Jinpu Posted March 19, 2013 Share Posted March 19, 2013 Like the title says... currently, there is no point to leveling up frames other than having 60 energy... There is no distinctive difference between rank1 and rank30 other than the energy. Getting HP and Shield mod is rare because I haven't gotten any today. DE... I am sure you guys have thought about this... I want to hear some answers... Link to comment Share on other sites More sharing options...
Shion963 Posted March 19, 2013 Share Posted March 19, 2013 Agreed. At the very least a small precentage increase of health, shield, and power cap per level to increase survivability. Link to comment Share on other sites More sharing options...
Marabitos Posted March 19, 2013 Share Posted March 19, 2013 +1 Link to comment Share on other sites More sharing options...
Battleseed Posted March 19, 2013 Share Posted March 19, 2013 (edited) +1 Having 37 shields on a frozen map with a level 30 Loki is so much fun. /sarcasm Edited March 19, 2013 by Battleseed Link to comment Share on other sites More sharing options...
Apinaheebo Posted March 19, 2013 Share Posted March 19, 2013 +2 Link to comment Share on other sites More sharing options...
Zetalleon Posted March 19, 2013 Share Posted March 19, 2013 +1 Even if it is +5 per level it'll be better than none at all. Link to comment Share on other sites More sharing options...
Nokturnal Posted March 19, 2013 Share Posted March 19, 2013 +10 Leveling up needs more of a purpose. I used to care just as much about xp as I did getting mods. Now farming mods is way more important than xp. Link to comment Share on other sites More sharing options...
kiwicanfly Posted March 19, 2013 Share Posted March 19, 2013 +9000 Link to comment Share on other sites More sharing options...
Venarge Posted March 19, 2013 Share Posted March 19, 2013 (edited) +1 I actually thought you would get more space for mods and stuff. I mean you got 6 slots for mods. how are you supposed to give your frame some hp /shield and a good stat if you only got 6 free slots =( I would like to see maybe 10 or so... Edited March 19, 2013 by Venarge Link to comment Share on other sites More sharing options...
Jinpu Posted March 19, 2013 Author Share Posted March 19, 2013 We need to really press for this... we need to let DE know. Beta is not really for the devs... Beta is for us players to give the devs valuable feedback. Link to comment Share on other sites More sharing options...
Chozo Posted March 19, 2013 Share Posted March 19, 2013 (edited) have to agree, even if DE wants mods to be the central pillar of the whole getting stronger experience, there needs to be some form of thing in addition to gaining mod slots per level, even if it's small. A level 30 suit should be easily more powerful than a level 1 suit no matter what, same with weapons really having your level-up experience being completely random is a bit much, and adds unnecessary difficulty Edited March 19, 2013 by Chozo Link to comment Share on other sites More sharing options...
BrotherO4 Posted March 19, 2013 Share Posted March 19, 2013 yes this, a lvl up for weapons and frames BASe stats is what needed... and NO cost for upgradinf MODS the cost should be fusions alone... Link to comment Share on other sites More sharing options...
Soulie Posted March 19, 2013 Share Posted March 19, 2013 Yeah, a lvl 30 warframe should have more passive buffs than a lvl 0. This is pretty brutal. Link to comment Share on other sites More sharing options...
Ashmomo Posted March 19, 2013 Share Posted March 19, 2013 You need the carrot. Having levels that mean next to nothing is a poor move because it removes one of the basic sources for that feeling of achievement. Because DE has proven to be compentent devs, I assume it will be addressed. Link to comment Share on other sites More sharing options...
TsaiASC Posted March 19, 2013 Share Posted March 19, 2013 Agreed, the mod system overhaul is fine imo but taking out the skill tree's was not a good move. Link to comment Share on other sites More sharing options...
Jinpu Posted March 19, 2013 Author Share Posted March 19, 2013 Bump! Link to comment Share on other sites More sharing options...
Spazmok Posted March 19, 2013 Share Posted March 19, 2013 Have a look at the thread I put over in the feedback section. It supports this idea, fleshed out a bit. https://forums.warframe.com/index.php?/topic/16074-open-passive-tree-points/ Link to comment Share on other sites More sharing options...
Earthworm_Jim Posted March 19, 2013 Share Posted March 19, 2013 +1 Having 37 shields on a frozen map with a level 30 Loki is so much fun. /sarcasm Challenge accepted. Link to comment Share on other sites More sharing options...
Zyrusticae Posted March 19, 2013 Share Posted March 19, 2013 Indeed, having ALL of your progression come entirely from random loot was a terrible idea. This needs to be addressed. As mentioned, even something as small as +5 per level would be a major help. As it is, you have hardly any incentive to level up versus trying to farm mods (and the mod drop rate is pitifully small so progression is now FAR slower than it used to be). Link to comment Share on other sites More sharing options...
Earthworm_Jim Posted March 19, 2013 Share Posted March 19, 2013 It only seems bad because you have not yet gotten a health or shield capacity mod. Once you get one, this will become a complete non-issue. I imagine the drop-rates in mercury are skewed toward giving more basic mods like that. Or if they aren't, they probably should be. Link to comment Share on other sites More sharing options...
Jinpu Posted March 20, 2013 Author Share Posted March 20, 2013 It only seems bad because you have not yet gotten a health or shield capacity mod. Once you get one, this will become a complete non-issue. I imagine the drop-rates in mercury are skewed toward giving more basic mods like that. Or if they aren't, they probably should be. Not only it is bad... it is terrible as it is now. So lets assume we get the "Redirection" mod, we spend gazillion credits to upgrade to 300% shield... to make matters worse... we can only equip 1... per frame... so we spend another gazillion credits that we don't have to get anywhere close to what we had previously... Do you see the flaw in this scheme of things? I give credit to DE for trying hard and trying to come up with better monetization... but this is terrible terrible game design decision. Bottom line: Update 7 will drive people away unless DE does something like this POST and give back players lost credits in the Fusion Process. Are we asking too much? Not at all. If DE can't satisfy their customer base, they are not really doing things right in F2P market. Link to comment Share on other sites More sharing options...
Otaiken Posted March 20, 2013 Share Posted March 20, 2013 I think I managed to farm around 50 mods (not fusion cores) so far. I found 1 shield mod and 2 armor mods. As far as health mods are concerned they might as well be myth, since I haven't seen one or met anyone who has one. Fortunately I play Rhino so I get 300 shield out of that 200% increase, but others are not so lucky I presume. I feel like medic, since all I'm doing every game is run around reviving everybody. This luck factor has to be softened. Also, if they add passive stat increase they should rebalance % on shield/health mods. Maybe make them give flat amount, so squishy frames can get more shields if they're fine with paying for it. Link to comment Share on other sites More sharing options...
Telzen Posted March 20, 2013 Share Posted March 20, 2013 I was thinking maybe +10 HP and Shield for every level. Or at least have warframes start with the HP and Shield cards along with their abilitiy cards. Link to comment Share on other sites More sharing options...
Rez321 Posted March 20, 2013 Share Posted March 20, 2013 It only seems bad because you have not yet gotten a health or shield capacity mod. Once you get one, this will become a complete non-issue. I imagine the drop-rates in mercury are skewed toward giving more basic mods like that. Or if they aren't, they probably should be. exactly. It only seems bad, because you've failed to get a random drop that you have absolutely no control over. Link to comment Share on other sites More sharing options...
CosyPigeon Posted March 20, 2013 Share Posted March 20, 2013 + 1. Progression should not be based solely on loot. Link to comment Share on other sites More sharing options...
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