Palmy Posted 20 hours ago Share Posted 20 hours ago This is specifically addressing squad gameplay in non-fissure cascade- solo cascade and fissure have slightly different issues. In tilesets with less than 12 exolizers on the map, there will be one "delayed" exolizer spawn for every missing exolizer per map rotation. This appears as a message stating "Possessed exolizer deployed" though none have spawned on the map. For example, a tileset with only 11 exolizers will have 1 delayed exolizer spawn, a tileset with only 9 exolizers will have 3 delayed spawns. This makes slow maps, for example one that has 3 rooms with 3 exos each, take much longer to progress through the mission. This is especially concerning now that transference teleport bug exists and hangar (the single 5 exo room) causes the most egregious teleports, often taking you multiple rooms away from where you used transference. Playing a tileset with hangar is essentially unplayable due to transference moving the player away from the active room. Would love to see a fix for this as it would make all maps desirable as opposed to only "fast" tilesets. 29 Link to comment Share on other sites More sharing options...
Aku. Posted 20 hours ago Share Posted 20 hours ago +1 fix this Link to comment Share on other sites More sharing options...
farfromreach Posted 20 hours ago Share Posted 20 hours ago +1 please fix this Link to comment Share on other sites More sharing options...
feeips Posted 20 hours ago Share Posted 20 hours ago +1 please fix Link to comment Share on other sites More sharing options...
--NWA--Psyxho Posted 17 hours ago Share Posted 17 hours ago +1 this has been so annoying please fix this. Link to comment Share on other sites More sharing options...
TacticalDeuce_ Posted 13 hours ago Share Posted 13 hours ago +1 I don't need lunch breaks in-between rotations, I just wanna play. Please fix DE Link to comment Share on other sites More sharing options...
NekuroLight Posted 13 hours ago Share Posted 13 hours ago +1, currently between having a "good" tile set and a "bad tile set ( all 3 exolizers rooms) can make a difference of up to 20 minutes per 107 exolizer. It is not fun having to pray for a good tile set else your run becomes super sluggish. & Enemy spawn rate disparity between tileset makes the fissure mode of cascade very unfun, too. Often having to purposefully slow down the cascade captures to ensure everyone has fissure and goes against the fundamental of what warframe thrives to be. Link to comment Share on other sites More sharing options...
penance--cf-- Posted 13 hours ago Share Posted 13 hours ago +1 even non hangar map i get tped back to last postion where my wf was not where my wf currently is standing Link to comment Share on other sites More sharing options...
Jy-rock1 Posted 13 hours ago Share Posted 13 hours ago +1 please fix Link to comment Share on other sites More sharing options...
xAshra Posted 13 hours ago Share Posted 13 hours ago +1 wee need a fix for this issue Link to comment Share on other sites More sharing options...
ohitskaz Posted 13 hours ago Share Posted 13 hours ago +1, fix this annoying bug Link to comment Share on other sites More sharing options...
xPower2 Posted 13 hours ago Share Posted 13 hours ago +1 pls fix this Link to comment Share on other sites More sharing options...
--Sh4dY-- Posted 13 hours ago Share Posted 13 hours ago +1. Please fix this! Link to comment Share on other sites More sharing options...
(PSN)eatpastagofasta Posted 13 hours ago Share Posted 13 hours ago + pls fix this and my life is yours Link to comment Share on other sites More sharing options...
Tintage Posted 13 hours ago Share Posted 13 hours ago +1 I used to be excited whenever there's an Omni Cascade Fissure, now I just think of all the potential bugs that I'll have to deal with when about to start one. Please save my favorite game mode DE! Link to comment Share on other sites More sharing options...
Megazawr Posted 13 hours ago Share Posted 13 hours ago Even with 12 exoliser spawn points you sometimes get a delay, but it is much worse if you have less. I had 4 delays in a row once(2 mins without a new exoliser). Link to comment Share on other sites More sharing options...
-Hunter Posted 13 hours ago Share Posted 13 hours ago +1 fix pls. We need to defend the zariman! 1 Link to comment Share on other sites More sharing options...
PyxiePrincess Posted 13 hours ago Share Posted 13 hours ago +1 this is annoying and also confusing for players who aren't familiar with the mode. Link to comment Share on other sites More sharing options...
KrevoSCP Posted 13 hours ago Share Posted 13 hours ago +1, fix pls sometimes when solo, after room 2, room 1 start spawning exos again, Link to comment Share on other sites More sharing options...
Fury_Jaguar Posted 13 hours ago Share Posted 13 hours ago 6 hours ago, Palmy said: This is specifically addressing squad gameplay in non-fissure cascade- solo cascade and fissure have slightly different issues. In tilesets with less than 12 exolizers on the map, there will be one "delayed" exolizer spawn for every missing exolizer per map rotation. This appears as a message stating "Possessed exolizer deployed" though none have spawned on the map. For example, a tileset with only 11 exolizers will have 1 delayed exolizer spawn, a tileset with only 9 exolizers will have 3 delayed spawns. This makes slow maps, for example one that has 3 rooms with 3 exos each, take much longer to progress through the mission. This is especially concerning now that transference teleport bug exists and hangar (the single 5 exo room) causes the most egregious teleports, often taking you multiple rooms away from where you used transference. Playing a tileset with hangar is essentially unplayable due to transference moving the player away from the active room. Would love to see a fix for this as it would make all maps desirable as opposed to only "fast" tilesets. +1 Link to comment Share on other sites More sharing options...
Palmy Posted 13 hours ago Author Share Posted 13 hours ago 4 minutes ago, KrevoSCP said: +1, fix pls sometimes when solo, after room 2, room 1 start spawning exos again, Solo has its own host of issues XD, smooth exos spawns would be a huge QoL bump for solo players Link to comment Share on other sites More sharing options...
itsAlde Posted 13 hours ago Share Posted 13 hours ago +1 pls DE, I’m desperate Link to comment Share on other sites More sharing options...
HAETORIGUSA Posted 13 hours ago Share Posted 13 hours ago +1 please fix 🫶 Link to comment Share on other sites More sharing options...
KyuShinyo Posted 12 hours ago Share Posted 12 hours ago +1 please fix, the bug is everywhere its RUINING EVERYTHING, and I mean EVERY game mode Zzz Link to comment Share on other sites More sharing options...
Ogger Posted 12 hours ago Share Posted 12 hours ago +1 I agree this should be fixed. Maybe there should be a higher delay between exolizers in the third room and the first room to make it easier for less advanced players to keep the cascade under control but honestly not really needed. Link to comment Share on other sites More sharing options...
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