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thats_rudiculous_07

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Everything posted by thats_rudiculous_07

  1. Whenever Vauban Vortex is activated it co the enemies into a vortex. You shot the vortex with lens which the initial hit hits at the enemies however the follow up of the explosion doesn't explode.
  2. Whenever you shot the lens into a Vauban Vortex it doesn't explode the initial hit hits but the follow through of the explosion doesn't explode.
  3. I think DE noticed your comment. Which was influence by the nerf on the nukor... Nobody has made a post about it so I did. I want de to either improve the vermasplicer or change to allow head shots at least.
  4. It's a body shot. It automatically aims for body and it rarely get a headshot. Try the new mods and Arcane that requires aiming and headshot . How often you can proc it until restarts. It so unreliable. I have status heavy damage one and I have a crit version.
  5. No since it auto lock onto the body. Was nerfed to level of the nukor which is still way better than vermasplicer.
  6. Fyi this wasn't about the galvanized mods most of them are great. accept for the crit ones since their stacks are dificult to keep up and the shotgun beam length which also should have been available for the other primaries.
  7. Vermasplicer was nerfed from 5 to 3. The vermasplicer can't do head shots like the amprex , nukor, or any other weapon that chains to targets while those weapons can. The issues those weapons out deal it in damage. You went out of your way to nerf it like the nukor. At least you should have done 5 to 4 so can be distinct or improved it in another way.
  8. Vermasplicer was nerfed from 5 to 3. The vermasplicer can't do head shots like the amprex , nukor, ignis, Phantasm or any other weapon that chains to targets while those weapons can. The issues is those weapons out deal it in damage. You went out of your way to nerf it like the nukor. At least you should have done 5 to 4 so can be distinct or improved it in another way. How come you nerfed vermasplicer when it Clearly has low dps. Aoe weapon are still better that those weapon. Nukor is still a better option than the vermasplicer dps wise. Thanks for diversity.
  9. The problem isnt galvanized mods . Those mod have base stats which increases with kills . Their good points to those mods where they make sense however your still relying hordes of enemies kills for arcane to even be efficient but galvanized mods are more forgiving than those arcane.
  10. Only certain type of frames. Plus the arcanes weren't necessary. I would have preferred galvanized serration over the Arcanes. DE just wanted people to farm for acolytes as in incentive . Rather than providing weaker version of serration that wouldve been galvanized mods.
  11. Plus they only out perform in specific condition like survival and disruption Then defence, mobile defence, and sabotage, open worlds Then exterminate spy capture Then bosses. The eidolons (all 3) are good example where those arcanes and mods are completely worthless. I actually enjoy playing those bosses (or exploiter orb mother not profit taker) but back to the issue your gonna being going back forth just to retain those stack which is annoying game play.
  12. Unreliably... is that games play for the boss or enemies. Boss aren't that engaging either way. Are you gonna put your attention on killing fodder units while someone else with an actual build that doesn't rely on kill affect will kill it faster either way
  13. I don't think it trues and there are YouTubers who are discussing it. those Arcane shouldn't be an incentive to replace mandatory mods. Plus they aren't as good at the actual mods due giving unreliable damage. Since depends on spawning and the quantity. The people are using those arcanes are replacing that mod with factions mods which doesn't increase damage a whole lot. Modding sytem should be improved for diversify not restrictions or a loss in the essential mods
  14. Mandatory mods Shouldn't be replace with other forms of damage that rely on fodder units kills , which damage has to ramp up each every time, if you don't kill a fodder unit with that small time remain it loses damage. If you're trying to replace damage mod for example like serration with arcanes. you should give those arcanes a base damage so it would be more convincing. Going against bosses those mods and arcanes have no real effect unless you kill fodder units. So we would have to rely on killing units and enjoy the boss games play. Plus you should rework some of the boss an improve the boss like the one Venus. Give the boss stages. Plus serration has 165 damage your Arcane deal 360 which isn't much. How about you give the Arcane at least base damage then it ramps I'm like the galvanized mods . Increase Arcane damage to 400. Give it base damage of 120. That goes the same for secondary arcanes. Or Improver modding ui!!!! To account for essential (mandatory) mods, elemental damages, and perks.
  15. Mandatory mods Shouldn't be replace with other forms of damage that rely on fodder units kills , which damage has to ramp up each every time, if you don't kill a fodder unit with that small time remain it loses damage. If you're trying to replace damage mod for example like serration with arcanes. you should give those arcanes a base damage so it would be more convincing. Going against bosses those mods and arcanes have no real effect unless you kill fodder units. So we would have to rely on killing units and enjoy the boss games play. Plus you should rework some of the boss an improve the boss like the one Venus. Give the boss stages. Plus serration has 165 damage your Arcane deal 360 which isn't much. How about you give the Arcane at least base damage then it ramps I'm like the galvanized mods . Increase Arcane damage to 400. Give it base damage of 120. That goes the same for secondary arcanes. Or Improver modding ui!!!! To account for essential (mandatory) mods, elemental damages, and perks.
  16. Mandatory mods Shouldn't be replace with other forms of damage that rely on fodder units kills , which damage has to ramp up each every time, if you don't kill a fodder unit with that small time remain it loses damage. If you're trying to replace damage mod for example like serration with arcanes. you should give those arcanes a base damage so it would be more convincing. Going against bosses those mods and arcanes have no real effect unless you kill fodder units. So we would have to rely on killing units and enjoy the boss games play. Plus you should rework some of the boss an improve the boss like the one Venus. Give the boss stages. Plus serration has 165 damage your Arcane deal 360 which isn't much. How about you give the Arcane at least base damage then it ramps up like the galvanized mods . Increase Arcane damage to 400. Give it base damage of 120. That goes the same for secondary arcanes. Or Improver modding ui!!!! To account for essential (mandatory) mods, elemental damages, and perks.
  17. Lore for Warframe that dont have any mission and creating prime Warframe assassinate mission that are challenging from the normal frame like stronger than acolites and that give drop chance for forma bp (or completed forma) 60%, orokin catalyst/reactor 10%, exilus adapter 10%, and/or legendary core 5%. once per week which would be a different Warframe(fame) every week . Which would be solo mission and that the player must have the prime Warframe built as a prerequisite and the planet where it's from completed.
  18. Modding there's a lot of mods with great potential not being use due to the required mods always taking space ? Do you want to improve the modding system to account for those many mods that aren't being used? Maybe expanding the exilus mods to account for 4 total space rather than one. System for bonus set?
  19. They shouldve made guns more depth rather than shallow because theirs alot of mods that are required. Their are alot of mods that have gimmicks which arent used which is unfortunate. The new mods are just band aids
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