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De, Revert The Changes To Continuous Firing Weapons Please.


Sebastianx
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 People everywhere are complaining that you need to keep firing more than 1 second to kill a lvl 1 enemy with a fully moded synapse...or any other continuous weapon for that matter.

I don't know WHO the hell wanted those changes to be made,because honestly,you could see damage numbers easily by taking a screenshot if you wanted it THAT bad.

But leaving it like this,making all the continuous firing weapons slower at killing stuff than snipers do is ridiculous.

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You've been doing it wrong if you think Synapse is slower than a sniper. 

 

Synapse: Target will die in 1s on hit

Sniper: Target dies instantly on hit

 

So yes the sniper is faster ALWAYS

You have to wait 1s for the impact even if the target is right in front of you

It is like shooting and nothing happens...just no...

 

The problem is the proc chance

Each streaming weapon has a proc chance of 1time / 1second

Take the nerfed ignis...it is a 1% to proc each second...

 

The patch is not only visually

It is a huge nerf atm

Edited by Irfir
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Well, it is semi-frustrating that you have to poke slightly longer for your weapon to deal damage... a puff of fire or the initial laser-pointer tap on an enemy is, for all intents and purposes, kind of silly to kill something with. This to me, though a dps debuff to the weapon, makes the game more intuitive and immersive. Don't cry that you lose the first 2-3 rounds of ammo for what is altogether a positive change to continuous fire weapons.

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People everywhere are complaining that you need to keep firing more than 1 second to kill a lvl 1 enemy with a fully moded synapse...or any other continuous weapon for that matter.

I don't know WHO the hell wanted those changes to be made,because honestly,you could see damage numbers easily by taking a screenshot if you wanted it THAT bad.

But leaving it like this,making all the continuous firing weapons slower at killing stuff than snipers do is ridiculous.

Maybe test it yourself rather than listening to other people?

A. It takes 1/3 of a second.

B. You can just tap the button (rather than holding it down). This takes roughly .1 to .2 seconds depending on how fast you are.

They really should increase the number of damage events in continuous fire though. At least 4 if not 5 or 6.

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Maybe test it yourself rather than listening to other people?

A. It takes 1/3 of a second.

B. You can just tap the button (rather than holding it down). This takes roughly .1 to .2 seconds depending on how fast you are.

They really should increase the number of damage events in continuous fire though. At least 4 if not 5 or 6.

+1

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The delay is $&*&*#(%&. Interesting idea to save bandwidth (maybe?) but poorly executed. Please revert back to former method of damage calculation. continuous fire weapons now register damage super slow and are not fun to use.

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