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Banshee sonar VFX persisting beyond ability duration


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Was doing the new disruption last night with banshee and the resonance augment. Enemies would still have sonar's glowy spots after the duration of the effect has run out. They did not appear to be taking the buffed damage, meaning it was likely just cosmetically persisting. I suspect maybe the VFX from additional sonar casts triggered by the augment incorrectly persists for the entire base duration of sonar & not just the remaining duration of the ability.

I could be wrong... What's for sure is this: Banshee's Sonar duration has run out. Enemies still have a bunch of glowing spots. Enemies do not take additional damage from shooting said glowing spots. Recasting sonar works as intended, but it's hard/impossible to differentiate between new real weakpoints created by recasting and the phantom ones left behind.

Edited by Eternal_Phenix_Prime
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