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Caliban’s Passive


(PSN)Grand_Sheba
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Thank you for applying Tau damage and the Caliban changes many of us have been suggesting. As well as the blast changes.

Previous Tau suggestion for Caliban.

However the Passive for Caliban remains the elephant in the room. I understand the concern of it being "quite powerful" on paper. But in play its effectiveness is made Null by Adaptation(mod).

 

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Caliban’s Passive: Adaptive Armor (Rework)

 

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Current Problem:

 

1. Redundancy with Adaptation:

 

Caliban’s passive, Adaptive Armor, currently provides damage reduction modifiers, but the Adaptation mod offers similar or superior benefits. This creates redundancy between the two, as players would still prefer Adaptation for its broader utility, leaving Adaptive Armor underwhelming and less impactful.

 

2. Limited Effectiveness:

 

Adaptive Armor caps at 50% damage reduction and decays over time, but it does little to protect against damage-over-time (DoT) effects like Slash, Toxin, or Heat. These types of damage are a significant threat in higher-level content, and Caliban’s current passive leaves him vulnerable to them.

 

3. No Stacking:

 

Caliban’s Adaptive Armor doesn’t synergize or stack with Adaptation, meaning there is no layered benefit for players using both, further diminishing the value of his passive.

 

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Proposed Changes:

 

1. Shift Caliban’s Passive from Damage Reduction to Damage Resistance:

 

New Mechanic: Damage Resistance Mechanic (DRM):

 

Instead of offering damage reduction like Adaptation, Caliban’s Adaptive Armor should be redesigned to provide Damage Resistance (DRM), which gives him a chance to resist damage entirely and negate status effect procs based on the damage type he builds resistance to.

 

This means that as Caliban takes damage from a specific damage type (e.g., Slash, Heat, Blast, Puncture), he builds resistance to that type. At full stacks, he gains up to 50% chance to resist incoming damage from that type and 50% chance to resist status procs (excluding DoTs like Slash, Toxin, and Heat).

 

 

2. Cap on Damage Resistance:

 

50% Damage Resistance Cap:

 

Caliban’s Adaptive Armor would cap at 50% resistance to any damage type. This gives him a chance to avoid being affected by incoming damage or status effects entirely, rather than just reducing damage like Adaptation. It introduces a new defensive mechanic that doesn’t conflict with other mods.

 

Status Effect Resistance: In addition to resisting direct damage, Adaptive Armor provides Caliban with a 50% chance to resist non-DOT status effects, such as Magnetic, Viral, Puncture, and Corrosive. This helps Caliban avoid debilitating effects from status procs, but DoT procs like Slash and Toxin will still apply, maintaining balance.

 

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Separate Resistance and Reduction Mechanics:

 

Adaptive Armor (DRM): Provides damage and status resistance, offering a chance to resist direct damage and non-DOT status procs, building up over time as Caliban takes hits.

 

Adaptation: Continues to offer damage reduction, mitigating the raw damage received from all sources (including DoT effects), allowing both abilities to work in harmony.

 

This differentiation ensures that Caliban benefits from status resistance through Adaptive Armor while still relying on Adaptation to mitigate incoming damage. Both systems will now synergize instead of competing, creating a layered defense for Caliban.

 

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3. Passive Decay:

 

Decay Mechanic:

 

Caliban’s passive will still decay over time, losing 2% resistance per second after not receiving damage for 5 seconds, but players can build this resistance back up to a maximum of 50% chance to resist damage and status effects.

 

Ally Mechanic: Allies still benefit from 50% resistance, allowing them some protection from status procs, but not full immunity. This provides a reasonable boost for allies without making the effect overpowered.

 

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Rationale:

 

1. Enhanced Utility:

 

Shifting from damage reduction to damage resistance makes Adaptive Armor significantly more useful by focusing on protecting Caliban from debilitating status procs. This becomes particularly important in high-level content, where status effects like Magnetic or Corrosive can cripple Warframes.

 

2. Solves Redundancy with Adaptation:

 

By separating the roles of Adaptive Armor and Adaptation, this rework eliminates the overlap between the two. Adaptive Armor now excels at protecting Caliban from status effects and offers a unique form of defense, while Adaptation continues to reduce raw damage.

 

3. Better Scalability and Synergy:

 

The new Damage Resistance Mechanic allows Caliban to scale better into high-level content, giving him more survivability without making him invulnerable. The 50% cap on resistance ensures balance while allowing for powerful, situational defense.

 

This passive synergizes well with Adaptation, creating a layered defense that rewards strategic play and consistent engagement in combat.

 

4. Unique Defensive Playstyle:

 

The ability to adapt to incoming damage and procs makes Caliban a unique defensive Warframe, adding depth to his gameplay. Players who enjoy reactive tanking and defensive strategies will find this rework rewarding, as Caliban becomes more resilient the longer he stays in battle.

 

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Conclusion: This rework transforms Adaptive Armor from a redundant damage reduction ability into a distinct and impactful passive that synergizes with Adaptation and provides a new, dynamic layer of defense. By focusing on status resistance and damage resistance, Caliban becomes a more versatile Warframe capable of thriving in high-level content, while maintaining balance and strategic depth in his defensive mechanics.

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