthought.
  7. We can subsume Caliban to her 1 for 3 damage amps, and a damage buff on her 4 hahaha. Now I really want her.
  8. Infinite scaling because dwarves and stars just continue to collect mass/riches indefinitely. Scaling factor is low but she’s kitted out to increase drop rate of credits in order to hit SP power levels in a reasonable amount of time. Credits instead of gold because I personally dislike Atlas’s rubble mechanics (I prefer to not introduce new resources for skills and instead use available resources in alternative ways.) This ability will function similar to old Hydroid undertow combined with Nezha firewalk to create a unique cc field painting play experience. Supposed to hit the prompt for terrain manipulation. 2-3 are very flavour heavy and I admit a bit experimental. Dwarves are always neutral arms dealers and in some folklores also tricksters. I combined those concepts into Mischievous Barter (devious back dealings with the enemy seems pretty on theme) and Gravitas is more to highlight the star aspect of her being super massive and dense enough to affect gravitational pulls. Revelry is a lively booze fuelled banquet so we got your drunk dwarves right here. It’s supposed to be a toggle drain buff that makes your party want to stay in affinity range and hit headshots for quick helminth food. I didn’t get to play too much DRG because of hardware woes but from what I’ve seen on streams I’m confident I captured a bit of the dwarf magic in the kit. Thanks again for the writing prompt, keep up the good work.
  9. I made this for you, it was fun. Dwende (dwen-DEH) is a Filipino dwarf but we can pronounce it (dwen-DEE). Edited out mole themes because I’m doing too many animals lately. Let me know what you think.
  10. Response to prompt Passive - Accretion: Dwendy gains infinitely scaling base gun/melee damge and armour, based on credits earned during the mission. 1 - Quantum Tunnel: [Toggle or, Tap and Hold] Tunnel under the ground leaving a trail that knocks down and inflicts lift on enemies that step on it. 2 - Gravitas: [Tap] Pull enemies in a wide radius, taunting them and increasing their damage vulnerabilities. 3 - Mischievous Barter: [Tap] Enemies in affinity range are given Golden guns and armour, causing them to deal and receive increased damage Enemies pulled with Gravitas drop credits based on their armour value when affected by Barter. 4 - Revelry: [Toggle] Grant allies within affinity range a portion of your passive bonus. Headshot kills cause enemies to explode with credits and non-rare resources, increased chance to drop health orbs. edit: OR [Passive] Orbs that drop within affinity range have a chance to be universal instead. Allies within affinity range gain a percentage of your passive bonus when picking up universal orbs. [Tap] detonate all orbs in a radius, confusing enemies and dealing viral proc.
  11. Alternatively, you only need to make a concept as strong as Nova or Xaku(pretty sure Zephyr is also a community concept) in order for it to be added to the game. It’s happened before so it’s not 0, but like he said it was put to a vote so you better be able to market your concept well. Don’t let the odds of your ideas getting published discourage you from being creative! Even if none of my concepts picks up steam practicing being creative is an important part of living. So keep imagining and we’ll all try to engage with each other so our game can have better toys.
  12. We have Arquebex though so it shouldn’t really be a problem if you scale it down.
  13. Ok yeah, I can see it being a counterpart to Harrow and I’m liking it the more I read, still think the kit is lacking in a certain something that would make it stick in people heads. Harrow is a self flagellating support so maybe Nun can make her allies sacrifices (energy/health loss) her secondary resource? Just a thought. I know Christianity is super in to making their followers confess sins and feel guilty and all that.
  14. I like contextual cycling more, like Zephyr’s jet stream. Different physical states affect the ability cast. Would also help with flavour of some characters. Can bind them to crouch, jump, wall latch, slide, right after dodge roll etc.
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