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Buffing Equinox Rest and Rage


Bratty_Child
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Rest and Rage radius is too small. The baseline is merely 5 meters and even the augment won't help because the spread is also mere 5 meters. It won't cover a group of enemies nor will it propagate to another with such meager coverage. This ability needs its range doubled alongside the augment. The slept enemy is also not making honk shoo or amirmir noises, it really takes away from the fantasy immersion.

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45 minutes ago, Bratty_Child said:

Rest and Rage radius is too small.

It is not. It is on par with similar targetable abilities eg. Condemn. With max possible range increase of 265% (without arcanes if there are any), that rises to 18,25 meters.

50 minutes ago, Bratty_Child said:

t won't cover a group of enemies nor will it propagate to another with such meager coverage.

That is wierd. A whole generation of Warframe veterans had no trouble in propagating whole tilesets continuously for Focus/Matery farming and uddenly problem. You play since 2017 you should know that.

54 minutes ago, Bratty_Child said:

This ability needs its range doubled alongside the augment.

to 36,5 meters? I do not think so. DE is very cautios in increaing ranges of certain abilities and they have a valid reason for it.

55 minutes ago, Bratty_Child said:

The slept enemy is also not making honk shoo or amirmir noises, it really takes away from the fantasy immersion.

I do not undertand the first part of the reference as for the second part. Warframe is not fantasy, it is a biotech spacepunk.

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55 minutes ago, Zakkhar said:

It is not. It is on par with similar targetable abilities eg. Condemn. With max possible range increase of 265% (without arcanes if there are any), that rises to 18,25 meters.

Its 13m unless you include range invigoration. Overextended is not my cup of tea either, else there shouldn't be uproar in Divine Retribution kept 9m base range. And Condemn is a cone ability with coverage of 20m without 3 range mods.

55 minutes ago, Zakkhar said:

That is wierd. A whole generation of Warframe veterans had no trouble in propagating whole tilesets continuously for Focus/Matery farming and uddenly problem. You play since 2017 you should know that.

It was not a problem back then because you hold the initiative and approach, in exterminate settings where you know where enemies will come from, and selectively use it in niche case. Nothing and everything is a problem depending how you want to view it. In other mission settings where enemy coming from everywhere it won't keep propagating after enemy group just die off and you have to wait next group lagging behind because they aren't running with the speed increase. The ability is Rest and Rage not just Rest.

Edited by Bratty_Child
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26 minutes ago, Bratty_Child said:

Its 13m unless you include range invigoration.

Ah, yeah, I was going for +265 fom 0 base like in weapon modding, instead of 265 end from 100 base like with warframes. Heat wave...

28 minutes ago, Bratty_Child said:

In other mission settings where enemy coming from everywhere it won't keep propagating after enemy group just die off and you have to wait next group lagging behind because they aren't running with the speed increase

It was nevevr used in other mission settings though, if you wanted to control the area with Night Equinox you go for Pacify's slow, not for Rest's sleep.

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No, I wanted to cover the main tile with speed and vulnerability, not put them to sleep, though it can use some help with how other similar sleep and finisher opening ability has gotten better throughout the years. For a targetted sleep, the baseline is still worse than Sleeping Arrow on Quiver. Sentient Wrath has better coverage but would be useful if you intend to bring the lifted CC along. Nova can speed up enemy and inflict (exclusively)health vulnerability(unaffected by strength, but that also wrecks her 2 potential, and also not running Equinox for her kit, nor providing others the crowd control and lack of coverage.

 

8 hours ago, Zakkhar said:

It was nevevr used in other mission settings though, if you wanted to control the area with Night Equinox you go for Pacify's slow, not for Rest's sleep.

See, it has no use case out of a niche, and there's better option in the niche like Lull and Silence. Is that not a problem in usability, and potency?

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5 hours ago, Bratty_Child said:

No, I wanted to cover the main tile with speed and vulnerability, not put them to sleep

So basically speednova but worse. But then again if you gonna nuke with Maim, there is no range in the world that can make her 2 propagate anywhere.

Edited by Zakkhar
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5 hours ago, Bratty_Child said:

Nova can speed up enemy and inflict (exclusively)health vulnerability(unaffected by strength, but that also wrecks her 2 potential,

It doesnt. Her 2 scales mostly with damage done to it..

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il y a une heure, Zakkhar a dit :

It doesnt. Her 2 scales mostly with damage done to it..

It kinda does now though. The multiplier does get lowered, unlike previously where only the base damage was lowered. Might not make much of a difference against unarmored enemies, but you can tell the difference against others.

 

Going back to Equinox, and Rage specifically... as much as the range isn't "awful", it's still a pretty bad ability. Why? Put things into perspective : Yareli's sea snares do the same thing, have basically the same effective range, except they CC enemies, locking them into place and apply twice as much vulnerability, and they don't speed up enemies.

While there's value to speeding up enemies in certain cases, you wouldn't really go out of your way to do that with Equinox, Speed Nova is far more consistent due to the insane gap between the abilities range (especially if you do a stupid build with duration archon shards, easy way to reach that 100m+ range). Honestly the speedbuff on rage sounds more like a detriment than anything else.

 

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