I read the update note and I didn't quite get the slam rework.
"for the sake of balance, the 2x (3x for Heavy Slam Attacks) multiplier on Radial Damage maintains the damage output without going overboard" - DE
What does that mean? What is meant by "without going overboard"?
Another thing is the mod "Killing blow". Does it increase heavy slam?
Since they now have innate 2x(3x for heavy) multiplier, what would happen if I add mod like "Corrupt charge"?
Does the multiplier becomes (2+2)x for light slam and (3+2)x for heavy slam?
Or 20(light)+30(max rank)=50 which is 3x
40(heavy)+30(max rank)=70 which is 4x?
Or the multipliers multiplies themselves? Like light slam with corrupt charge is (2x2)x multiplier and heavy slam with corrupt charge is (3x2)x multiplier?
It's a bit confusing for me. Any explanation will be appreciated.
edit: idk how to change the last question to big letters. Please forgive me.
Question
leachPrime
I read the update note and I didn't quite get the slam rework.
"for the sake of balance, the 2x (3x for Heavy Slam Attacks) multiplier on Radial Damage maintains the damage output without going overboard" - DE
What does that mean? What is meant by "without going overboard"?
Another thing is the mod "Killing blow". Does it increase heavy slam?
Since they now have innate 2x(3x for heavy) multiplier, what would happen if I add mod like "Corrupt charge"?
Does the multiplier becomes (2+2)x for light slam and (3+2)x for heavy slam?
Or 20(light)+30(max rank)=50 which is 3x
40(heavy)+30(max rank)=70 which is 4x?
Or the multipliers multiplies themselves? Like light slam with corrupt charge is (2x2)x multiplier and heavy slam with corrupt charge is (3x2)x multiplier?
It's a bit confusing for me. Any explanation will be appreciated.
edit: idk how to change the last question to big letters. Please forgive me.
Edited by leachPrimeLink to comment
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