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Monolake

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  1. The -75% duration modifier for Archimedea is applied after mods as final multiplier - Im sure its an oversight cause it's making plenty of frames unusable, any skill that relies on duration including the channeling ones suffer. And you can NOT mod around it like you could if it was additive - like all the mods are. Meanwhile already cheesy overpowered frames like Revenant/Dante become even more dominating cause you can just cast once and never care about the duration. This game mode being loadout lotto instead of giving player a challenge with ways to overcome doesn't need another condition disqualifying even more frames/skills from being usable at all, especially when 90% of frames are already too weak for it. DE, if you want to make a challenge then look at OP stuff that cheeses the game regardless of any conditions/levels and address that, instead of completely crippling already inferior frames and using gear lottery instead of balancing - playing with OP trivializing loadouts is boring, getting garbage unusable in these conditions is not any fun either. You can't have any 'endgame' when you not only neglect balancing but actively ruin it. Good difficulty is a problem with solutions to be found, rolling a dice to see if you get crap or auto-win OP gear is not it. (And personally I have every frame and most weapons maxed so I dont have a choice problem, but consider most players don't keep all the equipment, they can't have time and plat to afford that - so they are already deprived of choice by rng and then a modifier like this completely shafts them)
  2. Drop ancient specter, bring CC, team up. It's not any difficult. People are simply not even trying. This is even easier than normal defense something like lvl40+ (lol) back in the day when objective had low hp so everyone would bring Frost and CC to make sure it doesn't fail and average players had no issues. What the hell happened with the playerbase?
  3. Have you soloed SP cascade lvl cap at all, let alone with 'any frame'. You are just spouting nonsense.
  4. I dont know if lvl400 archemidia can be a benchmark for anything, but Dante can still do even quad digit levels easily and giving global regenerating ~50k overguard in few seconds is sill too much making the game boring for everyone in your "normal" base SP content.
  5. But Limbo is fine for level cap The point is of course that startchart is super trivial for everything, even lvl100 Zariman isn't hard. Base SP just needs you to have good weapons and you can do it with pretty much anything too. The game is so babyfied that we need to use some niche specific content to benchmark power. And DE got no baseline to balance for, thats DEs problem.
  6. Yeah op is on point. And the fact that DE doesn't get the basics of gamedesign ie why god cheat sucks all the fun out of the game is just sad, I gave up.
  7. It's like one the only FEW things that cant be 'paid to win' - and it should absolutely stay this way. You can already buy everything else with plat. At least some things should still require you to play the game to obtain (not that you even need shards for anything, especially if you aren't playing much). And as for skipping - its been discussed in details. Quests are not the problem, the starchart slog and some missions are. Plus many quests are already optional and can be already skipped and you can outright buy any frame.
  8. What sort of "more transparency" do you even need? Its pretty obvious that DE caves in to people who only want to faceroll everything with cheats and everyone else cant even opt out of it because they are applied team-wide and all content gets neutered, even supposedly 'endgame' like SP circuit.
  9. Cavia Bounty had a condition 'activate 3 surges' but everything past the first one didn't register, we've activated every surge (by host and client players) and it still wouldn't count so it was impossible to complete the bounty. The map was a newer one with a puzzle room with 3 surges in it (see pic). Surges in the desert tile did not count either. I've replayed this bounty few times and only had it bug like this once - the other times it was fine.
  10. Please fix LoS problems on Ember and Qorvex 1 too, also time to remove uncapped energy drain from Ember. And fix Qorvex 2 - it doesn't work at all on any units that matter (overguard, special type ie demos, thraxes) - there was plenty of feedback on Qorvex problems, don't ignore it please!
  11. The whole faction is weak - the bots just explode when you destroy their arms - which takes very little damage. You can take some of the weakest weapons with basic modding and kill lvl~200 with ease, assuming you can aim a bit. The ONLY unit that was a bit of a problem for average players was the Hollow vein cause it was immune to most CC and had like ~4 mln HP at lvl200 SP and very small 'head' weakpoint - but they never spawn more than 2 at a time so it wasn't a big deal either. Also they don't have any armor so its just raw hp and dealing millions of raw dps is super easy these days. Making them even easier while we only get more powerful weapons and frames makes the game too trivial its not any fun. Special units who spawn only few at a time should be a real threat, not just fodder like everything else. (And also they should not instantly respawn - otherwise killing them is totally pointless waste of ammo - since another one will instantly appear.)
  12. Ember is completely broken with downright player-punishing mechanics. Remove the buggy broken line-of-sight restriction on her skills (which can get blocked by other enemies!) She's not doing anything special or OP so this crippling restriction makes no sense at all. Remove insane escalating uncapped energy drain from Immolation overheat Why is player punished for using the skill? Ember is already energy hungry for needing to spam-cycle abilities and this absurd energy drain kills her. Cap it at like ~6/sec at max and that would be balanced. You still have to do lots casts and waste energy and attention balancing heat level. All her other skills are gimped twice - because of the stat cap and heat meter dependency, which you cant even keep high or you lose all your energy - and by the LoS restriction. So for example you want to strip armor of everyone in the room? you have to cast Fireblast maybe 3-4 times to full-strip everyone, and that's a 75-cost skill. (and it doesn't matter how much STR you have modded for, cause its capped and tied to heat meter) She doesn't need a special BUFF she needs these energy drain and gimping RESTRICTIONS REMOVED, that's it.
  13. If you are yarely main - have they fixed merulian i-frames not working half the time and insta killing you as soon as merulina is destroyed?
  14. Some people yeah, and you constantly see 1-2 people dying there and bailing after just 5 rnds, I'd say its not even the majority but yet DE caters more to 'make everything easy!' players.
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