dwqrf Posted August 26 Share Posted August 26 il y a 14 minutes, quxier a dit : I'm talking about 1 thing and you are answering about another. Blocked. bye Like your post before ? :) Link to comment Share on other sites More sharing options...
Drachnyn Posted August 26 Share Posted August 26 vor 9 Stunden schrieb PollexMessier: I would argue Mesa's waltz is a mandatory mod. Locking yourself in place can be an instant death sentence at higher levels. The inability to move with un-augmented peacemakers is literally a fatal flaw. Mesa's waltz might be the single worst augment in the game. It's straight up a debuff, the only new thing it provides you with is the ability to heavy land. I can already move while peacemakering just fine. Integrating it would make the frame feel so much worse. Link to comment Share on other sites More sharing options...
TheShadyJester Posted August 27 Share Posted August 27 I didn't care to read all the comments, but would like to extend my opinion that I agree with you completely. If the augment fixes an inherent issue, then it should not be an augment. It should be a rework/fix. Link to comment Share on other sites More sharing options...
(XBOX)K1jker Posted August 27 Share Posted August 27 I agree with this.. it's annoying when having to use up to 2 or 3 augments for abilities to have an effect. It takes way too many slots for something other Warframes have in their base ability. It's unfair. Link to comment Share on other sites More sharing options...
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