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More Mechanics To Force Players To Use Melee And Range Weapons Equally ! No To Melee Equipable (( Main )) Weapons And Class


Stew360
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I found melee weapons to be to easily spamable unless you play agains infestation stinky big one , this game is certainly a half ninja game but it must remain and become Half ninja half third person shooter , in this stats the melee weapons are to easy to be spamable and their is not enough in game mechanics preventing peoples to spam melee atack only , i would like to see more combinaison of the 2 across the board

Melee is great play great feel great but have NO amo capacity atached to it and are to spamable like ive said , having more anti melee ennemy having more treats that need to be solve by using weapons is needed to find a sweet spot between melee and gunplay

Iam totally oposed to Melee class only or equipable melee weapons , i find this game to be a interesting combinaison of melee and range weapons and it must remain that way across the board

Melee / power abilitys / range

this is whats is so great about this game so the (( ninja only folk )) want to ruins this game making it a melee ninja game only wich is terribly wrong

The sweet balance and versatility between range and melee is what make the overall game experience so sweet having to deal with amo count and melee range and weakness

The game need more mechanics to make sure that the balance between the use of melee and range weapons are at least equally important !

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I would say if someone modded their warframe to excel at melee then by all means they have a right to. In fact, if they didn't then wouldn't our customizability be off-balanced?

Furthermore people with diverse builds often compliment each other. When I have a rhino team mate actively engaging in melee, it takes pressure of me. this allows me to spend more time selecting problematic targets and eliminate them. This causes a fun and rewarding synergy to occur.

I don't like sniping so I have never bought a sniper rifle. However I feel someone who enjoys sniping has every right to specialize as a sniper.

If you don't like to melee much, by all means you have a right to eschew melee mods from your build.

Edited by Thrasymachus
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I would say if someone modded their warframe to excel at melee then by all means they have a right to. In fact, if they didn't then wouldn't our customizability be off-balanced?

Furthermore people with diverse builds often compliment each other. When I have a rhino team mate actively engaging in melee, it takes pressure of me. this allows me to spend more time selecting problematic targets and eliminate them. This causes a fun and rewarding synergy to occur.

I don't like sniping so I have never bought a sniper rifle. However I feel someone who enjoys sniping has every right to specialize as a sniper.

If you don't like to melee much, by all means you have a right to eschew melee mods from your build.

Mods should not be stakable at the point where melee can be the only source of power

the game should encourage or force a well balanced gameplay

and your comparaison is unrelated , Melee isnt a weapons like Snipers LMG .assault rifffle and shotguns

melee is a close range weapons always equiped

the players as to choose betwwen various primary and secondary weapons and you have some of them

Meleee isnt a specialisation like snipers and should not be one

its a part of the overall build

Melee / range / power abilitys

these 3 thing as to be equally important and use

and in game mechanics should ensure that all of those are needed to suceed well

And i love melee , but i love a blend of all this and i want the game mechanics and ennmy behavior to ensure that players should be versatile to suceed not just melee atack spammers with way to much mods stack

Edited by Stew360
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Mods should not be stakable at the point where melee can be the only source of powerthe game should encourage or force a well balanced gameplay
Sounds like you'd enjoy the Mods 2.0 thread.https://forums.warfr...ing-in-update-7
Mod stacking is gone. Installing matching-types of Mod won't work.

This gives us much more interesting design possibilities: we can create very powerful Mods without worrying about corner cases (e.g. I stacked 12 sprint mods and the game crashes or is unplayable).

Stacking puts pressure on us to nerf Mods we don't want to.

Hard-core specialization will still exist through polarity choices and 'similar type but not the same

Edited by AXCrusnik
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I like playing mostly melee with Ash and using his abilities to augment that. It works very well and it's fun, Gonna miss being a badass swordsman but versatile combos are fun and interesting too.

my point is all about that as well playing with my MAG i mostly play Melee only and i can rush into anything whiout using anything but melee lol

only the green old infestation bastard can stop me a little since they drain my life trough the shield while near them , i would like to see more in game emchanics that force to play both style Melee /abilitys/ range weapons

Not been able to avoid the extreme of each ,i mean (( melee only or range only )) i do not want a gameplay experience only achivable with range only or ability only or melee only

having a sweet balance of each thing make thing more fresh and more interesting on a long run it feel less repetitive and make each hero and weapons range and melee more important and sweet :)

having ennemy that are more likely , weakers to melee and others weakers to range also forcing player into having to use combo between melee and range put ona table a more inteligent gameplay experience thats required more thinking and pratice instead of spamming one or another weapons

Edited by Stew360
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I found melee weapons to be to easily spamable unless you play agains infestation stinky big one , this game is certainly a half ninja game but it must remain and become Half ninja half third person shooter , in this stats the melee weapons are to easy to be spamable and their is not enough in game mechanics preventing peoples to spam melee atack only , i would like to see more combinaison of the 2 across the board

Melee is great play great feel great but have NO amo capacity atached to it and are to spamable like ive said , having more anti melee ennemy having more treats that need to be solve by using weapons is needed to find a sweet spot between melee and gunplay

Iam totally oposed to Melee class only or equipable melee weapons , i find this game to be a interesting combinaison of melee and range weapons and it must remain that way across the board

Melee / power abilitys / range

this is whats is so great about this game so the (( ninja only folk )) want to ruins this game making it a melee ninja game only wich is terribly wrong

The sweet balance and versatility between range and melee is what make the overall game experience so sweet having to deal with amo count and melee range and weakness

The game need more mechanics to make sure that the balance between the use of melee and range weapons are at least equally important !

I play the way i want. thanks for your concern. Bye.

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I found melee weapons to be to easily spamable unless you play agains infestation stinky big one ,

This statement differs vastly from:

Mods should not be stakable at the point where melee can be the only source of power

Melee combat is one thing, mod stacking is abundant in all aspects of game play. please clarify (if you're ESL no worries.)

They key issue with forcing balanced gameplay is warframes are inherently imbalanced (aka different). I play a volt; i inherently have 6.7% of the armor of a Rhino or frost chassis (10 armor vs 150). I cannot hope to do some of the things a rhino warframe can do because their skillset and abilities allow them to synergize with melee weapons and brawling better than I. However my abilities allow me to perfor- oh hell who am I kidding, I spam overload like theres no tomorrow (and i love it). The upside of this is if you get sick of one warframe you can try a refreshing new playstyle with another.

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It would be nice for there to be more than just the three blade swings available (four, counting the charge attack) simply for aesthetic purposes alone although an overhaul in the near future isn't really necessary IMO.

As for being against being able to play the game in a certain way, that's like, your opinion man... And is kind of unwarranted, especially given that it's a 1-4 player co-op game. Play it how you want to play it; if someone want's to be a ninja, or a tank, so be it. One could easily just play a mainly guns only role (As I've had to be doing quite often after picking up Trinity) and stack mods on making their guns OP. If you want to be a healthy mix of both, do it; those combos are glorious and should be revered, but why ruin someone else's fun?

I'll be with you on the back line giving them what-for with my sniper rifle though ;)

TL;DR- http://www.youtube.com/watch?feature=player_detailpage&v=L9Mnyxc8_J8#t=13s

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If you want mechanics that encourage mixing gunplay/melee/powers, that's one thing, but saying that people that only use one shouldn't be able to do so seems a bit selfish. Not everyone wants the same thing from this game as you.

I would definitely not be opposed to synergistic things like guns that pull enemies towards you a little bit, melee weapons with fast short AoE knockback, melee weapons that open up areas more vulnerable to gunfire, etc.

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Iam totally oposed to Melee class only or equipable melee weapons, i find this game to be a interesting combinaison of melee and range weapons and it must remain that way across the board.

I do agree melee is easily spamable atm. Devs should make melee more skill required.

The suggestion can diversify the game play is the good one. Thus I perfer creation rather than restriction. If devs can set up melee system well, equipable melee weapons will bring more fun to melee play without breaking the balance between range, really.

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Mechanic that force certain strategy to be more effective is good. More synergy between tactic is even better.

Forcing player to play in a certain way is not. If there will ever be a melee-centric frame in the future, it'd be my main.

whats you just said is a contradiction lol

Mechanics that forces strategic playstyle is good ?

but its not good thats those same mechanics force player to use both playstyle ?

you see the contradiction rigth ?

In this game to ensure a level of skills and inteligent play , the devs must make us think and create mechanics thats YES force us into using the best options to defeat our foes and in some way it should be melee combat and in other ways it should be range weapons

also the use of snipers in this game are pretty useless for the most part , Melee is to spamable , and its to easy to make your way into any level with a super charge melee weapons that kill anythignat anytime Only the old ones infestation green baster could be a (( stop )) for the melee spam , in game mechanics need to encourage or force players into having inteligent and varied gameplay

this isnt a melee only ninja gaiden game or chivaly medieval warfare , this is a 3rd person shooter with secondary melee atack and must remain this way and play this way

A good exemple of whats iam asking for is : for the robots is making some robots who as a electric field around them so if you try to melee rush those your shield get disable in no time , the old ones infestation already drain your helth trough your shield its another great mechanics , we need more of those for each factions and more frequently and more ennely that can block and conter atack melee weapons :)

As well as some ennemy thats rush you really fast and force you into melee combat to defeat them since it become the most valuable options this way the gameplay is more frantic more inteligent and more fun , instead of getting range only spam and melee only spam

the problem with melee tho is that melee dont have any cost , melee are free weapons no amo cost no energie cost so been to spamable with no ennemy conter mechanics make those way to OP

Edited by Stew360
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Hmm, problem with my words.

Let's say it this way, some enemies should be more susceptible to gun, others more susceptible to melee. If DE can design enemy which require both to be killed, it's even better. I think this should promote teamplay and build diversity more than these Nervos.

example: A massively armored Grineer that you can't shoot him down. Player needs to get close and melee until the armor is disabled which allow teammates to shoot and take it down. Melee user then backed off because the target move faster and lethal in melee range due to unarmored status.

I think melee already has a resource tied to it, stamina. However, it's not well-implemented due to native fast recharge rate of stamina negate whatever limitation in melee.

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