Westmin Posted November 29, 2013 Share Posted November 29, 2013 Hey all - I have run into this problem with several of my heavily polarized weapons. Because of the existing polarity slots, I am completely unable to achieve the desired secondary element (i.e. Radiation). Because this was such a dramatic change, why not let us change the position of existing polarity slots to better account for the dramatic changes brought in Damage 2.0? Link to comment Share on other sites More sharing options...
Roogan Posted November 29, 2013 Share Posted November 29, 2013 that actually sounds reasonable, however, I dont know how they would allow you to do that. Link to comment Share on other sites More sharing options...
MCSubdued Posted November 29, 2013 Share Posted November 29, 2013 I think this makes a lot of sense. Whereas polarity slot position was simply a matter of preference before, it has serious game changing implications for the weapons we've put the most time and resources into. I would even be willing to craft some sort of item to give this functionality, though I feel a little assistance has been earned by the community when such a massive overhaul as Damage 2.0 is dropped with little to no pre-amble on the nuts and bolts. This is, of course, a Beta, and we are the most important part of the testing process. Since one of the most important aspects of the game has seen such a paradigm shift to allow for unparalleled customizability in loadout, perhaps something on the back-end to make the transition easier for our existing investment would ease the process. Link to comment Share on other sites More sharing options...
MonsterPig Posted November 29, 2013 Share Posted November 29, 2013 (edited) I believe there are many threads about this issue. That solution would be nice, or just give us an option to select the damage types possible with the mods inputted (in any order) on the weapon. So if I put a toxic mod, a fire mod, an elec mod, and an ice mod in any order, and before accepting (or perhaps upon clicking Accept), I would be prompted to select which elemental damage I desire (radiation, blast, corrosive, etc). Edited November 29, 2013 by -CM-Trev Link to comment Share on other sites More sharing options...
Alighierian Posted November 29, 2013 Share Posted November 29, 2013 I'd love a function to move existing polarity slots, perhaps even for a forma (but without losing rank, and you can only move the polarity) Link to comment Share on other sites More sharing options...
Koxu Posted November 29, 2013 Share Posted November 29, 2013 Please DE, PLEEEASE! =/ Link to comment Share on other sites More sharing options...
Mainabi Posted November 29, 2013 Share Posted November 29, 2013 didn't they say they're working on it? Link to comment Share on other sites More sharing options...
Westmin Posted December 2, 2013 Author Share Posted December 2, 2013 didn't they say they're working on it? Any idea where they would have? I didn't see anything, but I did miss the last livestream. Link to comment Share on other sites More sharing options...
Silvershadow66 Posted December 2, 2013 Share Posted December 2, 2013 that actually sounds reasonable, however, I dont know how they would allow you to do that. It should be possible for them to code the game so that you can move the polarities around, and letting you do so all the time is not something that I think would cause major problems. Link to comment Share on other sites More sharing options...
bear38122 Posted December 2, 2013 Share Posted December 2, 2013 LOL I have complained about this since damage 2.0 came out. DERebecca told me the devs were working on something but have not heard anything else about it Link to comment Share on other sites More sharing options...
CloudPies Posted December 2, 2013 Share Posted December 2, 2013 LOL I have complained about this since damage 2.0 came out. DERebecca told me the devs were working on something but have not heard anything else about it They're working on their beer stash. Link to comment Share on other sites More sharing options...
lawlesswar Posted December 2, 2013 Share Posted December 2, 2013 LOL I have complained about this since damage 2.0 came out. DERebecca told me the devs were working on something but have not heard anything else about it It takes time to fix it. Link to comment Share on other sites More sharing options...
Alohoe Posted December 2, 2013 Share Posted December 2, 2013 +1 Link to comment Share on other sites More sharing options...
CitizenV Posted December 2, 2013 Share Posted December 2, 2013 Any idea where they would have? I didn't see anything, but I did miss the last livestream. They replied in a thread or two. Here is one example from reddit. Link to comment Share on other sites More sharing options...
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