Even after the release of corpus proxima, railjack is still nowhere close to accomplishing the primary goal it set out to do, connect the game. now after corpus proxima, railjack feels more disconnected then ever before, and not only has the issues it did before, but more issues we warned DE the update would bring. Unfortunately, i suspect corpus proxima was almost done by the time they showed us anything about it, and they were too busy with other projects to change anything. Now that tennocon is over, and they showed us what various things they have been working on, and how finished those things seem to be, I believe it is time to take another crack at railjack.
First off, lets start with what I'd like out of railjack. My opinions on what it should be.
-A space ship-to-ship focused gamemode.
-Encourage teamwork among players.
-Unique compared to normal missions/other gamemodes.
With that in mind, I propose my suggestions for a railjack 4.0 rework. (on a side note, i'm pretty sure corpus proxima should have been 2.0, but DE labeled it as 3.0 so here we are with 4.0)
-Unlink railjack energy from warframe energy/Keep them separate.
This only encourages the use of very specific and few frames, and the mass use of large energy restores. If you get rid of
the use of energy restores, those frames will be the only ones used, get rid of their practicality, and your back where you
-Relink squad-wide foundry/Make the foundry affect the entire squad again.
I have no idea why this was removed in the first place, especially considering railjack was supposed to "connect various
parts of the game" -DE Steve. Keeping it sperate per person not only makes the game feel more disconnected, if a player needs
more of something, they need to go all the way back to the railjack to make it, instead of having their teammates help them and
you know work as a team.
-The corpus prixma gamemodes need to be remade/Change the gamemode in corpus proxima.
Exterminate, sabotage/volatile, survival, defense? these are all normal star chart missions, IMO nothing from the normal star
chart should be implemented into railjack when it comes to gamemodes, because then why bother with railjack at all? Its more
efficient and effective to just do a normal survival fissure instead of a survival void storm, which brings me to my next point.
-Fix up void storms/Change and alter void storms.
The most pressing issues I have with void storms, is the small swirling portals that appear, blow up, and instantly kill you.
These need to be removed, as well as the visuals pointing towards them. I see none of these in void fissures, and we asked
for void fissures in railjack, not something different in railjack. Other issues include it not being rewarding enough, for the time
spent as compared to fissures, but for me the primary issue is the differences between void fissures, such as the damaging portals.
-Railjack gamemodes should be made more like skirmish/Railjack gamemodes should always have you interacting with the railjack itself.
My biggest pet peeve with corpus proxima, is that the gamemodes added just dilutes railjack to normal missions, making it nothing
but a taxi for the player. We need to be interacting with the railjack, 100% of the time, not just for the beginning and then go do a normal
mission and be back by lunch.
-The plexus should be removed/All squad-mates should take after the hosts plexus setup.
The plexus is something i believe really harms railjack. Having your own railjack setup on other people's railjack, just encourages players to seek out fully ranked out players, leaving all new players behind in the dust. This makes railjack extremely difficult and unfriendly to new players. So one way to fix this, is to make the entire squad take after the host's plexus setup.
-Add an option to host/Add an option to use your own railjack when matchmaking.
One thing most, if not, all players can certainly agree on, is that you should be able to use the railjack you've spent time and effort on building, refining, upgrading, and modding. All the efforts of which are thrown aside when your forced into other people's railjack.