Ferriwind Posted March 7, 2013 Share Posted March 7, 2013 1) Enemies which can grapple you and deal damage or leech health(instead of shield). 2) A boss which has multiple parts like the jackal but spawns infested from the parts instead. 3) A partly amorphous boss which can grapple you and learn one of your low power abilities. For example: Ash's teleport, Ember's flame ball, Loki's invisible, Excalibur's blind Link to comment Share on other sites More sharing options...
Kadishia Posted March 7, 2013 Share Posted March 7, 2013 That would be some challenege there for unexpected noobs. I like this. Link to comment Share on other sites More sharing options...
Silenterr Posted March 7, 2013 Share Posted March 7, 2013 Thats would be cool but there is enough stun-locking in the game imo. We don't really need more... unless the grapple doesnt stun you and is just some kind of link. Link to comment Share on other sites More sharing options...
MJ12 Posted March 7, 2013 Share Posted March 7, 2013 Husks and abominations were fine in ME3 because the stun mechanic wasn't overused to hell and gone. People generally want to play the game. The people defending stunlocks are generally guys who want more difficulty (and don't seem to be cognizant of how non-agency-removing mechanics which add difficulty), not because they like watching their health go down with no way to do anything. Anyways grab mechanics in games are generally always super-wonky for these reasons. Link to comment Share on other sites More sharing options...
neKroMancer Posted March 7, 2013 Share Posted March 7, 2013 I agree, Husk has a mechanic that allows player to get rid of it and offer a limited stunlock animation. However, Infest lack the unit that take advantage of such mechanic like Marauder in ME3. They're all melee-centric. Boss that combined other infests into itself is a good idea. Perhaps a remake of Golem that's unique design and suck other infest to regenerate itself. Link to comment Share on other sites More sharing options...
UnderYourBed Posted March 7, 2013 Share Posted March 7, 2013 1) Enemies which can grapple you and deal damage or leech health(instead of shield). Ancients: stagger, knockdown Runners: stagger Leapers: knockdown Chargers: stagger, group attack Nauseous Crawler: stun Obviously, those two other Crawlers need to be able to grab your leg and keep you from doing anything, right? /sarcasm Link to comment Share on other sites More sharing options...
Ferriwind Posted March 7, 2013 Author Share Posted March 7, 2013 Just about every enemy can stagger or knockdown... I think grappling would add a nice element especially since blocking will be added, or so I've heard. Link to comment Share on other sites More sharing options...
Roarjam Posted March 7, 2013 Share Posted March 7, 2013 Ideas 2/3 sound solid and actually fun to play against those bosses. idea 1 im not so sure because like it has been mentioned there is already alot of stunlock especially in infested lvls Link to comment Share on other sites More sharing options...
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