Lazer Posted December 10, 2013 Share Posted December 10, 2013 Nanospores everywhere. I quit building them. Link to comment Share on other sites More sharing options...
MetroidHunter26 Posted December 10, 2013 Share Posted December 10, 2013 (edited) I guess I'm pretty lucky....I only used 1 (yes it's the Prime one) and got around 10 Orokin Cells during it's lifespan (which was only a few days) and a ton of spores, few detonites, and the rest plastids. then decided to take it to mars for Gallium farming when it died there >_>, I saw there worth it. They slowly build up resources while...while you farm resources. Hey this is a farmy game so anyone complaining on FREE Resources regardless of worth is a bit silly. Edited December 10, 2013 by MetroidHunter26 Link to comment Share on other sites More sharing options...
Naftal Posted December 10, 2013 Share Posted December 10, 2013 What do the people who did like 5 runs expect? If you get 5 resource drops from enemies, how many of those are rares on average? I've done dozens of runs and built at least 20 extractors. Yes, most of the time the resource is common or uncommon, just like when farming the resources yourself. I've still got rares a few times. For the cost of some common resources and credits and no effort at all, it's been good enough. Link to comment Share on other sites More sharing options...
Karzak Posted December 10, 2013 Share Posted December 10, 2013 (edited) it sucks. I never use it 4h and if you dont exctract almost right away when its finished it will get destroyed It costs more than it brings in Yeah.. I have MUCH better things to do. Edited December 10, 2013 by Karzak Link to comment Share on other sites More sharing options...
KingTaro Posted December 10, 2013 Share Posted December 10, 2013 Crafted 16 or 17 Extractors, and now just waiting till we can deploy more than one. For the time being, I got around 10k mats from 3 extractors. Would be nice if it didn't break so fast if you don't keep an eye on it, but still brings in more than it costs to craft. Link to comment Share on other sites More sharing options...
Teorina Posted December 10, 2013 Share Posted December 10, 2013 After zero luck on Saturn I stuck my most recent one on Venus and then forgot to log in for 2 days. You'll all be pleased to know it took no damage. Can they only be damaged whilst collecting (ie within the 4 hours after you deploy)? I had thought they would constantly be at risk but maybe not. Imo the damage on them is just too discrete. Either nothing happens for days on end or it takes hits of 30/40/50% and dies in a few hours. I'd much rather they increased the frequency of damage but reduced the amounts. Link to comment Share on other sites More sharing options...
RadiantProxy Posted December 10, 2013 Share Posted December 10, 2013 I think I found a bug... My extractor is currently on Pluto and it got fieldron samples twice in a row already. Fieldron is not listed as crafting material for this planet. Did anyone else experience this? Screenshot for the non-believers: http://tinyurl.com/omaozsm Link to comment Share on other sites More sharing options...
HumboldtZ Posted December 10, 2013 Share Posted December 10, 2013 I don't even deploy them any more. They are not worth the build cost Link to comment Share on other sites More sharing options...
T101_Infiltrator_ Posted December 12, 2013 Share Posted December 12, 2013 Bump. Can someone update with any new changes in the running of Titan extractors. Link to comment Share on other sites More sharing options...
Teorina Posted December 12, 2013 Share Posted December 12, 2013 Even if they cost no credits to build, they now appear to be unlikely to cover their resource build cost in harvests. If you disliked them before, you'll be blowing them up on purpose now. Link to comment Share on other sites More sharing options...
General_Krull Posted December 12, 2013 Share Posted December 12, 2013 Guess I won't be building any more extractors. Link to comment Share on other sites More sharing options...
greymalken Posted December 12, 2013 Share Posted December 12, 2013 After 11.3 I am now able to deploy 3 extractors at once. I tried to put a fourth down and it indicated I was at my limit. I imagine number deploy-able may now be tied into mastery rank (like number of trades per day), I am mastery rank 11 at the moment. Hope this helps. (: Link to comment Share on other sites More sharing options...
General_Krull Posted December 12, 2013 Share Posted December 12, 2013 After 11.3 I am now able to deploy 3 extractors at once. I tried to put a fourth down and it indicated I was at my limit. I imagine number deploy-able may now be tied into mastery rank (like number of trades per day), I am mastery rank 11 at the moment. Hope this helps. (: Wow 3 extractors! So you can get up to 210 common resource every 4 hours! Assuming they don't blow up that is. Link to comment Share on other sites More sharing options...
CatPhoenix Posted December 12, 2013 Share Posted December 12, 2013 10000+ nano spores 7 denonite 4 neurodes 4 orikon cells 1000 plastids I can't complain Link to comment Share on other sites More sharing options...
KingTaro Posted December 12, 2013 Share Posted December 12, 2013 After 11.3 I am now able to deploy 3 extractors at once. I tried to put a fourth down and it indicated I was at my limit. I imagine number deploy-able may now be tied into mastery rank (like number of trades per day), I am mastery rank 11 at the moment. Hope this helps. (: Yes, noticed we can deploy more than one as well. But ehm... 3? I can only deploy 2 and I'm Mastery Rank 13 at the moment. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 12, 2013 Share Posted December 12, 2013 (edited) Yes, noticed we can deploy more than one as well. But ehm... 3? I can only deploy 2 and I'm Mastery Rank 13 at the moment. Yeah it's wonky. There's someone who can deploy 4 and he's mastery rank 10. I can deploy 3 and I'm rank 14. The collection rates are absolutely terrible. One 5-10 minute mission in each area deployed could probably net 5 times more resources. Hopefully it'll get fixed soon. Edited December 12, 2013 by sushidubya Link to comment Share on other sites More sharing options...
KingTaro Posted December 12, 2013 Share Posted December 12, 2013 @sushidubya Once it's fixed, I hope that the ammount of deployable Extractors will be equals to our rank. It will be like... extractors, extractors everywhere! Haha, got 11 more extractors on standby already. Link to comment Share on other sites More sharing options...
T101_Infiltrator_ Posted December 16, 2013 Share Posted December 16, 2013 I like the concept but it is not cost effective. The building costs are way to high. Not profitable as it stands. Sinks your credits. I now stopped building these till it becomes more efficient. Keep up good work DE Link to comment Share on other sites More sharing options...
T101_Infiltrator_ Posted December 21, 2013 Share Posted December 21, 2013 Guys i know now you can repair your extractors. Whats your findings? Link to comment Share on other sites More sharing options...
iamstillwater Posted December 21, 2013 Share Posted December 21, 2013 Guys i know now you can repair your extractors. Whats your findings? Question: Repair with Credits only, or is platinum an option? Considering running missions to earn the money to make one of these. Link to comment Share on other sites More sharing options...
Dornez Posted December 21, 2013 Share Posted December 21, 2013 Nothing but salvage...dumb thing 3 of them have died so far Link to comment Share on other sites More sharing options...
Stakhanov Posted December 21, 2013 Share Posted December 21, 2013 Been using mine since it came out on Eris, must be nearly 100 trips, only ever got 6 neurodes, only spores/plastids Link to comment Share on other sites More sharing options...
faustias Posted December 21, 2013 Share Posted December 21, 2013 I've put one on Saturn, hoping for Orokin Cell. Nothing. So I had put it on Mercury (and Venus after the update) to gain Polymer Bundles... lacking of this one because I neglected those two planets. Link to comment Share on other sites More sharing options...
BlueSilkMetallic Posted December 22, 2013 Share Posted December 22, 2013 for the result : to expensive. If he would store all famred mats or auto restart without getting destroyed that fast, or the possibility to repair it (maybe new misson type ?:D) Link to comment Share on other sites More sharing options...
Lazer Posted December 22, 2013 Share Posted December 22, 2013 Still no Cells off Saturn :/ Don't get Cells no matter how many Mimas runs I do either lol Gotten a decent amount of Poly from Mercury/Venus though. Beats having to farm it, that craps boring as hell. Link to comment Share on other sites More sharing options...
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