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The Bozu - Warframe Idea.


Black-Nasty
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So, today I was well... taking a dump. I had forgotten my phone on the computer table, and by the time I realized it, it was too late. I was stuck to my own thoughts,(horrifying I know) and my mind wandered. Having played warframe for the majority of the day because I have no friends/life I came up with the idea to come up with a new frame for S&G. 

 

I am a avid WoW raider, and my class is monk. I love the idea of a powerful, mostly melee, no stealth but emphasis on avoidance of damage rather than taking it. The idea came to me, what about a monk frame? So I started thinking of ideas for powers. Here is what I came up with in the span of my poo-experience. 

 

The "Bozu" (name subject to debate) frame - Uses speed, avoidance and his own being to end fights with ease! A master of ancient Tenno ways, he calls upon the forces of both light and dark (3 and 4 abilities) to bring a balanced power set to the field. How do you want to play the Bozu? An avoidance tank, with an emphasis on duration and efficiency to keep Evasion up? A speed demon, staying at maximum speed through Combat Roll, with emphasis on duration, strength and efficiency? OR maybe a damage dealer/healer, focusing on increased health, strength to increase your healing/damage, and range to bring calamity/soothe to even more enemies/allies? Its up to you how you use this versatile frame!

 

Base stat wise, I was thinking something around this:  (NOTE THAT THESE ARE LEVEL 0 STATS)

100 base shields, nothing much but it will stop most small hits. Will be 300 at level 30.

 

200 health. WOAH  Why so much hp? Let me explain. The purpose of this frame is Hp management and sacrifice, while avoiding damage. Without high hp, his 3 and 4 abilities would be just plain weak. Max hp with all hp mods/aura maxed would be a whooping 1750 hp! At level 30 un-modded He will have 600 hp!

 

140 armor, I do not want him to be a passive tank, but with this much hp he needs some to be viable, ya know?

 

Move speed, 1.2, higher than ash, lower than Loki. I want him to feel like an actual combat monk, light, fast, avoiding damage and using his speed to his advantage. 

 

Powers! Note that these are basic/general ideas.

 

1. Comba t roll- You roll in the direction you are moving, gaining 100% avoidance to all mechanics/damage during the roll. The Combat roll will move you x/x/x meters, and after the roll you will increase your movement speed by x/x/x% for x/x/x seconds. This effect will stack up to 3 times

 

This is LITERALLY an exact copy of the monk ability from wow, celerity, which adds a speed boost to your roll, I get that. This is merely an idea and is open for debate. I want him to be extremely mobile, while still being viable without a stealth mechanic. Any suggestions on how to alter this? Didn't want it to be a charge or just a speed boost since we have those already, but maybe a combo of the 2? Costs 25 energy.

 

2. Evasion - For 6/8/10 seconds, the Bozu focuses his mind and evades x/x/x% of incoming projectiles, knockdowns and damage in general.    

 

The description needs work, but basically its a x% chance to avoid damage/mechanics. The animation I imagine is him partially distorted, letting enemies think he is somewhere he is not. Costs 50 energy.

 

3. Mantra: Soothe - The Bozu chants an ancient Mantra that will heal himself and teammates within x meters for x/x/x% of their maximum hp every second for 3/4/5 seconds.  

 

Basically this is his support for the team, besides damage and drawing fire with evasion. This would synergize very well with a Valkyr, for example, because of the lack of a proper shield. This would also be a great counter for toxic ancients. Also great with his 4 ability, Mantra: Calamity. Costs 50 energy.

 

4. Mantra: Calamity - The Bozu chants the prophecy of death itself, sacrificing half of his remaining hp to call Calamity upon his foes. All enemies within x/x/x meters of the Bozu will now take damage equal to 100/200/300% of the health sacrificed. For each enemy slain in this method, the Bozu absorbs their energies and  gains back 5% of his maximum hp.  

 

 This ability needs some tweaking of course, but hey it was just a 10 minute poop. I know the Valkyr was JUST released and uses a similar mechanic, but I feel it fits the frame. Open to debate here, any ideas? At MAXIMUM hp for this frame, 1750, this ability would deal  2625 damage, without strength mods. Costs 100 energy.

 

​These are all just general ideas/first thoughts. I imagine the frame itself slim, and has almost a robe going on. Of course, this is warframe, so it will still be a frame, but a lighter, more agile one like the Ash. I kinda put a lot of effort into typing this all out, so any ideas/criticism is encouraged. I know some of the ideas are lame, or just wouldn't work in warframe, but whatever, just trying to make something that feels new.  

 

By the way DE, feel free to take anything you see here as ideas... I would LOVE something like this in warframe. I don't think there is a frame like this in warframe, except maybe the valkyr. Except here, we use health as a resource, but have a way to gain it back if needed. I just don't like the Valkyrs ult, It feels clunky to me.

 

TL;DR? Just look at the stats and powers and tell me what you think. Most of this is me rambling on because I was tired when I wrote this.

Edited by Black-Nasty
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You know, there is a proper forum for this. Conceptwise it is great though roll is useless due to hit scan enemy accuracy and immidiate reaction time unless it is combined with a stun. So a little tweaking here and there and who knows?

Ah, didnt know this. Figured since general is where everone goes that it would be the place to put it. Oh well, a mod will move it soon most likely. Sorry mods!

 

Also, for the roll the avoidance 100% (basically a temp rhino skin) would happen right as the button is hit. Yes anything that is AOE on the ground, or cast/shot BEFORE you roll will still hit you, but everything during like a knockdown or Ruks flame-death of death aoe thing would miss.

Edited by Black-Nasty
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Ah, didnt know this. Figured since general is where everone goes that it would be the place to put it. Oh well, a mod will move it soon most likely. Sorry mods!

 

Also, for the roll the avoidance 100% (basically a temp rhino skin) would happen right as the button is hit. Yes anything that is AOE on the ground, or cast/shot BEFORE you roll will still hit you, but everything during like a knockdown or Ruks flame-death of death aoe thing would miss.

Ah alright then =)

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Good concept, needs a bit more thought/adjustment to make it more interesting.

 

In my opinion:

The first move, your 1, should never be your frame's 'survival' move. Maybe, however, you can combine 'combat roll' with another move? For example, as soon as you activate it, you rush to a targeted enemy passing through and becoming immune to all damage/knock-down/statuses, and you... 'Dragon-kick' them  Bruce Lee style? Maybe you punch them in the gut?

 

As for your 2, it sounds like a slightly more useful Overheat. Though instead of 'evasion' it should give you a chance for an auto-parry like reflex guard that costs no stamina, does not interrupt your melee attacks, and completely reduces damage and ignores knockdown/stagger effects. This will also allow the mod which deflects a % of damage parried to be far more useful on this frame in an interesting way!

 

As for your 3, I see no issue with it. It's not a Well of Life or blessing, but I can see it's usefulness. Though I think you can roll some damage AoE into it, reduce the timer to instant, and lower the healing. Say you let out a large burst of 'chi' to go with the monk theme. This can recover some HP for allies, and knock back/knock down enemies if not damage them?

 

And, lastly, your 4. That sounds... amazing, actually. It would be a high risk, high reward sort of deal. There would need to be a multiplier to make it better at higher levels, however, but I can see this move being worthy of an ultimate.

 

As for your name? "Bonze" Might be better.

 

You get my vote.

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