shygddt Posted December 19, 2013 Share Posted December 19, 2013 The problem is scaling. 99% damage reduction means your 2000 damage gun is only going to scratch the enemy for 20 damage, not to mention that health scales as well. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted December 19, 2013 Author Share Posted December 19, 2013 (edited) The problem is scaling. 99% damage reduction means your 2000 damage gun is only going to scratch the enemy for 20 damage, not to mention that health scales as well. Indeed. I suppose I may have shot myself in the foot with the bombastic title and 'out there' armor replacement suggestion. But bombast is a way of life for me, and I honestly do not believe DE is capable of NOT scaling EVERY SINGLE ENEMY STAT with enemy level, so I suggested something that wouldn't be broken by scaling. Edited December 19, 2013 by OblivionNecroninja Link to comment Share on other sites More sharing options...
shygddt Posted December 19, 2013 Share Posted December 19, 2013 Indeed. I suppose I may have shot myself in the foot with the bombastic title and 'out there' armor replacement suggestion. But bombast is a way of life for me, and I honestly do not believe DE is capable of NOT scaling EVERY SINGLE ENEMY STAT with enemy level, so I suggested something that wouldn't be broken by scaling. I prefer your method really, but I think DE is reluctant to let go of that system for some reason. I like seeing big numbers when I shoot things Link to comment Share on other sites More sharing options...
fatpig84 Posted December 19, 2013 Share Posted December 19, 2013 (edited) It would be a lot better if DE capped enemy armor scaling to 75%. I mean that is how old Frost with maxed Steel Fiber roll yeah >.> At least it is better than the 90% we have now. Edited December 19, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
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