Vheraun Posted January 4, 2014 Share Posted January 4, 2014 (edited) 'Bows are outdated and useless against guns and the soldiers willing to use them' Col. George Armstrong Custer US Army 7th Cavalry. 'That still only counts as one' Gimli. Edited January 4, 2014 by Vheraun Link to comment Share on other sites More sharing options...
Doforcash Posted January 4, 2014 Share Posted January 4, 2014 'Bows are outdated and useless against guns and the soldiers willing to use them' Col. George Armstrong Custer US Army 7th Cavalry. im soz, what ? can't hear you over the sound of how badass i'am...with my bow...u know, just *paw paw paw* ? Link to comment Share on other sites More sharing options...
Azamagon Posted January 5, 2014 Share Posted January 5, 2014 My suggestions to improve bows: Direct bow-improvements: * Make all bows quite a bit faster to reload a new arrow. ALL bows * Make uncharged shots do slightly more than half the damage of a charged shot. Say, 65% of a charged shot or so. * Make the charge-up sliiiightly faster. * Regular bows (Paris and Cernos) charge-damage increased to 120 or so (up from 100) * Thunderbolt should NOT hurt yourself (make it a reasonbly quiet energy-explosion to further emphasize stealth?) and instead of being chancebased, make it a 100% chance to deal 5% / 10% / 15% / 20% of its damage (or more?) in an AoE. Wether this damage give bonus damage to the main target or not, I dunno. * Make Charged Chamber and Primed Chamber be useable on Bows. Vectis is not gonna be outclassed by bows anyway... Indirect improvements: * Give stealth more rewards, both in terms of much higher chance to get mods from enemies and far more XP for a stealthkill Link to comment Share on other sites More sharing options...
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