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About Justin_Case001

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  1. Soooo... I really, really wanted to put this in a more serious section, like General Discussion, buuut... I'm aware that that's probably not appropriate for this, and I don't want to incur any wrath, but this actually is a serious suggestion, believe it or not. *SIGH*, but I guess I'll be good and put it here in Fan Zone like a good little Tenno. I watched this video the other day: And I just can't say enough how much fun it is to watch people laughing until they can't breathe, and it's made even better when it's our beloved Space Mom. This video was such a delight. Watching Rebecca crack up made me crack up just as hard. I had tears streaming down. It just melts the stress away. This video both took years off my age and added years to my lifespan. And it got me thinking: I want a toggle option or some kind of opt-in feature (maybe for plat) that replaces all of the Lotus's dialogue with outtakes where Rebecca cracked up hysterically while trying to say the lines. I know you think I'm joking, but I'm not. I'm 100% serious. I want to hear Rebb laughing til she can't breathe during every serious transmission, complete with the distorted mic sounds from blasts of sudden exhaling. Warframe has always been a game that, while sporting an awesome, robust, and legit sci-fi lore, doesn't take itself too seriously at the same time. That's one of the things I love most about it. I think this option would fit nicely. Of course, I don't know if such outtakes exist or if they'd even save such a thing, but if they could get ahold of such a thing, I'd pay good money for it. I'd pay a full game price tag of $60 just for this. I can't even describe how much I would love for this to be a real thing. It would increase the quality of my life by at least 1000%. In fact, I'd love it so much that I would instantly forget about the tragic death of World on Fire and the devastating loss of archwing 6DOF. Make it happen, DE. For real. Do it.
  2. Yeah, there's some really funky stuff going on with dojo lighting ever since... I think it started with the Old Blood? Not sure. Really, dojo lighting has been kinda shot to sh*t ever since The Saint of Altra (or the Plastic Incursion, as I called it.) I made some natural caves in some of builds that were previously dim and blocked the light, and now they're brightly lit and really funky looking. I've also noticed random pieces of decor on the ceiling in my natural garden builds that are lit up with bright, florescent lighting. So, for instance, in one room, I have the entire garden lined with large rocks to make it a cave, right? The rocks were previously a nice, even lighting, and looked like, well, y'know, rocks. But now one large, flat rock on the ceiling is a blinding, glowing, florescent turquoise that looks like the glowing lights in Loki's helmet that you see on the left side of the forums right now. I don't have pictures, sorry. Anyway, I'm seeing these random glowing things like that here and there all over my dojo with no rhyme or reason to them. Really ruins my meticulously crafted builds. DE did say awhile back that some legacy lighting and materials would suffer until they replaced everything with new PBR materials. I'm trying to give them the benefit of the doubt and assume that this will get worked out eventually, but idk, man... I know I'm in the extreme minority here, but it would suit me fine if DE just took it easy on the big content stuff, put The New War and Da Vinci Paradox or whatever else on the back burner for awhile and just polish all of these little things. Kinda gettin' tired of something in my dojo breaking every time they roll out a big mainline update. Hell, I'm still waiting for them to address Mirage's clones not firing when it's the last (or only) shot in the clip. They assured me that it's being looked into. That was, like, six months ago. 😞
  3. Greetings once again, space ninjas. Having had time to calm down, I am returning to my thread to make one final, desperate plea for DE to restore rolling/looping in some fashion. To be perfectly honest, I'd be happy as a clam if you guys just restored the old open world AW controls in full. I preferred everything about it. The rolling, the afterburners, the momentum--everything. The new controls may be an easier learning curve, and perhaps more convenient in some ways, but I argue that they're less fun, and moreover that the old controls were actually more powerful once mastered. I want my AW to have realistic 6DOF in space, and to feel like a fighter jet in-atmosphere. I want a realistic flight sim feel. Pre-update, open world AW felt intense. It had... impact... oomph. It was glorious. You really felt it, as if you were riding a roller coaster while sitting in your desk chair. It's like you could feel the G's. You know what I'm talking about? Every gamer knows that indefinable difference between a game where you really feel the hits, or feel the speed, and those in which you don't. Old AW had this thrilling intensity. New AW just feels like... idk... like a silly toy, or a paper airplane. Not to mention that the lack of all momentum is completely unrealistic. Again, perhaps easier to learn, but less fun and rather silly. If you really want to know what I'm talking about, get in your AW in the vallis or plains, hold down sprint, then rapidly tap forward and backward. Just sprint and keep alternating forward and backward and tell me that that isn't the most asinine, bogus, unrealistic thing you've ever seen in a game. Yeah, that's definitely how physics works, for sure. *Rolls eyes.* I'm not saying it's hard to control, but I'm saying it's silly and unrealistic, and I find realism more fun. However, I realize that a complete revert isn't in the cards. And I'm still fine with the faster, more precise control when non-sprinting. That's fine. I just want that 3rd axis of freedom back in some form. I've seen a lot of suggestions here for a 6DOF toggle, and I think that's the best solution. DE, you guys did it before with experimental flight. Just bring it back, and give to us in open worlds as well. It can be an opt-in as before, so everybody's happy (more or less). Please, please, please give us a 6DOF toggle. Most of us want more AW freedom, not being locked onto a 2D plane. Also, at some point since I made this thread, afterburners disappeared without a word. I don't recall seeing anything about it in the patch notes, but they're gone, and that's also very upsetting to me. The sprint seems faster to compensate, but I much preferred the 2-speed boosting option. It was more useful, and more fun. More options in games = better. Please give us the afterburner back, and just make it a separate keybind like before. Please. Imo, pre-update AW, both in open worlds and in space with experimental flight, was approaching sublime flight sim perfection. This is a massive, unrealistic, goofy, un-fun step backwards. Please don't leave it like this. You're not wrong. Walking away from this game forever would probably be the healthiest thing in the world for me. If I could, I would, but I can't, so I shant. I never claimed to be a healthy person. I do try to keep the whole player base in mind when I make posts like this, though. And here's the thing, in a case like this, the solution is so simple: as we've said, just include a 6DOF toggle --> everbody wins. Exactly. Exactly. The great, next-gen vision for the future, the pinnacle of flight movement in a game that's all about great movement... simply cannot be a 2D plane. C'mon. Get real. This is [very nearly] 2020 WARFRAME for crying out loug, not original Starfox on SNES. Please, DE, please tell me that this is just a mild setback, a slight detour, a stepping stone on the way to your spectacular vision for the ultimate zenith of zero-g combat and open-world flight. PLEASE FIX THIS. I can be patient, but please rectify this eventually. Please.
  4. Nerfing hit scan arch guns in space is a gut punch. It's horrible. I feel like I'm trying to shoot enemies with a literal, ACTUAL Nerf gun. Please revert.
  5. Yup. Agreed. I don't really mind the new geometry, but holy crap, the scuffed, chipped paint! UGH. Yuck. Okay, first off, props to whoever did the texture for doing a good job at making a realistic, scuffed up metal texture. I mean, I'm not being sarcastic, here, I just want to try to be nice and not dump on whoever put in all that work. I know exactly how it feels to put in months of hard work to create something you're proud of only to have everyone say it's ugly. Doesn't feel good, I'll tell ya. So, thank you for the effort, but I think I speak for most of us when I say that we don't want our ship looking like a beat-up Grineer scrap heap. It's so badly scuffed that it just ruins our beautiful colors. We want our ship to be a home that reflects our sense of style. We don't want our paint scuffed and chipped any more than you would want the paint on your real life house scuffed and chipped. I know that the scuffed up metal is probably more realistic, but when we want total realism, we'll play Metro Exodus. When we want pretty fashion and a slick, cool looking ship, we play Frame. Please fix.
  6. I have written many a lengthy letter in the past about how I dread losing my favorite parts of this game when sweeping changes come to pass, most recently with regards to Ember. As bad as that was for me, I never imagined I could feel this much worse. The barrel rolling, looping, and ability to fly inverted at any angle in open world maps with the archwing was one my favorite aspects of this game. I cannot overstate what a joy that was for me. Oh, the pleasure I would feel at being able push upward until I was upside down, fly inverted, and then slam down on my target in a head-first vertical plummet. Nothing resulted in more smiles. Logging in today to find that gone is devastating. Utterly devastating. I am completely fine with the rest of the AW changes. The afterburner is fine, the faster more precise movement is quite nice, but I want the rolling and looping back. Please reconsider. Please rectify this. I cannot overemphasize the emotional anguish this change is causing me. I feel sick over this. I feel a literal gnawing, sickening feeling in the pit of my stomach. I feel the way a normal person would if their house burned down. If you feel tempted to say something about how pathetic it is to get this upset over a game, please read that linked post about Ember. I touch on that subject there. I'll just add that I am well aware of how unhealthy I am, and how warped my general perspective on life is. Frankly, I wouldn't blame anyone for finding my reaction on this matter to be selfish, ungrateful, and despicable. But, as with Ember, that doesn't necessarily mean that I'm wrong. DE, you took away the rolling and looping once before, not all that long ago. It sickened and devastated me then, too. You reverted those changes within days. Maybe a week. I held up that decision as one of the prime examples of what makes you a better developer than so many of the triple-A studios who don't seem to care what their players think at all. I am absolutely appalled that took away the rolls and loops again. Just appalled. In that previous case, the sky AW changes were almost unanimously hated, regardless of the rolling and looping, so you simply rolled them back. I fear that this time will be wholly different because the changes seem well received. And justifiably so--as I said, the faster, more precise movement is very nice. The positive reception of these changes, I fear, will likely cause the entire issue of the rolling and looping to be buried and forgotten. Please bring back the rolling and inverted flight movement. Please. There is absolutely no reason to get rid of the rolling. As it currently stands, the move right and left functions serve no purpose while sprinting. It simply makes your frame do an awkward sideways sort of animation. It doesn't really move you in any noteworthy way. It veers your trajectory ever so slightly to the right or left. What is the point of that when you can just move the mouse a hair and do the same thing? You're just going to use the mouse (or control stick) to point yourself straight where you want to go, anyway. Using right and left when sprinting does nothing to facilitate movement in any way. I cannot anticipate actually using these functions in any way. I've been test flying the AW in the Plains in the captura for some time now, and there is simply no point to using left or right while sprinting. My point is that there is no reason not to simply restore the barrel rolling while sprinting, as well as the ability to push the view upward for 360 degree loops at any angle. Please bring this back. If the community seems to like it exactly as is, and you're dead set on leaving it, then please consider a toggle option of some type in the options menu to enable loops and rolls for those players who want them. To that end, please bring back experimental flight for 0-G AW. I see that that disappeared without a trace or a whisper. The total six degrees of freedom for space AW was also one of my favorite things in the game. A bit more difficult to control, yes, but 100% realistic to how space would be, and so much fun. And importantly, it was an opt-in toggle. I am nearly as sick over the loss of experimental flight as well. Please bring it back, along with the open world barrel rolling. I really love this game, and I still defend you as one the best devs around, DE, but please stop hacking away everything I love about this game. Please.
  7. So... it has come to pass. I see that my words have fallen on deaf ears. I still love you, DE, but I really think you screwed this one up badly. I hope you will reconsider, and possibly take my suggestion to at least merge WoF with Inferno as you did with Bastille and Vortex. You know, I always wondered why you chose Ember for the statue in the Strata relay. Now I understand. It was a memorial. You will be remembered fondly, Ember, and you will be missed... always....
  8. So... this letter feels like it's been a long time coming, though I've never actually felt the need to write it until now, mostly due to blind luck. As this letter is intended for DE, I will be addressing the devs directly unless otherwise stated. But before I get into the weeds, I would like to say something upfront to my fellow Tenno: I realize that my opinion on this matter will likely be extremely unpopular. I have no illusions about that. Believe me--I'm used to it. The way I think is very different and contrary to most of my species, and thus, my opinions on everything in life are typically very unpopular. In this case, I expect that once this post is done, the community will come flying at me with blood-thirsty rage. That's fine. I understand. But I really feel that this needs to be said, and I need to be heard. DE, I want to make it very clear upfront that Warframe is one of my favorite games of all time, and you are one my favorite developers of all time. In fact, some time ago, I wrote a now archived post explaining why I think you're one of the best devs in the business. I'm not telling you this to try to earn brownie points with you; I'm telling you this in order for you to understand that all criticism stated in this letter is only because I love and care about the game so much, and respect and appreciate you as developers. If I didn't, then I'd simply take a hike and find another game. I would never bother spending hours composing such a letter on a forum for a game that's just crap, and not worth my time. Now then, to the matter at hand. "Goodness", you say. A "double shot of rework goodness". So, I am adamantly, vehemently against the proposed removal of Ember's World of Fire, as I made emphatically clear in the dev workshop thread. To reiterate, I realize and admit that I have been known to overreact to changes from time to time, and for that I apologize. I often dread big changes, and fear that they will be the end of the world. I've said one or two things I regret, years ago, but I've long since learned to be less reactive, more optimistic, and give myself to time to try things before getting bent out of shape. Nearly all of the time, I find that I adjust to changes very quickly, and after a couple of days of playing, I've forgotten that anything is even different. That is why I have been continually asking myself if I am overreacting this time, and I keep coming to the conclusion that I am not. World on Fire has been one of my favorite abilities for the life of this game. It is one of the most fun for me. Ember was the very first frame I ever built, and after six years and more hours than my next top five most played games combined, I've never tired of her. I wasn't in favor of the changes to WoF awhile back, but I adjusted to them quickly, as I usually do, and I love her all the same. Losing WoF entirely is a crippling blow. It is horrifying, and I am shocked and appalled that you would do something that radical. I am more upset, angry, dismayed, and depressed over this than I can say. I am truly sick over it. Needless to say, I am writing this letter largely in the hopes that you might reconsider. From what I have seen, a great many players seem to be of the mind that WoF is boring, and they typically seem to be opposed to one-dimensional specialization, and always-on, toggle, "set and forget" abilities. You seem to be of the same mind, as reflected by the direction that warframes and their abilities have moved over the years. That's your prerogative, of course. And that's fine. I'm not complaining about that, nor am I vilifying other players for their opinions. However, I feel very strongly that it is unfair and unethical to completely remove a long established ability like WoF, which is a staple and a favorite of many (albeit probably not a majority, I'll admit). I understand that changes and tweaks are necessary and inevitable in a game like this, and it's entirely up to you how new frames will function, but I don't think it's right to completely take away something so beloved to many of us, which has been the core of a frame for so long. I could launch into a lengthy dissertation about why I think WoF is still great, and why I don't think Inferno will be as fun or unique, or why I cannot foresee any situation in which Inferno would be preferable over Peacemaker or Miasma, or why I'm shocked that you dumped her best ability while keeping her worst (Fireball) but I actually think that that's a little beside the point. This is goes much deeper than Ember. As much as I love this game (and I really, really do), I've have always lived in fear of the big reworks and changes. As I said, most of the time they turn out fine, but I've always known that at any time, anything I love could be taken away. As a matter of principle, I believe that it is unfair and unethical to make any changes so radical as to remove core gameplay components or drastically alter how warframes function. As far as I can recall, until now, every change that has ever happened to this game has either been an addition, a straight-up improvement while losing nothing, or a change that, while requiring some readjustment and acclimation at first, is better in the long run, and again loses nothing. Replacing artifacts with auras seemed like a big change, but we lost nothing. (Most players are probably going, "The hell are artifacts?" I'm really dating myself.) We got the same effects. Damage 2.0 or parkour 2.0 or melee 2.0 were big adjustments, but they were all a straight-up gain in functionality, and we lost nothing. Replacing void keys with relics--same thing. Every change requires a little acclimating, but everything's still there, and usually better than ever. And, until now, all of the warframe reworks (or, at least the ones that have effected me personally), have been similar--tweaks, but always preserving the figurative "heart and soul" of the frame. Each frame has something that makes them them--signature abilities that fans are very used to and love. Reworks have historically made quality-of-life improvements, subtle changes, and balance tweaks without removing the signature gameplay of that frame. Nyx has seen... I wanna say... two reworks? But she still mind controls and chaos's enemies. She's still Nyx. Nova saw a major change to M. Prime, but it's still M. Prime. I remember when Peacemaker was omnidirectional. Good times. I was sad to see that go, but I know it had to. Even I admit that that was stupidly game-breaking. But even after reworking Peacemaker, it's still Peacemaker, and Mesa is still Mesa. This move with Ember is completely different. I've always lived in fear of the big reworks, but I never imagined something this drastic. I don't feel like we're getting an Ember rework. We're losing Ember, and simply getting a different frame in her place. The heart and soul of Ember is WoF. Unless I'm mistaken, she's one of only two frames with an always-on toggle aoe that allows free movement and combat during use. I love that type of ability. It's what has made Ember one of my absolute favorites for six years. Taking that away destroys what she is. Perhaps Inferno will be good, but it belongs on a new frame, not on Ember. As I said earlier, it seems that you, as well as many players, dislike and discourage one-dimensional specialization and "set and forget" abilities. But I love them. It doesn't mean that I want nothing else, but I love that style of gameplay with Ember. It's your prerogative to move away from that with future abilities, but that doesn't mean it's fair or right for you to retroactively take away those abilities from long-established frames that some of us have spent a lot of time and resources upgrading because we love those abilities so much. I realize that many players will tell me that change is the name of the game, and I have no right to complain, but I disagree. I know change is inevitable, but I feel that I do have a right to respectfully complain when a change seems horribly unfair. Furthermore, I believe that fans of a particular ability should take precedence over those who want the ability changed to something else. Many players will complain about any number of frame abilities being boring or unfun. Many players will say exactly that about WoF. But I do not believe that those players should take priority. Instead, players who love a given ability should be able to keep it, and new frames can be introduced to suit other tastes. Look at this way--let's suppose that Player A loves WoF, and Player B hates it and wants it changed. I believe it is demonstrably more unethical to change the ability. If the ability is changed, then Player B gets their way, but Player A loses what they had and loved. If no change is made, then Player A retains what they have, and Player B is no worse off than they already were, and moreover, new frames can be made to suit their tastes, which they can voice right here on the forums. I believe that taking something away from Player A is clearly worse and more unethical than taking no action and leaving Player B as is. I believe that Player A (in this case the ones who like WoF), should have the right of way. I realize that I am biased, but that doesn't mean that necessarily mean that I'm wrong. This whole thing fills me with terror of what else may lie around the corner. What might you remove next? (Part of me is afraid to say anything here because I don't want to give you any ideas.) Is Banshee's Sound Quake on the chopping block? That's also one of my absolute favorite abilities, and another that many players will complain about due to it's non-interactive nature. What's next? Will Hysteria and Peacemaker be removed one day as well? My fellow Tenno may think that that's just crazy talk, but to that I would say--don't be so sure. Anything is possible, and that scares me. And that brings to another important point: just because something is old doesn't mean it's bad. Contrary to what you seem to believe, warframes and their abilities do not need to be dramatically overhauled and reworked annually in order to stay relevant. Small tweaks, yes, but not this--not completely changing what they do. Most players don't share my opinions, and most seem to dislike the less interactive abilities, but I do not believe that that justifies punishing those of us who do like those abilities. Make new frames more interactive, but don't punish those who love the abilities of the older frames, such as Ember and Banshee. It's also important to point out that people who think that WoF (or Sound Quake for that matter) is boring are under no obligation to play that frame or use that ability(s). There are plenty of options. They can use another frame. There are plenty of abilities and frames that I don't like and find boring, but I wouldn't demand that they be changed to suit my tastes. For instance, I don't like playing Trinity. I find her boring. I find Blessing boring. But I would never demand that Blessing, or anything else about her, be changed to appeal to me. That wouldn't be fair to those people who love Blessing, and Trinity in general. Those players' opinions should take precedence over mine, which is why I simply don't play Trinity, and choose other frames that appeal to me more. Once again, small changes and tweaks are necessary and expected in order for older abilities to continue operating well and being useful as the game's environment evolves, but that shouldn't entail stripping away the heart and soul of a frame by removing their signature ability and radically changing their entire dynamic. At this point, I'd like to offer a solution to please everyone. In the words of Robin from Batman Forever... why not both? Similar to what you did with Bastille and Vortex, how about making Ember's 4th be WoF on tap, and Inferno on hold? Or, WoF, but when you deactivate it, it consumes the remaining energy for a meteor? The damage of the meteor would vary with the amount of energy consumed. That would add some strategy, as players would have to decide whether to let WoF run down, or end it early for a big nuke. Just an idea. I would now like to momentarily shift and speak directly to me fellow Tenno. If you've actually managed to read this far, I'm sure that many of you are frothing at the mouth, blood boiling as you marshal your counter-arguments and reasons why I'm an idiot. Your opinions may be very different from mine, and I respect that. Also, I suspect that many of you may be thinking something to the effect of, "Holy s**t, dude. How f*****g pathetic do you have to be in order to get this upset over an ability in a freaking video game?" Well, no arguments, there. I am indeed pathetic. I won't go into the details of my life, as that would be highly irrelevant and tangential, but suffice it to say that it is a pitiful life indeed. While I have some talents, I am definitely a failure, and I'm the first to admit it. I am absolutely pathetic, but... that doesn't necessarily mean that I'm wrong. Once again to you, DE, I suspect that you (as well as my fellow Tenno) may be thinking that it's ridiculously premature of me to be getting this bent out shape when the change hasn't even happened yet. I haven't even tried Inferno yet. I may end of loving it, right? I really ought to at least try it before writing a freaking book denouncing it, right? Well, as I think I've made clear, whether or not Inferno is good is beside the point. It belongs either on a new frame, or bundled alongside WoF, but not instead of it. This destroys what Ember is. Now, unless I've missed my guess, I suspect that you're pretty dead set on this change. I'm sure I can kiss WoF goodbye. When you said that you're open to feedback and changes, both before and after release, I took that to mean tweaks and changes to these new abilities. So, for instance, you might be open to tweaking how Inferno works, or changing how the Immolation gauge fills, or what it does on release, and things of that nature. I suspect that you're not going to be open to actually reversing this decision entirely and keeping WoF. I really hope that I'm wrong, however, and I felt that I should write this now because, if there's even the slightest chance that you might change your minds, then I figured it would be better and easier to make that decision before release, rather than put the new Ember out there and then implement some kind of damage control and reverse the change. Please reconsider this rework. Longtime fans of frames/abilities shouldn't be punished because others may not like them. Please consider keeping WoF, or merging it with Inferno. Moreover, please consider what I've said here before any radical future reworks. I love this game, but I hate knowing that any of my beloved abilities or gameplay could disappear at any time. If this change has to happen, then I will begrudgingly replace my Ember loadout with Equinox. I already have Equinox Prime, but I never finished her. I'll polarize and potato her up so I can at least retain the gameplay I love to an extent with Maim. But then again, that just makes me fear the day when Maim might be removed as well. If I must switch to Equinox, may I make a request? Make an attractive deluxe skin for her that doesn't make her day form look like a Grineer Butcher? Not only is Ember one of my favorite frames in terms of abilities, but she's also one of my favorite frames visually, and I hate the thought of letting her collect dust while I use Equinox's day form, of which I am not a fan. If any DE employees actually read this, then I greatly appreciate it, and thank you for your time and consideration. If any of my fellow Tenno agree with me, then I thank you for your support. If any respectfully disagree with me, then I respect your opinion. I expect that many of you will now come hurtling towards me like a horde of rage zombies from 28 Days Later. That's fine. Luckily, I am under no obligation to care what you think. -- ~Justin Case, Altara Warlord
  9. I'll admit that I have been historically known to overreact a bit to changes to this game, getting all hot and bothered when my long-time favorite builds are altered. Most of the time, the changes aren't as big of a deal as I initially think, and I get used the them very quickly and don't mind them. I apologize for the times when I've gotten bent out of shape prematurely, and I hope that that hasn't created a "crying wolf" effect that will diminish what I am about to say. I am, by great lengths, angrier and more appalled at this moment than I have ever been in my six+ years of playing this game. I am so shocked and disgusted that you would remove World on Fire that I am simply beyond words. This is HORRIFYING. Removing WoF is, bar none, hands down, the single worst change to this game you have ever made. Not every frame needs to be viable at level 100+. Not every frame needs to be a sortie or arbie specialist. Some frames can have other uses. Is Ember high level viable? No. Not really. But that's fine. She's one of the best and most fun frames to use at low levels. And there's lots of low level missions. Sometimes you have to play low level missions. Sometimes low level missions are the most profitable and ideal, such as for farming ducats. She's one of the best and most fun frames for a long Lith survival or excavation. WoF is a unique ability, and has been one of the most fun for the entire life of this game. It's not useless. It's not obsolete. It's not outdated. It's perfect, in fact. Contrary to what you seem to think, DE, you don't need to radically change a frame's abilities once every year or so in order for them to stay relevant. Just because something is old doesn't mean it's bad. WoF is one of the best, most fun, and most unique abilities in the game. The only other frame that has an always-on, toggle aoe that allows you to move and play as normal while it's active is Equinox day form, and forgive me for being shallow, but I'd much rather play Ember, as Equinox day form is one of the most unattractive frames in the game (and Ember is one of the most.) Ember was the very first frame I ever built (after my default Excalibur). I've never grown tired of her. WoF has been one of my absolute favorite abilities from the very beginning. This change is just despicable and outrageous. Please, please don't do it. Please. Do whatever you want with her other three abilities. I mean, her other three all sucked anyway. They always have. I never use any ability but 4. Obviously, a rework is justified, but don't remove the one and only ability that's fun and spectacular. Go hog wild with the other three, but please leave WoF alone. Leave it alone. Please. I'm not overreacting this time. Don't ruin one my favorite things in the game. PLEASE.
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