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Let Punch Through Go Through Corpus Helmets.


Outblade
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I enjoy having their heads be near invulnerable. I mean, that's their gimmick, right?

The original concept was to have armor-piercing rounds deal massive damage to the heads because they pierce through the metal. I think that needs to carry over to Damage 2.0-- certain elements (that intuitively make sense, of course) need to be able to pass through  the helms. Such as:

 

- Puncture

- Lightning (Metal. Lightning. Soft, fleshy head behind metal.)

- Corrosive (the first Corrosive-dealing hit shouldn't deal normal damage, but make the head vulnerable to any type of damage for every hit to follow. Basically a "melting-that-armor-away" effect.)

 

Maybe Impact and Blast too, depending on how much padding the helmets have by concept. Heat/Cold, too, depending on how well the heads are insulated behind the metal.

Edited by SortaRandom
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