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Rework Concept: Trinity


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(sorry for my bad english)
 Trinity is one good warframe in the game and my personal favorite warframe, her kit works very well and can maintain her title as a support, but Trinity has one big problem and is that she doesn't feel impactful in the gameplay, this is because most of hers feature are replaceable, healing, shields restauration, energy recharge and damage resistance are features that most players sustain by themselves, obviously not as effective as Trinity but still not needed, so the idea behind a almost complete rework for Trinity es making her a good support frame wich players can feels hers effects on themself while playing.
 Most abilities are considered at max rank, i will not inquire about the scaling of the abilities or the numbers as this is just a concept.

671f4275d86e6d3de79d7b85e1aefda9.jpg

ㅤㅤ───── Passive

 
Starting with the passive, right now the passive of Trinity make her commences revival of fallen allies in bleedout 25% faster and from 50% further away. This is a completely useless passive as almost every player just use the operator to revive someone, so instead, this passive will give Trinity a fixed +10m affinity range and +10 energy per second.

ㅤㅤ───── Well of Life > Well of Rejuvenesnce

 
Now, her 1 and 2 (Well of Life and Energy Vampire) are completely fused in one single ability, this new ability maintain the essence of the original ones with smalls changes to making Trinity actually giving something to her allies, starting with 2 modes called ''Well of Life'' and ''Well of Energy''.

  • Well of Life: this ability almost has no changes. On casting on a enemy it will suspend it in midair, creating a 16 meters radius aura (at max rank) where allies receive 20/30/40/50 healing per second and are inmune to status effects for 6/9/12/15 seconds. This ability now can be casted on a ally to receive the same effects with no aura beeing created. This ability can be casted on fallen allies in bleedout to immediatly starting reviving them for 3 seconds (fixed duration).
  • Well of Energy: this ability, like the previous one, has no significant changes, working the same as ''Energy Vampire'' with 3 new aditions: enemies marked will have their defenses striped by 50% (at max rank). The ability will have a fixed 10 seconds duration. The ability can be casted on a ally to instantly give him 50 energy and 5 energy per second for 15 seconds (The ability will not give you energy when casted on a ally).

The helmith versión of the ability can't revive fallen allies and the effects of ''Well of Energy'' are 50% less effective.
 

ㅤ───── Energy Vampire > Bastion

 Trinity will make an 16 meters radius aura around her, all allies in the aura will receive a fixed 150 armor, an fixed 15% shields per second which can flow into overshields and an fixed 15% shield recharge delay. Enemies in the aura will receive a 15% slowdown. 

ㅤ───── Link > Blessing

 Trinity and her allies within affinity range will receive 5 energy per second and an fixed 50% damage reduction. The effects of Well of Rejuvenesnce and Bastion will be shared with all allies affected by Blessing.

ㅤ───── Blessing > Energy Overdrive

 Trinity and her allies within affinity range will receive a 150 plus energy capacity marked with a special colour and receive x1.5 energy from all sources. Maintaining the energy plus capacity with energy will duplicate the effects of Bastion and add an 30% fire rate, reload speed, movement speed and attack speed bonuses.

ㅤ───── Augments

  • Well of Immortality (1st ability): Well of Rejuvenesnce can't be casted on enemies but the effects on allies are 100% more effective.
  • Offensive Bastion (2nd ability): enemies in the aura will have their armor striped by a 30%
  • Blessed Bastion (3rd ability): the base radius of Bastion is fixed in 12 meters. All allies affected by Blessing will have the aura of Bastion with the same effects (effects doesn't stack).
Edited by Sakurai-Triny
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