Back in the old days before galvanized mods and primary/secondary arcanes guns really struggled with SP-level content,
Meanwhile using melee with huge range and gimmicks like meme strike was the go-to option.
So when the melee 2.9 came DE saddled melee weapons with negative damage scaling on AoE. Which honestly was baffling to me even then. Meanwhile guns have got stronger and stronger and AoE on them more and more prevalent. Also, AoE falloff on guns is linear unlike on melee.
In short melee got left behind.
Anyone remember the activated "beast mode" that was supposed to come in melee 3.0 which never materialized? The melee system we're currently on is literally unfinished and has been for ages.
Follow-through needs to go at the very least. Also, I suspect DE will try to "solve" the problem by slapping arcanes on all melee so sheer powercreep can overcome the bad mechanical design.
You can tell melee in general is not in a good state when an increasing amount of high level melee guides mention the use of a primer as a core part of the build. So using actual guns is now a part of a melee build. The clear elephant in the room being, if i need to shoot things to kill them with melee why not just, you know, keeps shooting and killing enemies that way.