Dallas Posted December 5, 2013 Share Posted December 5, 2013 "Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes." Seems like shes punching more than slashing. Her claws need more range and need to hit enemies within a radius. Like most of the heavy melee weapons do. Link to comment Share on other sites More sharing options...
laubauflo Posted December 5, 2013 Share Posted December 5, 2013 I agree,I completely agree. Link to comment Share on other sites More sharing options...
Cruispleuro Posted December 5, 2013 Share Posted December 5, 2013 An increase in range would be nice. On top of that, the end-combo move that sends a shockwave should be the AoE hit, in my opinion. Link to comment Share on other sites More sharing options...
zzang Posted December 5, 2013 Share Posted December 5, 2013 one needed buff for valkire of so many... +1 Link to comment Share on other sites More sharing options...
Divinehero Posted December 5, 2013 Share Posted December 5, 2013 (edited) imo instead of a buncha punches like she';s usin an obex she should instead use those claws on her hands to swipe in a wide arc allowing her to hit any1 within 90 degrees of her and perhaps enable a charge attack for it that allows her to swing 360 hitting everything around her for 40-50% more damage but is slower Edited December 5, 2013 by Divinehero Link to comment Share on other sites More sharing options...
Gekker Posted December 5, 2013 Share Posted December 5, 2013 Everyone wants it. Never saw anyone disagreeing on that regard. I really hope DE is putting some serious thought into this. Link to comment Share on other sites More sharing options...
D3ST Posted December 6, 2013 Share Posted December 6, 2013 +1, and her speed when using hysteria, should definetly be buffed too, both her movement and her attatck speed.. and her shields should be way higher, that armour dosent do jack to keep her alive. to compensate for her speed and shields, the duration could be shorter.. Link to comment Share on other sites More sharing options...
NeroGrave Posted December 6, 2013 Share Posted December 6, 2013 I agree. I hate to be using Hysteria on high level missions just as a "getaway invul" last resort. Heck, her melee would take a long time to even kill one Grineer Elite by level 50+. And if you're surrounded, its just a matter of time when Hysteria wears off... Link to comment Share on other sites More sharing options...
laubauflo Posted December 31, 2013 Share Posted December 31, 2013 Well, the feedback forums are ignored anyway. Not like anyone gives a damn about this. Link to comment Share on other sites More sharing options...
WhisperByte Posted December 31, 2013 Share Posted December 31, 2013 +1 Valkyr's claws definitely need an aoe swipe and range increase. I've been leveling her last week and I constantly had enemies backpedaling at snail pace and shooting me while I was swinging at them fruitlessly from point blank range... Link to comment Share on other sites More sharing options...
Ttariel Posted December 31, 2013 Share Posted December 31, 2013 Yes please This or any kind of system that makes it possible to hit moonwalking enemies, hell a semi lock-on would be fine for me. Link to comment Share on other sites More sharing options...
Brimir Posted December 31, 2013 Share Posted December 31, 2013 It needs to be totally reworked: Make it enhance your current melee weapon rather than override it. Even if they gave it AoE it would still be a terrible ability - I don't want her claws! Link to comment Share on other sites More sharing options...
laubauflo Posted December 31, 2013 Share Posted December 31, 2013 We're ignored, don't bother. Link to comment Share on other sites More sharing options...
Brimir Posted December 31, 2013 Share Posted December 31, 2013 We're ignored, don't bother. I've still got my fingers crossed that Melee 2.0 will also rework her Hysteria to fit the new system. Link to comment Share on other sites More sharing options...
Admonisher80 Posted January 1, 2014 Share Posted January 1, 2014 I think she could use more attacks not just that endless punching with the melee button use the left and right mouse buttons .one could be like a ripline attack that locks on to the enemy closest to her where she pulls them in and slams them to the ground and can be followed up with her ground attack, and the other could be a wide swinging aoe cone type attack that knocks back enemies in range damaging them maybe a spinning kick of some kind and it would help if she had claws on her feet as well. Link to comment Share on other sites More sharing options...
XDeathCoreX Posted January 1, 2014 Share Posted January 1, 2014 If there is not going to be a charge attack, allow people to hold down the attack key for continuous strikes, otherwise add a charge attack. That would be my suggestion. Another suggestion would be to add a special jump aoe attack and a run jump dash attack and a dash effect. make hysteria more than just swings. Make Hysteria change the way you play her and add more Hysteria effects. A lot of potential here. I have seen many games that do more than hysteria does. And another would be to either transform or other 3 powers or boost them while in hysteria mode like holding down 1 to pull in multiple enemies in front of you. Link to comment Share on other sites More sharing options...
WrothBog Posted January 2, 2014 Share Posted January 2, 2014 LMB for swipe (slash) RMB uppercut (impact) quick melee for punch/stab (piercing) charge melee for lunge (OP with stall) infinitely more interesting than mash melee button until win or times up Link to comment Share on other sites More sharing options...
NikolaiLev Posted January 2, 2014 Share Posted January 2, 2014 "Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes." Seems like shes punching more than slashing. Her claws need more range and need to hit enemies within a radius. Like most of the heavy melee weapons do. It also shouldn't stop you from moving. It should give the unique benefit of having no slowdown during an attack, at least for quick attacks. Right now it's just too slow paced to care for. Nerfing the damage to make sure this ability would stay balanced is acceptable. But I want it to be more mobile, as well as have wide cleaving slashes. Link to comment Share on other sites More sharing options...
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