
Monolake
PC Member-
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4,827About Monolake
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Please reduce ALL flares in the game. Fissure flares are physically blinding besides obscuring entire view.
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Insufficient video memory when entering plains via cetus
Monolake replied to RzFrost's topic in Mission
I'd really like to know the REAL minimal requirements for Plains, because despite Steves claims that it runs on 10-year old XP 32bit with 4 GB ram the game cant even load Plains and just crashes on most 32bit systems even with ugliest lowest setting possible and 512mb video memory thats enough for the rest of the game is apparently not enough for Plains either -
lowest setting all off, still crashes, I gave up on it many people cant run it on 32 bit and takes like 2-3 minutes to load for those that can and stutters
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tried all the optimizations. still crashes with 'out of memory' for me :( I have 512mb radeon so it should be less strain on system RAM than APU but still
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So you've managed to run it on 32bit system? good to know, Ill try defragging and setting swap file to higher value
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Plains always crash on load "out of memory" in EE.log ( I have 4gb win7 32 bit)
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That moment when you realize there is no ballistics for other snipers in WF so no one's bothering with slow projectiles when all other snipers are perfect hitscan Lanka need projectile speed buff or it will be irrelevant
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Lanka needs faster projectile speed, or better make it hitscan, or its unusable on large distance - most mobs move around all the time
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Plains of Eidolon Distances & Weapons!
Monolake replied to [DE]Rebecca's topic in Developer Workshop
Yes is has been an issue that you dont acknowledge - slow projectles and spread make some weapons close-combat only but its not always taken into balance consideration (ie Cestras or Synapse are never used for their range limitation with no upsides) , then melee powercreep has overtaken close-combat weapons And now with Plains it will be an absolute death sentence for projectile-base weapons and those with spread and range limit Fall-off at very long distance is fine (and real bullets have that too) BUT you need o look at projectile weapons. For example Lanka will be completely unusable (so much for sniper with highest zoom that cant hit anything slightly moving at a distance, not to mention its shaky scope) -
Please fix slow UI image loading or let us switch this 'optimization' off. It made UI unusable
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★JOIN FLOW★(With Everything Everyone Else Has)★But wait there's MORE!★
Monolake replied to 2ply's topic in Find Squads and Alliances!
Ambulas event is going on! everyone in the clan make sure to contribute to the clan score and get your reward! All 100+ points scores are getting rewards -
Oh wow instant nerf for a weapon that became good? Thanks. Ive just wasted bunch of formas on it. And where are real buffs for weapons that are still trash, like Glaxion and Hind? Fix for Mutalist Quanta?
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Volt Rework Feedback [Post Update 18.13]
Monolake replied to Satinpuppies's topic in Warframes & Abilities
At least remove the damage cap affecting stun duration too, so it would allow 4 to be good CC against all the enemies and not only highly armored ones. -
I have all frames maxed and can use others to AFK farm and press 4 as much as I like even in highlevevels - where Saryn was never good to begin with. When you stop being noobs you will realize how easy and terribly balanced the game is and how such nerfs only add one more frame to the useless list and make the game worse. But go on, celebrate your noobness.
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The "rip Saryn" Comments Have Already Begun
Monolake replied to Vargras's topic in General Discussion
That was on stream 'wip beta buggy etc' devbuild. But we need to remind DE to keep the stun effect like it has now or they might release that crap version we've seen.