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Meditation - Is It A Usefull Concept Source And Where In The Game To Add ___?


VoidGhost
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Melee mod. Builds up damage, like melee channel does with spending power, but based on a timer and give the tenno multiple swings with the damage boost instead of just one attack. 

 

 

 

Combat Meditation

Through extreme concentration the tenno can engage in firefights with total clarity, watching for opportunity to launch a flurry of melee attacks.

Rank 1: Builds up +25 damage over 50 seconds, lasts 5 attacks.

Rank 2: Builds up +50 damage over 100 seconds, lasts 10 attacks.

Rank 3: Builds up +75 damage over 150 seconds, lasts 15 attacks.

 

 

Nitpick numbers if you must, but that's the general idea. You would always get the max number of attacks, that way people don't just leave it at minimum rank. With max rank, you might not wait the full 150sec each time, but whatever damage bonus you do build up you'll get for the full 15 attacks.

Edited by VKhaun
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Are you using google translate to make english threads? Post in your native tongue.

umm that was as clear English..maybe you need to read more and take grammar lessons. He essentially states that using the word meditation, what ideas can you derive from it. what ideas can you generate from that one word into the game.

 

On Topic. OP I can see meditation as some sort of buff enhancement in-between missions or for an extended amount of time. It would grant certain bonuses like speed, increased accuracy, reduced stamina usage, lowered energy cost, stuff like that. It would be a way to essentially buff up before a mission

 

 

Then again this is a GhostVoid topic lol

Edited by ThatWhichWasTaken
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Melee mod. Builds up damage, like melee channel does with spending power, but based on a timer and give the tenno multiple swings with the damage boost instead of just one attack. 

 

 

 

Combat Meditation

Through extreme concentration the tenno can engage in firefights with total clarity, watching for opportunity to launch a flurry of melee attacks.

Rank 1: Builds up +25 damage over 50 seconds, lasts 5 attacks.

Rank 2: Builds up +50 damage over 100 seconds, lasts 10 attacks.

Rank 3: Builds up +75 damage over 150 seconds, lasts 15 attacks.

 

 

Nitpick numbers if you must, but that's the general idea. You would always get the max number of attacks, that way people don't just leave it at minimum rank. With max rank, you might not wait the full 150sec each time, but whatever damage bonus you do build up you'll get for the full 15 attacks.

BEYOND AWESOME !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Melee mod. Builds up damage, like melee channel does with spending power, but based on a timer and give the tenno multiple swings with the damage boost instead of just one attack. 

 

 

 

Combat Meditation

Through extreme concentration the tenno can engage in firefights with total clarity, watching for opportunity to launch a flurry of melee attacks.

Rank 1: Builds up +25 damage over 50 seconds, lasts 5 attacks.

Rank 2: Builds up +50 damage over 100 seconds, lasts 10 attacks.

Rank 3: Builds up +75 damage over 150 seconds, lasts 15 attacks.

 

 

Nitpick numbers if you must, but that's the general idea. You would always get the max number of attacks, that way people don't just leave it at minimum rank. With max rank, you might not wait the full 150sec each time, but whatever damage bonus you do build up you'll get for the full 15 attacks.

That actually sounds pretty cool; would work great on stealth/tactical/controller Frames like Loki, Nyx, and Nekros.

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