lautalocos Posted December 13, 2013 Share Posted December 13, 2013 (edited) i know it´s just a prototype, but this is serious. while the excalibur slashes the grineer, they keep shooting as if nothing happened. i think that no matter the proc chances, each melee attack should always stagger the enemy. if not, it seems like the melee attacks have no force behind them, which will make melee not feel very good. edit: excalibur goes with an X you dummy! Edited December 13, 2013 by lautalocos Link to comment Share on other sites More sharing options...
Seaverett Posted December 13, 2013 Share Posted December 13, 2013 They did say that they were still using the old system with that new implementation. The point of that prototype was for us to get an idea of how it will be like. Link to comment Share on other sites More sharing options...
lautalocos Posted December 13, 2013 Author Share Posted December 13, 2013 They did say that they were still using the old system with that new implementation. The point of that prototype was for us to get an idea of how it will be like. yes i know, but im just trowhing this out there so they consider it. Link to comment Share on other sites More sharing options...
Seaverett Posted December 13, 2013 Share Posted December 13, 2013 yes i know, but im just trowhing this out there so they consider it. That's kinda what I understood when they said so, so yeah, let's hope they stick with that. Link to comment Share on other sites More sharing options...
Aspari Posted December 13, 2013 Share Posted December 13, 2013 I think the only long sword that used to always stagger enemies was the Pangolin Sword. I wish all melee had the same staggering effect. Link to comment Share on other sites More sharing options...
ensignvidiot Posted December 13, 2013 Share Posted December 13, 2013 still even with a non-stagger melee weapon, I would think Slash-Dash would create a bit of stagger from a crazed Space-Ninja flying at an enemy, sword in hand Link to comment Share on other sites More sharing options...
DarknightK Posted December 13, 2013 Share Posted December 13, 2013 Hopefully, We will get more acrobatic type moves with melee rework, and much more responsive enemy AI to go along with these movement changes. Link to comment Share on other sites More sharing options...
Dave43 Posted December 13, 2013 Share Posted December 13, 2013 hopefully blocking will actually become useful, and that I'll be able to start and stop blocking whenever I want unless casting an ability. Link to comment Share on other sites More sharing options...
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