Youriky Posted March 17, 2013 Share Posted March 17, 2013 Well as far i've play i came to one conclusion about the mods. They are easy to find, you can get one or more of the same type of mods, and most of the times they cause mess to your inventory. So my suggestion is to make mods harder to find, make less types of mods, for example remove mods for specific weapons, and instead of having many mods of many ranks just make the existing mods upgratable up to rank 30. for example if you have one reload speed mod for rank 2 you can upgrade it on foundry for the x number of materials. Also an other suggestion i have is to make each warframe and weapon have only 3 mods slots. Link to comment Share on other sites More sharing options...
Blackchaosvortex Posted March 17, 2013 Share Posted March 17, 2013 Mods will dissappear when update 7 is live so we'll see if they'll be harder to find or not. (i think not) Link to comment Share on other sites More sharing options...
wkfire Posted March 17, 2013 Share Posted March 17, 2013 Also an other suggestion i have is to make each warframe and weapon have only 3 mods slots. So i dont see any point in supercharging them? Poof, one less use of plats.. Link to comment Share on other sites More sharing options...
Youriky Posted March 17, 2013 Author Share Posted March 17, 2013 Mods will dissappear when update 7 is live so we'll see if they'll be harder to find or not. (i think not) Well i don't agree with the removal of mods on update 7 because mods can make the weapon unique and make it fit on your play style or give you an advance on the mission you are playing. But i agree that the mods are a bit op on some weapons and the cause a huge mess on the invetory. So i dont see any point in supercharging them? Poof, one less use of plats.. well there is other things you can put on supercharging like some utiliti skills. for example more armor, faster shield regeneration, more stamina, more movement speed. Link to comment Share on other sites More sharing options...
CrystalRibbon Posted March 17, 2013 Share Posted March 17, 2013 hopefully the coming update 7 will fix those problems, just wait and see :3 Link to comment Share on other sites More sharing options...
Adagio Posted March 17, 2013 Share Posted March 17, 2013 Well i don't agree with the removal of mods on update 7 because mods can make the weapon unique and make it fit on your play style or give you an advance on the mission you are playing. But i agree that the mods are a bit op on some weapons and the cause a huge mess on the invetory. well there is other things you can put on supercharging like some utiliti skills. for example more armor, faster shield regeneration, more stamina, more movement speed. it's not actually removed, instead they are being transformed into something that lets more customization ingame as a new system (your old mods will be able to be transfered / transformed / changed / or whatever, point is they are not wasted) Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted March 17, 2013 Share Posted March 17, 2013 Agree with making them harder to find. While we're at it, make warframe parts much harder to find, as well as reduce Rubedo and Alloy drops. Link to comment Share on other sites More sharing options...
Youriky Posted March 17, 2013 Author Share Posted March 17, 2013 it's not actually removed, instead they are being transformed into something that lets more customization ingame as a new system (your old mods will be able to be transfered / transformed / changed / or whatever, point is they are not wasted) do you have any source i can read about the new updates ? Link to comment Share on other sites More sharing options...
Notso Posted March 17, 2013 Share Posted March 17, 2013 do you have any source i can read about the new updates ? This was originally posted in the Design Council forums, it was leaked to the public on reddit. Link to comment Share on other sites More sharing options...
EagleRise Posted March 17, 2013 Share Posted March 17, 2013 So i dont see any point in supercharging them? Poof, one less use of plats.. the new system works like that : insted of a skill tree, each weaopn has an energy level, each mod taks some energy, the max energy of a weapon is 30, and a supercharge will inress it to 60. so if any thing, supercharging is even better now. Link to comment Share on other sites More sharing options...
Eternum Posted March 17, 2013 Share Posted March 17, 2013 I don't seem to know about supercharging a mod like this works. Link to comment Share on other sites More sharing options...
Repulsive Posted March 17, 2013 Share Posted March 17, 2013 Should we sell our mods before the update? Link to comment Share on other sites More sharing options...
Zyfe3rX Posted March 17, 2013 Share Posted March 17, 2013 Should we sell our mods before the update? Simply.. no Why? U I'll see Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted March 17, 2013 Share Posted March 17, 2013 Simply.. no Why? U I'll see I sold most of mine. Money will be much harder to get after update 7, and there will be no way to convert current mods to the new format, only to upgrade new mods with old mods. So you'll still have to find tons of new mods, and fuse them with other new mods to get the best mods. Mods. Link to comment Share on other sites More sharing options...
Tyrian3k Posted March 17, 2013 Share Posted March 17, 2013 I sold most of mine. Money will be much harder to get after update 7, and there will be no way to convert current mods to the new format, only to upgrade new mods with old mods. So you'll still have to find tons of new mods, and fuse them with other new mods to get the best mods. Mods. It is likely that you will still be able to sell the new kind of mods coming with U7, so making money shouldn't be that hard. Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted March 17, 2013 Share Posted March 17, 2013 It's true, but they said they'll reduce the prices. Link to comment Share on other sites More sharing options...
Youriky Posted March 18, 2013 Author Share Posted March 18, 2013 It's true, but they said they'll reduce the prices. but if you think about it they need to increase the prices because it's really easy to grind money and get items Link to comment Share on other sites More sharing options...
Oktalz Posted March 18, 2013 Share Posted March 18, 2013 Well i don't agree with the removal of mods on update 7 because mods can make the weapon unique and make it fit on your play style or give you an advance on the mission you are playing. But i agree that the mods are a bit op on some weapons and the cause a huge mess on the invetory. well there is other things you can put on supercharging like some utiliti skills. for example more armor, faster shield regeneration, more stamina, more movement speed. I can´t disclose anything but all these issues are already adressed with the new system :D I´ll leave it at that. Become a Master or Grand Master and you´d know these things :P Link to comment Share on other sites More sharing options...
Youriky Posted March 18, 2013 Author Share Posted March 18, 2013 I can´t disclose anything but all these issues are already adressed with the new system :D I´ll leave it at that. Become a Master or Grand Master and you´d know these things :P Indeed i've read the devs councils report. and i'm waiting for the new patch. but as for now i'll let my mind run wild and give birth to new ideas (nuff said). but if you are interested i'll be looking forward to make suggestions about level design, how to make a really nice co-op epxirience, some suggestions of on some kind of missions (assassination,sabotage and other) and weapons. Link to comment Share on other sites More sharing options...
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