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    Anthem and what Warframe can learn from it

    Probably there will be more Javelins at some point I could imagine. It is trying to tap into the same market of power fantasy within its own universe, and part of that fantasy is reliving the moments in a different way so to speak. But I doubt big gaming companies even with that much resources (economy and human resources) will launch them at the rate Warframe does, those DLC's will come in the following years. You and I agree I think. The point I was going for is the one you write about as well. Anthem is built to take into account characterbuilding with movement wheres Warframes more hectic, agile and supernatural movement system is not. With the headstart Warframe has to character quantity wise, the amount of work ahead for the animation team would be enormous. Knowing how much work they already have, I do not think they could manage.

    i do not understand DE

    For me Baruuk is fine. Just fine. He is not bad, he is just boring to play as. I am not the arbiter of universal truth, he just is not my cup of tea I guess. He's theme is great, he's passivity is fine, he just does not do anything particularly interesting to me.

    Anthem and what Warframe can learn from it

    While some ideas may sound intuitively neat, it is useful to consider the game on how they are alike but also how they are unalike. What does Warframe do differently gameplay mechanically from Anthem? And visa versa? Anthem is a game that is heavier and grounded in the theme as well as gameplay design philosophy wise. Enemies in Anthem do not die by the hundreds on mass, the combat is slower but combo's make the game flashier and faster to compensate. As a concept in Warframe combo's could be a fun idea, but it could also complicate a game already perceived heavily complex even further. Now the math junkies among us (myself included) love this, but I know that new players may feel intimidated by it. It is a similar problem with Path of Exile and its skill tree. Too much information and you get what psychologists call information overload (when human brains get too much data from the environment, rather than finding exactly what they find, their brains are overwhelmed and struggle to find a preferred path). Similarly while I do like different unique movements for Javelins and Warframes conceptually, what makes Anthem different from Warframe is that the former game is more fixed with the Javelins while brand new Warframes come out around once in every 3 months and there are 3 Javelins but around ~35 Warframes. As a software engineering student I can not make exact evaluation on the amount of work animation and graphical design and visualization takes, but knowing the field from my own specialization I can imagine it is a lot of work. In fact I know it is. No wonder Geoff is struggling to get Prime trailers out at all with the amount of work he already has on his plate. Additional work for the already overworked animation team would be unhealthy for them, bad for the game ultimately (Warframes and other content would be set back for some time), unless of course they would hire a lot of animators. Which might sound necessary anyway, but if that work is their motive, is it wise to higher someone for such a short time? And outsourcing it would be expensive. So I do not see how it they could do that logistically. I like the idea, but I do not think it is realistic for Warframe. Now am I saying by all of this that there is nothing Warframe can learn form Anthem? Certainly not. And from what I've seen, DE is not afraid of learning more and self-development, and they treat Anthem fondly as a competition and a lesson, as well as an another video game in the gaming industry. All I am saying is that we need to think hard contextually what those lessons are, what and how they could be adapted and implemented, and what might sound intuitively awesome but might not work in another game. I think good game design recognizes strengths and limitations, just like a well adjusted person can recognize their strengths and short-comings, things they are good at and things they could still improve upon.

    Дискорд нитро.

    As stated above, go to the Russian forums for help in local dialect. Main forum is English only as stated in user guidelines of forums code of conduct.

    Mastery Rank level up

    And the people who bought the slots with money already for that same reason?
  6. Yet another one of these threads. I have left a comprehensive answer to some of the previous ones and I am too busy and lazy to repeat my points so I will just condense it: It would not work and following trends for the sake of trends is always a very bad idea because that is exactly what kills the trend and the games that get into it simply for money and greed.

    Talking about long forgotten Stalker...why?

    All we know is how Umbra was made and that others were mass produced, however the game specifically does not describe any details of that process. Best we have currently is speculation of their nature. One remembers that in previous lore bits the information is not clear cut either. To be fair I do not think the speculation is far fetched personally either, but I still recognize it as speculation. By first I merely referred to Warframes of their kind of framing, their kind of method.

    Anyone else not interested in railjack..?

    It is not for everyone. Personally I love the concept, as it combines ground combats by invasions to your ship and you invading the enemy ship, space battle in Archwing to destroy some of those pesky fighters bothering the Tenno ship, team work when operating the ship (if chosen) or solo (if used automation like they will allow). All this culminates into is a multilevel gameplay experience with lots of different roles to partake in and a lot of potential. My concern is if the game mode will be rewarding enough however, these modes do not have a constant track record of having good enough rewards to keep players invested in them for a longer time.

    Good job Warframe :D

    Congratulations! Nothing personal though OP, but I would try to edit the title because click-bait, even if probably unintentional, is against the forum Terms of Service (ToS). Still though grats on your achievement, Warframe is a good game and also my number #1 of all time currently I think.

    Talking about long forgotten Stalker...why?

    While this idea is interesting story arc for the Stalker, we must recognize the fact that we do not yet exactly know what modern Warframes like Excalibur or Stalker are. In the current understanding what they are, are robots. Umbra, as the first experimental versions, were mutated technocyte virus humans. Maybe all of them are. But we do not know fully yet. If they were all mutated humans, this kind of story arc would be possible and interesting suggestion.

    Ember is up to par

    You can pass a Sortie with MK1-Braton but it is not exactly what I would be calling ' balanced '.

    Limbo deluxe is coming this week or what?

    DE is on vacation for the holiday and even though something is finished does not mean it is released immediately. Deluxe packs also come with other cosmetics and it is fairly standard to hold out content for testing and when higher priorities have been addressed.

    When did 5-10 minutes become the norm?

    I have no use for the rewards so these days (soon-ish MR 27) it is entirely deppending on what I need or how much investment I seek in any given mission. Most players can easily get to that goal with or without me anyway.
  14. DE has said they will not be available to exalted weapons. While these days you can get mods like Blood Rush by farming them, mainly due to being considered essential in some builds and thus made available to farm, but in the code they are classified with the Acolyte designation. Why the limitation though? Good guestion. If I had to guess it is because the weapons are designed around non-Acolyte mod balance and from a gameplay balance design perspective they do not want that. It may also be a technical limitation in the code that does not utilize switch-case principle within the code, thus being unable to recognize temporary conditioning parameters when an exalted weapon mode is activated. This may also be why set mods don't contribute the set bonus when used in exalted gear.

    RIP my relics

    You do understand that it is because of a different infrastructure from the start, right? It was developed that in mind so the functions are adapted to that coding. Yes you can build the rest of the game from the ground up to add that feature but it is a lot of work, resources and high investment to make. Now of course ideally I would prefer that over losing items obviously, but I don't think you quite understand how much work it takes to execute these functions, and how much harder it is to add these features recursively to code than build it with the function in mind from start. You are looking at hundreds of thousands of lines of new code (you can use some of the previous code but mostly that means only few lines of the code as you have the introduce the rest to appropriate environment and functions) and months investment.