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Megazawr

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  1. That mostly happens on clients, and it happens very often. On hosts it happens rarely, and only because of its bad trajectory/auto-aim mechanics And this bug is old af, and not the only bug with ash, his 4 is also weird and a bit buggy.
  2. still no fixes for these old bugs: unable to see each other in dojo thus not being able to trade mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons) ash's 4 showing wrong numbers(damage and kills in statistics too) slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, yareli bugs kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore) "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs" crash (seems to be fixed) Moonwalk after transference (it still happens) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release) Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible) Getting a duviri drifter when using transference in the circuit(yes, it still happens) Different enemy spawn issues:(I prob forgot something in this list) also pls fix those cascade/thrax bugs: Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long
  3. how about damaged necramech parts? they still arent in the droptables
  4. And ember prime hasn't been available for like 2-3 years
  5. still no fixes for these old bugs: unable to see each other in dojo thus not being able to trade mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons) ash's 4 showing wrong numbers slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, yareli bugs kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore) "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs" crash (seems to be fixed) Moonwalk after transference (it still happens) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns Different enemy spawn issues:(I prob forgot something in this list) also pls fix those cascade/thrax bugs: Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long
  6. yeah, I just decided to test normal compared to reverted and now I only have non-bugged reverted(tap for vortex, hold for bastille). but while changing and switching I noticed that my energy for throwing the ability was refunded for multiple casts in a row. (prob because I had zenuric and 1 of the vortices/bastiles active at the moment was cast under the old settings). Now I can't recreate this energy bug. the ability to throw vortices while having bastille active has a big bug potential, I already found 1 bug and 1 "feature" with it
  7. I just tested it. If you had inverted setting before the update, now it'd throw bastille whether you tap it or hold. But if you change it now to inverted, it'll work differently: tapping 4 throws vortex while holding 4 throws bastille.
  8. still no fixes for these old bugs: unable to see each other in dojo thus not being able to trade mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons) ash's 4 showing wrong numbers slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, yareli bugs kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore) "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs" crash Moonwalk after transference (it still happens) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns Different enemy spawn issues:(I prob forgot something in this list) also pls fix those cascade/thrax bugs: Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long
  9. Please fix the loss of functionality bug in archimedia. I've had it 2/2 times in my archimedia runs(only during the 1st mission, the exterminate). And my teammates also had it(except the host) With this bug I could'nt use weapons at all, only abilities, parkour and quick melee(which was very weak because I built it for heavy attacks). But after summoning archgun I couldn't use quick melee too(couldn't shoot or remove archgun either)
  10. still no fixes for these old bugs: unable to see each other in dojo thus not being able to trade mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons) ash's 4 showing wrong numbers slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, yareli bugs kahl getting stuck in a rampart on a "Junk run mission" "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs" crash Moonwalk after transference (it still happens) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns Different enemy spawn issues:(I prob forgot something in this list) also pls fix those cascade/thrax bugs: Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long
  11. On a good void cascade run(with no spawn delays) you do 1 round(4 exolisers) in just 2 minutes. On the below average excavation run you do 100 cryotic every 2 mins (and with a decent team you get 200 cryotic in like 3 mins). That's 3-5 mins per relic Survival is 5 mins per relic. Interceptions are about 4 mins per relic. (idk about disruption, I don't like them) Cascade is such a fast game mode that DE should've made 1 relic open per 2 rounds, not per 1 round or less.
  12. the higher ping, the higher possibility of the bug is. Cuz it's a desync issue
  13. I don't like this new lighting, and here's one of the reason: https://imgur.com/a/jCzMGb9 A very small difference in position makes a very noticable(and unreasonable) difference in reflections
  14. still no fixes for these old bugs: unable to see each other in dojo thus not being able to trade mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons) ash's 4 showing wrong numbers slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, yareli bugs kahl getting stuck in a rampart on a "Junk run mission" "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs" crash Moonwalk after transference (I bet still happens) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns Different enemy spawn issues:(I prob forgot something in this list) also pls fix those cascade/thrax bugs: (Also gotta check this): during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long
  15. Still happens as of today (18.03.2024). And as before, there were 2 ostron guys behind the gate
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