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Bonewidow. Quality of life suggestions to help it go toe to toe against Voidrig+Arquebex usage.


ThePredicament
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We all know that the Necramechs are designed to be cumbersome but very powerful, both the Bonewidow and the Voidrig have those aspects by the boatload, but the problem is, the Arquebex puts the Voidrig far and away above Bonewidow. Yes, the Arquebex is powerful, it can easily lay waste to a whole battlefield within seconds, not just because of it's ridiculous damage but also it's range. The Ironbride in comparison has the damage and the area of effect, but it's unwieldy nature really prevents good use of it, especially against enemies that can withstand the power of the three hit combo, and even if using the input delay to do a constant one-two combo.

The answer is simple, make the robo version of Father's wife into a sleek and slender moving mech instead like DS3's Dancer of the Boreal Valley.

1) Add lower leg movement while swinging, even at the third hit on the regular combo. No jumping or sliding.
2) Remove the three hit combo on the neutral attack string, making it an infinite swing similar to the block+delay string.
3) Move the three hit combo to the block combo, downward smash roots mech.
4) Allow for quick ranged to melee swaps just like frames can do now.

Giving Ironbride a bit more mobility will help it flow through the the battlefield and won't root on regular swings. The downward smash should also receive a bit more range.

As for a slight rework suggestion, turn Ironbride into a dual wield weapon on hold. It'll do twice as much damage but will steadily drain more power and block/cancels out during usage of both Meathook and Shield for a more offensive oriented mode.

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