Joezone619 Posted September 16 Share Posted September 16 (edited) Passive -Remove rift portals that appear upon rolling. -Allies within affinity range are able to enter/leave the rift just as limbo does. Rift Bargain: Desc: Limbo surrounds himself in chaotic rift energy protecting him in one dimension, while making him more vulnerable in the other. -10% damage reduction for 15s for the dimension hes in upon casting. -Gain 10% more damage reduction every 3s spent in the a dimension. Gain 10% damage vulnerability in the opposite dimension. -Damage reduction caps at 90%. -Damage Vulnerability caps at 50%. -Hold to disable. -Can be recast before duration is over. Does not reset damage reduction or vulnerability. Side Notes: -Power strength affects base DR and DR per 3s. -Power duration increases time active, and decreases time required in the rift for DR. -Damage reduction and vulnerability caps cannot be changed. Stasis: -Increase duration to 30s. 4 Parter: Dimensional Rift P1: Banish: -25 energy cost. -Functions exactly like banish does now. -banish now emits a visible wave to indicate which enemies are banished. P2: Surge: -50 energy cost. -Surges enemies in the rift with rift energy. -Upon death or leaving the rift, enemies emit an 8m radial banish. -No longer spreads to enemies outside the rift. P3: Cataclysm: -75 energy cost. -No longer shrinks. -Up to 50% energy refunded if dispelled early by outside sources such as nullifiers. Refund based on duration left. P4: Expel: -0 energy cost. -Removes rift surge from enemies. -Removes everything from the rift. Side Notes: -Rift torrent still applies. -Banish and cataclysm augments move over to the third ability. Distortion Desc: Limbo bends space within the rift, displacing enemies across dimensions. -All enemies in the rift switch positions with each other at random. -Enemies outside the rift within 5m of anything inside the rift are displaced as well. -If rift surge is on at least one enemy, all enemies are now surged. If they were outside the rift, they are banished instead. -If rift bargain is active all enemies are as vulnerable as limbo is in the opposite dimension for the remainder of the duration. (enemies must be placed in the opposite dimension to take effect) -If stasis is active, enemies are permanently slowed by 50%, regardless of which dimension they were in. -If cataclysm is active, everything in the rift is moved somewhere random in the cataclysm. Holding the ability with cataclysm active will teleport limbo to the cataclysm as well. Augments -Rift Haven, Rift Torrent, and Cataclysmic Continuum are all unchanged. -Cryo-Stasis: All enemies in the rift are given 1 cold proc. (affects enemies with overguard) Helminth IMO limbo's helminth ability should either be changed to Rift Bargain with added conditions of removing vulnerability and doubling base DR. Or remain as Dimensional Rift (banish) with the condition that only banish and expel can be used. Edited September 16 by Joezone619 Link to comment Share on other sites More sharing options...
VasjaTheOx Posted 12 hours ago Share Posted 12 hours ago i had a similar idea, doubpt the comunity would like it... unfortunetly. But its up to DE to make a choice. 1 Link to comment Share on other sites More sharing options...
Joezone619 Posted 5 hours ago Author Share Posted 5 hours ago 7 hours ago, VasjaTheOx said: i had a similar idea, doubpt the comunity would like it... unfortunetly. But its up to DE to make a choice. At this point, i'm just here to throw out ideas. IMO though, banish, rift surge, and cataclysm all need to be fused to 1 ability, they fundamentally do the same thing, place things in/out of the rift. Link to comment Share on other sites More sharing options...
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