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Magnus, The Caster Of Elements


BenRoprim
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Magnus, the Caster of Destruction

This is Magnus, the Caster of Elements; the Weaver of Destruction
    

 

Magnus is a destructive Warframe in the use of elemental energy. By channeling and manipulating Energy to increase his warframe damage, Magnus's use on warframe skills makes him the ultimate Caster; suitable for players who seek more of a caster role, then a weapon user.

 

 

STATS

Health 100 | Shields 100 | Power 200 | Armor 15 | Speed 1.0 | Stamina 90
Polarities: Ability x4, V x1, D x1 | Aura Polarity: D
 

SKILLS

 

Drain - Drain the remaining sources of Energy from targeted enemies.

 

- (Drains 15/25/35 enery per rank)
- (Targets 2/3/4 surrounding enemies per rank)
- (Amount of energy drained is effected by strength mods)
- (Enemies targeted and effected by Drain cannot be targeted again)
- (Targeting surrounding units prior to main target is effected by range mods)

 

Elemental Bolt - Channel unstable Energy to deal a charged bolt of elemental damage in an area.

 

- (Damage not affected by Armor.)
- (Deals 100/150/200 fire, Frost, and Shock damage; Dealing 100 dmg of each element)
- (Damage is effected by strength mods)
- (Blast radius is effected by range mods)
- (Each element procs at 50%)

 

Double Cast - Manipulate inner energy to reduce the cost of Magnus's skills.

 

- (Duration of the skill is 10/20/30 seconds per rank)
- (Max shield capacity reduced by 100/75/50% per rank)
- (Grants Magnus a Power Efficiency of 10/20/30% per rank)
- (Duration is effected by duration mods)
- (Additional Power Efficiency through mods is not possible)

 

Elemental Frenzy - Magnus overcharges his inner energy to send waves of elemental destruction in a large area.

 

- (Sends 3 damaging waves of each element from the base of Magnus's body in a large area)
- (Damage does 300/500/700 per wave, per rank. Wave 1 is fire, wave 2 is frost, and wave 3 is shock damage)
- (Range of Magnus's waves are effected by range mods)
- (Damage is effected by strength mods)
- (Each element Procs at 50%)
- (damage not affected by Armor)

 

_________________________

 

I want to thank all that read this article on this Warframe idea.

Do let me know how you guys think, and I hope that in the future these ideas that I come out with will make it to the game in future expansions. The warframes I make are professionally built, and carefully adjusted to fit the Warframe world, lore, and gameplay.

 

Hope to hear from you guys often, and thanks for reading!

Edited by BenRoprim
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There is a pistol already in the game called the Magnus

 

Ooohhh, right. Forgot that existed.

 

Whats funny, is that the word "Magnus" refers to something magical, or... the flow-motion of air and gases from speeding or spinning objects :I Derp

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Issues with this:

 

-There's already a pistol called Magnus

-We already have Ember, Volt, and Frost, which all wield various elements themselves

 

I see little point in having a frame that can use fire, frost, and shock, when we have existing frames that already use those.

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I've had an idea for a skill for elemental frame, but I've had nothing else, so I'll just post it here, so you can take a look at it.

 

I have no idea, what to call it though, so... Yeah.

 

Casting cost is 75. Affected by mods.

 

Costs 6/7/8/9 or 3/4/4/5 mod slots, rounded up.

 

Lasts 7/10/12/15 seconds per cast. Is affected by duration mods.

 

Buffs teammates (and your) proc chance by 25%/50%/75%/100%. Is affected by strenght mods.

 

Has range of 12/18/24/30 in-game meters. Is not affected by mods.

 

Also buffs sentinels and Shadows.

Edited by PotWalrus
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