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Updated Rework Proposal: Caliban’s Passive - Adaptive Armor (100%)


(PSN)Grand_Sheba
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Goal: To emphasize Caliban’s Sentient identity by enhancing his adaptability in combat and creating synergy with existing mechanics, while resolving issues of redundancy and ensuring the power fantasy of a Sentient-Warframe.

 

Developer Vision:

As stated by the developers by DE_sam's notes for devstream 181: "When Caliban enters the field, there’s no defense Caliban can’t adapt to."

 

The rework should make Caliban feel like a true sentient, capable of adapting to all incoming damage in ways that no other Warframe can. This includes adaptive mechanics that scale with gameplay, allowing Caliban to feel more resilient the longer he remains in combat.

 

Current Problem:

1. Redundancy with Adaptation: Players are inclined to use the Adaptation mod instead of relying on Caliban’s passive because the benefits of Adaptation are broader and more reliable.

 

2. Limited Effectiveness Against DoTs: Adaptive Armor offers no protection against DoT effects (Slash, Toxin, Heat), which are particularly dangerous in higher-level content.

 

3. No Stacking Synergy: Currently, Adaptive Armor and Adaptation don’t synergize well, creating a conflict in using both for defense, ultimately making one redundant.

 

Solution:

 

Proposed Passive:

1. Adaptive Armor - 100% Cap for Caliban

 

Caliban can now adapt up to 100% damage reduction against any damage type (e.g., Impact, Slash, Puncture, etc.). This cap only applies to Caliban, while allies still receive up to 50% damage reduction.

 

The 100% cap ensures that Caliban fully embodies the "Sentient power fantasy", where he can fully adapt to any incoming damage, reflecting his lore.

 

2. Decay Mechanic:

 

After 5 seconds of not taking damage from a particular damage type, Caliban’s resistance decays by 2% per second, even if he continues to take damage from other sources. This forces players to stay engaged in combat and prevents Caliban from becoming invulnerable indefinitely.

 

3. Interaction with Adaptation:

 

Adaptation can still be used alongside Adaptive Armor but is no longer necessary for Caliban. Adaptation will allow Caliban to resist DoT effects (Slash, Toxin, Heat), where Adaptive Armor offers no protection. This creates a balanced synergy where Adaptive Armor protects against direct damage, while Adaptation helps mitigate DoTs.

 

 

Math Behind the Synergy:

 

Damage Reduction

Adaptive Armor:

For Only Caliban, each hit adds 5% damage resistance up to 100% for the damage type dealt.

 

Example: If Caliban takes continuous Slash damage, his resistance to Slash will increase by 5% up to 100%.

 

This applies to Physical (Impact, Puncture, Slash), Elemental (Heat, Toxin, Cold, Electricity, etc.), and Combined Damage Types (Corrosive, Radiation, Viral, etc.).

 

Decay:

Adaptive Armor builds damage resistance against the highest damage type received from enemy attacks, stacking 5% per hit up to a cap of 50% (for allies) and  100%(for caliban). If Caliban or his allies do not receive damage for 5 seconds, their Adaptive Armor loses 2% per second eventually reducing back to 0%.

 

Adaptation (Mod):

If Adaptation is equipped, it still works to reduce raw damage from DoTs like Slash, Toxin, etc., which Adaptive Armor cannot mitigate.

 

Adaptation provides up to 90% damage reduction after receiving multiple hits of a damage type. This mod can be stacked with Adaptive Armor for non-DoT damage, providing additional layering for maximum defense.

 

Why This Rework Works:

 

1. Sentient Power Fantasy:

The 100% damage reduction cap is perfectly aligned with the developer’s vision of Caliban adapting to all damage types. It fully enhances the Sentient identity, giving Caliban the ultimate adaptation capability.

 

The decay mechanic ensures that Caliban’s adaptation isn’t permanent, requiring players to stay engaged in combat, which adds strategic depth to his playstyle.

 

2. Solves Redundancy:

 

By removing the need for Adaptation, Caliban players will no longer need to rely on an external mod to enhance his passive. He is now self-sufficient, with Adaptive Armor taking on the primary defensive role.

 

Adaptation can still be useful in handling DoT effects, creating a natural synergy without making it mandatory.

 

3. Better Utility and Scalability:

 

Caliban can now scale better in high-level content because he can fully adapt to the most dangerous incoming damage types, making him incredibly resilient in drawn-out encounters.

 

4. Balanced and Fair:

 

The decay ensures balance. Caliban won’t become permanently immune, but he gains powerful defenses that decay over time, encouraging tactical repositioning and engagement.

 

Adaptive Armor still caps at 50% for allies, providing reasonable defense without being overpowered in co-op play.

 

Conclusion:

 

By capping Adaptive Armor at 100% for Caliban, we align with the developer’s goal of fully embracing his Sentient identity. This rework solves redundancy issues, provides a strong thematic fit, and creates layered defense mechanics that work in synergy with existing mods. It also maintains balance through the decay mechanic, rewarding players who adapt their playstyle to keep Caliban in the thick of combat.

 

 

This rework ensures Caliban feels powerful, adaptable, and true to his Sentient origins, while also scaling well into high-level content without becoming invulnerable.

 

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