lautalocos Posted December 15, 2013 Share Posted December 15, 2013 (edited) right now, impact proc staggers the enemy. that translates to "oh, only 1 enemy is inactive for 1 second" i think that impact should knockdown enemies, and blast, which right now has no damage bonuses, should ragdoll the enemy. this would make the impact proc good, and make the blast proc very hilarious (admit it, you want the enemies to go flying when you hit them with a grenade from your penta) edit: i forgot, this also gives us the option to bring back stagger as an inate thing to a lot of weapons (paris, kunais, pangolin sword, bo, etc.) Edited December 15, 2013 by lautalocos Link to comment Share on other sites More sharing options...
Seanjuju Posted December 15, 2013 Share Posted December 15, 2013 I would argue that the enemy is inactive for less than a second. Link to comment Share on other sites More sharing options...
LukeAura Posted December 15, 2013 Share Posted December 15, 2013 I like this idea. A full knockdown would be much better, for us. Don't want to see any impact heavy grineer running around though. Link to comment Share on other sites More sharing options...
lautalocos Posted December 15, 2013 Author Share Posted December 15, 2013 I would argue that the enemy is inactive for less than a second. max 1.5 seconds. one inactive enemy for an instant when you are surrounded with a sea of enemies isn´t much. this at least gives you a little advantage if you proc against a heavy unit. Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted December 15, 2013 Share Posted December 15, 2013 i think that impact should knockdown enemies I can't possibly imagine why this isn't the current mechanic. Link to comment Share on other sites More sharing options...
Yaerion Posted December 15, 2013 Share Posted December 15, 2013 impact, knock down+ blast ragdoll? Yes.+1ed. Link to comment Share on other sites More sharing options...
Tritanya Posted December 15, 2013 Share Posted December 15, 2013 Impact procs knocking down, blast procs ragdolling, and stagger being reintroduced as a mechanic for certain weapons? Seems perfectly legit to me. This is one of those simple, easy to implement changes (compared to some of the other suggestions on this board) that should be put straight to the top. Short and to the point, OP. I like this. Link to comment Share on other sites More sharing options...
Raptscallion Posted December 15, 2013 Share Posted December 15, 2013 The idea of Impact causing knockdown is really awesome, but Blast causing ragdoll would potentially become way too OP (imagine Molecular Prime, Rhino Stomp, and Sound Quake all having a chance to ragdoll - it'll look cool but there will be a lot of people crying for nerfs). Sorry for going on a tangent with blast but Impact causing knock down sounds downright amazing. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted December 15, 2013 Share Posted December 15, 2013 I'd be very scared of enemies if the same applies to them though... Don't get me wrong, it would be super fun to be on the giving side, but receiving... That won't be so pleasant. Link to comment Share on other sites More sharing options...
afmos Posted December 15, 2013 Share Posted December 15, 2013 I wouldn't want any proc to knock enemies out of my line of fire. Link to comment Share on other sites More sharing options...
lautalocos Posted December 15, 2013 Author Share Posted December 15, 2013 I'd be very scared of enemies if the same applies to them though... Don't get me wrong, it would be super fun to be on the giving side, but receiving... That won't be so pleasant. can we even be ragdolled? also, i don´t know if any enemy does blast damage Link to comment Share on other sites More sharing options...
Manofdusk Posted December 15, 2013 Share Posted December 15, 2013 the grineer with the Ogris deal blast damage (I think) so they could end up kicking the crap out of us if blast can ragdoll. Link to comment Share on other sites More sharing options...
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