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  1. Absolutely agree. The only "purpose" still keeping me here is rivens... that's it.
  2. Ya know whats funny? Void magnetizes enemies... Magnetic radiates shields... And radiation educes void madness...
  3. So to explain the title, i had a game where i was casting banish a lot, and this 1 guy was following me. Well turns out somewhere during the game, he got stuck in the rift, and rolling to get out wasn't working. Eventually i figured out i had to manually go into the rift, and cast banish on him to get him out of the rift. I blame this on the recent banish alterations in hotfix 30.8.2
  4. Well, its easier to keep using the same voice actor rather then hire a new one, so one very likely conclusion is that space mom returns. But Its clear the community, or at least a large portion, does not want her to return. Personally, i hope she doesn't return to us as space mom. Doesn't make much sense from multiple story perspectives. Tenno can't just rely on their mother forever. Betraying a faction on mass doesn't tend to sit well with those faction members. Take that and the fact that the first thing we know she did, was run to alad V, a very prominent enemy of ours, to try to make sentients immune to void energy, aka us tenno. And things aren't looking good for natah.
  5. How about changes to make it more apparent that something is in the rift? This is seriously one of the biggest and longest running problems of limbo, its extremely hard to tell what is in the rift and what isn't.
  6. Warframe is not a good game for PvP. They'd have to rebalance practically every weapon and warframe in the game, and that's just for a start. Conclave exists, but even that isn't really balanced at all, just more restrictive.
  7. Most would say so that you don't just blast through to MR 30... DE's recent changes to forma no longer supports this.
  8. Get rid of bash lab, has no purpose, everything in it already had places to go.
  9. Where are the deimos fixes? Garv's objective needs to be entirely redone, its simply unfair for a full squad of grineer spawn killing enemeis against 1 player. AoE is a requirement where it shouldn't be.
  10. There are quite problems with deimos, that I've been having for a while now. -Enemies don't spawn half the time in half the objectives. -Jugulus spawn way too often. -Enemies barely visible without enemy radar, Foliage covers 90% of everything that spawns. -Way too much foliage covering deimos, making everything confusing and hard to see. -Grineer/Garv objective needs to be rethought entirely. If your alone and/or not using massive AoE, your extremely likely to fail. -Infested cache objective says "you need to enter the bubble to hurt it" way too much. -Deimos shops themselves have no viable re-purchasable rewards, meaning once you bought everything there is no longer a valid way to use standing. To each their own, these are just the problems I've noticed about deimos.
  11. boo. This belongs in the chem lab, as its grineer in origin, not "fortuna". This is why the bash lab is pointless, everything you can stick in there, already had a place to go before, this just feels like forced usage of a bad decision.
  12. We already have tutorials that help, the problem is where it stops helping, new players need direction, clear purpose and objective, suddenly stopping the way the tutorials leave new players lost and alone, leading to them leaving the game, assuming they got past the modding menu.
  13. Corpus proxima, really disappointed in terms of mission variety. The missions we got are exactly the same as the normal star chart missions. So I came up with some ideas for these mission types in railjack. I know DE is probably very busy with the new war, but that doesn't need to stop them from taking notes for later. I believe after new war is made, they should turn their attention toward railjack and really working on it to make it something players enjoy, because as it stands now, the majority of players agree its just normal star chart missions with an added taxi (at least the corpus). Something else i think they should do is improve void storms by making fighter ships drop reactant, but thats not what this post is about. This post is about what mission types we have, and what changes should be made to make them feel more like railjack and less like the normal star chart. So these are my suggestions for what to change about each mission type. Mission types Exterminate: Simply make them corpus skirmishes. With or without taking down 1-2 stations, doesn't really matter to me, so long as the majority of the mission is spent in railjack, not on foot. Volatile: I'd say keep them mostly as is, maybe add more to the end where you use the railjack to strike weak points of the ship. This mission is the closest to a genuine railjack mission aside from skirmishes, that isn't just a copy from normal missions IMO, though it needs more in railjack. Defense: Change from just a normal defense, to a railjack defense. Essentially, make it so your defending a stranded ship from waves of fighters and crewships. Maybe even make the stranded ship a solaris ship or syndicate ship, this would really help tie things together. Spy: Keep mostly the same, only instead of going onto 1 ship, make them multiple. Make it so each "data vault" is on a separate station/ship, and you need to disable defenses/security on the outside with your railjack before entering. Survival: Turn the tables. Essentially instead of life support being delivered by lotus, have enemies steal life support from the railjack. In order to get life support back you need to either board or destroy crewships. Destroying them will drop a bubble of life support, that flying through with the railjack will restore life support. Maybe even have enemies teleport onboard via corpus capital ships, we know they can already teleport enemies onto fortuna. The goal of the mission shouldn't be for a "lone tenno operative" to scavenge, but to draw attention away from a sector, towards you to allowing allies to sneak past, or something of that effect. Orphix: Remove from railjack. This mission type really doesn't belong in a gamemode like railjack where your going ship to ship, its an entirely on foot mission, and belongs on the normal star chart, like the event was. This is essentially if disruption missions were in railjack, it doesn't really fit, and is entirely unnecessary. TLDR: exterminate -> corpus skirmish. volatile -> mostly the same, extended end section. defense -> defending a stranded ship with your railjack. spy -> going from ship to ship, getting data vaults on different ships. survival -> drawing attention away from a sector, having enemies steal your life support, needing to steal it back. orphix -> move to normal star chart.
  14. Lots to read, but skimming through it i more or less agree. Railjack Grineer is far more like railjack with 1 mission type then corpus with a plethora. Corpus railjack needs to be redesigned entirely, things need to actually be rewarding, and new players should not have such easy access to railjack. New players simply aren't ready, there are people who still don't have archwings "railjack ready" after years, and you expect new players to be able to have theirs the moment the unlock it? In terms of a railjack survival mission though, i had an idea. why not make them a reverse survival., Instead of lotus importing life support, have enemies come on board and steal it. Killing crewships would drop life support bubbles, that upon entering, you would have life support restored. Just my idea of a genuine railjack survival.
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