ClaymoreNo47 Posted December 19, 2013 Share Posted December 19, 2013 20% loss in damage. 5 damage dropped to 4. It still has that annoying rev on each target that pretty much keeps it at a firerate similar to the stinger but stinger still has 15 damage. NOot to mention the existence of sweeper which is still far superior. This nerf seems completely random. Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted December 19, 2013 Share Posted December 19, 2013 DE is known for nerfing the weak weapons/frames instead of the ones that actually require a nerf. Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted December 19, 2013 Share Posted December 19, 2013 Except for the Brakk. But yeah, I understand the reasoning behind it: the firerate mods has been fixed to affect the dethrifle, time to lower its damage to keep its DPS in line. Except the other weapons aren't nerfed... I use the sweeper personally, I love drowning an area in lead :D Link to comment Share on other sites More sharing options...
ClaymoreNo47 Posted December 19, 2013 Author Share Posted December 19, 2013 firerate mods didn't work on dethrifle before? I think it did mine went from 8.3 to 11.3 last patch after trigger speed 60% Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted December 20, 2013 Share Posted December 20, 2013 Except for the Brakk. But yeah, I understand the reasoning behind it: the firerate mods has been fixed to affect the dethrifle, time to lower its damage to keep its DPS in line. Except the other weapons aren't nerfed... I use the sweeper personally, I love drowning an area in lead :D Fire rate mods have affected the cube for as long as I can remember, so it can't be that. Link to comment Share on other sites More sharing options...
Farge Posted December 20, 2013 Share Posted December 20, 2013 I'm guessing it's a result of weird rounding on the display rather than an actual nerf. Check out the displayed damage of the Twin Gremlins: 10 impact, 10 puncture, 9 slash? Used to be all 10. Really doubt it's intended. Link to comment Share on other sites More sharing options...
Braken Posted December 20, 2013 Share Posted December 20, 2013 (edited) I'm guessing it's a result of weird rounding on the display rather than an actual nerf. Check out the displayed damage of the Twin Gremlins: 10 impact, 10 puncture, 9 slash? Used to be all 10. Really doubt it's intended. Yeah, I think something is wrong with the in-game stats (When hasn't this been the case, though? XD) The Galantine is listed as having 0 impact and puncture damage now. Edited December 20, 2013 by Braken Link to comment Share on other sites More sharing options...
Felandi Posted December 20, 2013 Share Posted December 20, 2013 (edited) fire rate mods have always affected the sentinel weapons. All of them. EDIT: I just checked the sentinel laser rifle and burst pistol. Pistol now has a flat 5 puncture and rifle now has a flat 2 puncture. Deth rifle has a flat 4 slash. It looks like some sort of rounding issue. The same happened to the burston, it lost one damage so it is now, 10 10 9 in damage. The burston was not exactly over-powered. Just balanced against everything. Anyone else suspect a rounding bug? (I mean, it is not like the Laser rifle and burst pistol for sentinels were even close to being powerful. They need buffing BADLY.) Edited December 20, 2013 by Felandi Link to comment Share on other sites More sharing options...
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