ArchiPlumbus Posted August 25 Share Posted August 25 This mainly concerns the Orb Vallis, but this system can be applied to all open-world areas. Certain resources (like Toroids) are primarily obtained from defeated enemies in specific zones. The issue is that enemies are reluctant to call for reinforcements or raise the alert level. So why not add the ability to manually trigger an alert in specific zones? This could work like capturing outposts in the Orb Vallis but focused on gathering specific resources. To avoid making it too easy, a mini-boss (like a Jackal, Grineer tank, etc.) could be summoned with each alert level 2 Link to comment Share on other sites More sharing options...
kadlis12 Posted August 25 Share Posted August 25 Honestly, a "trip wire" thing should be implemented into every mission as a safety feature. You trigger this, enemy spawns. I just had to abandon a railjack skirmish after 17 minutes of searching, because I was supposed to eliminate 76 fighters, while only 48 enemies spawned. Similar goes for void missions, when sometimes you need more void traces, but you do not have any means to spawn more enemies. Link to comment Share on other sites More sharing options...
Zakkhar Posted August 25 Share Posted August 25 40 minutes ago, ArchiPlumbus said: The issue is that enemies are reluctant to call for reinforcements or raise the alert level. Not really. You have to give them time for itt. If they are being nuked imidiately after spawning they simply have no time to do so. You can force high alarm state with certaain bounty stages. Best is probably Profit Taker Heist Part 2 for Enrichment Labs. This information is already menttioned on wiki: Common Toroids Vega Toroid: Drops from enemies around/inside the Spaceport. Has a 1% chance to drop from Mite Raknoids. A large number of Mite Raknoids will spawn during the first stage of Exploiter Orb whenever she moves across the battlefield Calda Toroid: Drops from enemies around/inside the Enrichment Labs. Has a 20% chance to drop from Scyto Raknoid. Doing all of a Profit Taker Phase 2 bounty but not turning it in will endlessly spawn Corpus dropships. You don't even need to let the beacons hit Alert Level 4 since the drop ships will bring plenty of enemies. Sola Toroid - Drops from enemies around/inside the Temple of Profit. Has a 20% chance to drop from Kyta Raknoids. Go inside the target area. Try to get one of the enemies to put down a Reinforcement Beacon. Wait until the beacon hits Alert Level 4. From this point, unlimited enemies will spawn. They will increase in level very quickly, but will eventually hit a level cap that is based on the bounty tier, and stop increasing further. Vega, Calda, and Sola Toroids can also be found as interactable pick-ups, similar to Ayatan Sculptures, in the many (17) caves throughout Orb Vallis. 17 confirmed spots by visual observation. All of them are located in secluded part of caves, unlike Tepa Nodule which can be found all over the caves. Possible number of Toroids spawned per run is zero to seven, 2-4 as average chance. Link to comment Share on other sites More sharing options...
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