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The incarnon of the Soma really needs an overhaul


TapelessDawn
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As title states, the incarnon of the soma really needs a large overhaul in stat distribution and mechanic, not only is it worse to use the incarnon over the normal one in situations, but overall theres not really an interesting switch from the main firing mode.

The slug like shot that the Soma gets is not only rather bland, but it doesnt lean to the weapons identity and makes it be left in the corner while every other incarnon shows its value, theres a reason its called the discount Telos, even after the fix to the damage that was reaching millions per round, theres no reason to use the soma over it.

Edited by TapelessDawn
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Soma's whole indentity was the crit-stick.

Somehow the incarnon doesn't even follow that or builds up on it. Kinda confused why not. You can still get big deeps if you source critical chance from flat sources, but it defeats the point of modding.

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6 minutes ago, Fred_Avant_2019 said:

Soma's whole indentity was the crit-stick.

Really? Somas identity is spool bullet hose. 30% base crit is above average of ~ 20sih, but still nothing that can be called crit stick considering there are plenty  non-exalted Primary weapons in 30-60% base crit range.

9 minutes ago, Fred_Avant_2019 said:

Somehow the incarnon doesn't even follow that or builds up on it

Because it doesnt have to. Neither does Torrid, Strun, Boar, Boltor or Gorgon etc in plenty of incarnons you can build for Incarnon mode or build for normal mode. 

12 minutes ago, Fred_Avant_2019 said:

You can still get big deeps if you source critical chance from flat sources, but it defeats the point of modding.

Just mod differently depending which mode you plan to use. Imagine it is a different weapon (eg Kuva Kohm).

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On 2024-07-24 at 6:07 AM, TapelessDawn said:

not only is it worse to use the incarnon over the normal one in situations, but overall theres not really an interesting switch from the main firing mode.

Felarx has same issue, yet i do not see anyone complaining.

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