LazerusKI Posted December 21, 2013 Share Posted December 21, 2013 The Projectile of Stug has a very high delay between charging and shooting as a Client, sometimes around half a second. Penta has a problem with explosions, the distance of the grenade for the client is not the same as for the host. So, the explosion is moved farther away than the visual projectile Link to comment Share on other sites More sharing options...
BenzinNinJa Posted December 22, 2013 Share Posted December 22, 2013 This might be an issue with explosive projectile weapons in general. Today I noticed my Ogris doing little to no damage, when I saw a direct hit on an enemy. Sometimes it would be opposite, and an enemy would die when being well out of the blast radius. This also caused a few mishaps, where I ended up blowing myself to kingdom come. Also my rockets sometimes went through the floor of Xini, and never exploded, but I don't know if that has happened to you as well with your grenade launchers? Link to comment Share on other sites More sharing options...
LazerusKI Posted December 22, 2013 Author Share Posted December 22, 2013 similar. grenades bouncing from invisible things, reduced damage because the explosion was too far away Link to comment Share on other sites More sharing options...
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