Baconweaver Posted December 12, 2013 Share Posted December 12, 2013 (edited) Post all things about this gun that you find to be possibly unintended. Post the wierd bug/ quirk, followed by a fix in the case of non-bug related oddities. For example: Split Chamber decreases the number of shots you can take by half. Instead of counting shots, it should count for pulls of the trigger, allowing for the intended damage increase while preserving functionality. This is NOT A NERF THREAD. So keep you grubby nerf hammers out of here. Edited December 12, 2013 by Baconweaver Link to comment Share on other sites More sharing options...
Anarties Posted December 12, 2013 Share Posted December 12, 2013 Penta = 5. The gun has 5 grenades. I think this is a quirk. Link to comment Share on other sites More sharing options...
Brynslustafir Posted December 12, 2013 Share Posted December 12, 2013 Mine is rank 30 and I have encounterred 0 bugs. Link to comment Share on other sites More sharing options...
theammostore Posted December 12, 2013 Share Posted December 12, 2013 I sometimes see Blast going off, but other than that, nothing I've noticed. Well it is exploding. Also, it's not a bug, it's a quirk, and I personally like it. It means I'm not forced to use split chamber. I can just save the same for something else. Like Heavy cal. Link to comment Share on other sites More sharing options...
SpFinX Posted December 12, 2013 Share Posted December 12, 2013 Split Chamber decreases the number of shots you can take by half. You can't have more than 5 grenades out of gun in any way. It's not a bug, multishot works properly - you need only 3 shots to place all 5 'nades now, isn't it awesome?) Link to comment Share on other sites More sharing options...
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