thats_rudiculous_07 Posted 17 hours ago Share Posted 17 hours ago (edited) Loyal Retriever drop % / resourceful retriever is way to low. It won't Affects to certain mission resources won't be applied : kuva siphon and kuva survival for kuva, mining How often are you even going to proc it? extremely RNG dependent on how often the It would proc. If it depends on just picking up items . This basically aweful not consistent at all, at least you know when your going to get double resource drop , now we don't even know when it going to proc the double drop chance. The point of drop chance mods was to get specific resources , this greatly and severely limits the actual rare materials . When this is the justification for a nerf; kuva siphon, kuva survival , mining, fishing, and hunting need to be removed from the "fast-paced game about space ninjas." Basically we need to stay longer to even get the actual item we want . It'll take long to get rare items now . This doesn't respect our time . When the only item were most likely to get drop are commons not the rares. Fired up should be reworked to produce heat dmg Edited 15 hours ago by thats_rudiculous_07 Link to comment Share on other sites More sharing options...
Zakkhar Posted 17 hours ago Share Posted 17 hours ago 15 minutes ago, thats_rudiculous_07 said: Loyal Retriever drop % is way to low. You mean 13%? Do you need credits? Use the 18% material one instead. That is way higher than old Charm. 16 minutes ago, thats_rudiculous_07 said: How often are you even going to proc it? extremely RNG dependent on how often the It would proc Cause triple rng on old Charm was not RNG dependant. It should proc exactlly 18% on average, that is how probability works. 18 minutes ago, thats_rudiculous_07 said: When this is the justification for a nerf; kuva siphon, kuva survival , mining, fishing, and hunting need to be removed from the "fast-paced game about space ninjas." You clearly did not listen to/read the context. 4 Link to comment Share on other sites More sharing options...
thats_rudiculous_07 Posted 15 hours ago Author Share Posted 15 hours ago (edited) 1 hour ago, Zakkhar said: You mean 13%? Do you need credits? Use the 18% material one instead. That is way higher than old Charm. Cause triple rng on old Charm was not RNG dependant. It should proc exactlly 18% on average, that is how probability works. You clearly did not listen to/read the context. Your an idiot , illiterate: "Loyal Retriever (Beast companions): Provides a passive 13% chance that each resource or credit pickup will be doubled. This effect is always active: there is no cooldown, no duration, no waiting for it to be ready. If you already own a Smeeta then you will receive Loyal Retriever for free automatically. In the future, this will be purchased with Conservation tags from the Earth Conservation vendor. We chose 13% as being the statistical average of what amount of time Charm's resource bonus would be active." Reason why your idiot it that you can choose when to pick up item to get double the amount with duration based charm, now it hugely RNG dependent. basically just passive farming and hoping for the best that it procs that 13-18% so you'll either have to farm long or speed run missions to get more kills. These won't affect mission that drop kuva type mission and mining ⛏️ Old charm was only RNG dependent how often it proc nobody had issues with a that and thought it was fair. "Resourceful Retriever (Beast companions): Another specialized alternative, this variant provides a passive 18% chance that each resource pickup will be doubled. This version does not have a chance to double credits." This still isn't any better you won't be able to have both mods on that still low. Edited 15 hours ago by thats_rudiculous_07 Link to comment Share on other sites More sharing options...
Zakkhar Posted 12 hours ago Share Posted 12 hours ago (edited) 3 hours ago, thats_rudiculous_07 said: Your an idiot , illiterate: "Loyal Retriever (Beast companions): Provides a passive 13% chance that each resource or credit pickup will be doubled. This effect is always active: there is no cooldown, no duration, no waiting for it to be ready. You are/You're the only illiterate here. Quote that you can choose when to pick up item to get double the amount with duration based charm, now it hugely RNG dependent. Pablo clearly explains why they do not like the mechanic. Quote basically just passive farming and hoping for the best that it procs that 13-18% so you'll either have to farm long or speed run missions to get more kills. Yes, passive farming where you do not care about any rng or buffs, you just run the mission normally. Quote These won't affect mission that drop kuva type mission and mining We do not know that. They totally should. Edited 12 hours ago by Zakkhar 1 Link to comment Share on other sites More sharing options...
ominumi Posted 11 hours ago Share Posted 11 hours ago Mission rewards are different. I'm pretty sure anything Resource booster affect, the new mods will interact with as well. Link to comment Share on other sites More sharing options...
Hodor_Roe Posted 2 hours ago Share Posted 2 hours ago I agree with Pablo on Charm being problematic, but the rate on the new mod is too low. It may be mathematically identical to the rates if you just pick up every item you see, but most players wait for Smeeta to give them double before picking up Kuva, Steel Essence, Vitus Essence Etc., giving them much better rates. I agree with the idea of replacing the unhealthy gameplay loop with a chance on pickup to double drops, but the rate, as is, still comes across as a colossal nerf to anyone actually taking advantage of the mechanics as they exist. Personally, I would've made one mod that gives a 35% chance to double resources and credits on pickup. Link to comment Share on other sites More sharing options...
(XBOX)K1jker Posted 10 minutes ago Share Posted 10 minutes ago vor 15 Stunden schrieb thats_rudiculous_07: Your an idiot , illiterate: "Loyal Retriever (Beast companions): Provides a passive 13% chance that each resource or credit pickup will be doubled. This effect is always active: there is no cooldown, no duration, no waiting for it to be ready. If you already own a Smeeta then you will receive Loyal Retriever for free automatically. In the future, this will be purchased with Conservation tags from the Earth Conservation vendor. We chose 13% as being the statistical average of what amount of time Charm's resource bonus would be active." Reason why your idiot it that you can choose when to pick up item to get double the amount with duration based charm, now it hugely RNG dependent. basically just passive farming and hoping for the best that it procs that 13-18% so you'll either have to farm long or speed run missions to get more kills. These won't affect mission that drop kuva type mission and mining ⛏️ Old charm was only RNG dependent how often it proc nobody had issues with a that and thought it was fair. "Resourceful Retriever (Beast companions): Another specialized alternative, this variant provides a passive 18% chance that each resource pickup will be doubled. This version does not have a chance to double credits." This still isn't any better you won't be able to have both mods on that still low. How rude! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now