BenRoprim Posted January 15, 2014 Share Posted January 15, 2014 (edited) Magnus, the Caster of DestructionThis is Magnus, the Caster of Elements; the Weaver of Destruction Magnus is a destructive Warframe in the use of elemental energy. By channeling and manipulating Energy to increase his warframe damage, Magnus's use on warframe skills makes him the ultimate Caster; suitable for players who seek more of a caster role, then a weapon user. STATS Health 100 | Shields 100 | Power 200 | Armor 15 | Speed 1.0 | Stamina 90Polarities: Ability x4, V x1, D x1 | Aura Polarity: D SKILLS Drain - Drain the remaining sources of Energy from targeted enemies. - (Drains 15/25/35 enery per rank)- (Targets 2/3/4 surrounding enemies per rank)- (Amount of energy drained is effected by strength mods)- (Enemies targeted and effected by Drain cannot be targeted again)- (Targeting surrounding units prior to main target is effected by range mods) Elemental Bolt - Channel unstable Energy to deal a charged bolt of elemental damage in an area. - (Damage not affected by Armor.)- (Deals 100/150/200 fire, Frost, and Shock damage; Dealing 100 dmg of each element)- (Damage is effected by strength mods)- (Blast radius is effected by range mods)- (Each element procs at 50%) Double Cast - Manipulate inner energy to reduce the cost of Magnus's skills. - (Duration of the skill is 10/20/30 seconds per rank)- (Max shield capacity reduced by 100/75/50% per rank)- (Grants Magnus a Power Efficiency of 10/20/30% per rank)- (Duration is effected by duration mods)- (Additional Power Efficiency through mods is not possible) Elemental Frenzy - Magnus overcharges his inner energy to send waves of elemental destruction in a large area. - (Sends 3 damaging waves of each element from the base of Magnus's body in a large area)- (Damage does 300/500/700 per wave, per rank. Wave 1 is fire, wave 2 is frost, and wave 3 is shock damage)- (Range of Magnus's waves are effected by range mods)- (Damage is effected by strength mods)- (Each element Procs at 50%)- (damage not affected by Armor) _________________________ I want to thank all that read this article on this Warframe idea. Do let me know how you guys think, and I hope that in the future these ideas that I come out with will make it to the game in future expansions. The warframes I make are professionally built, and carefully adjusted to fit the Warframe world, lore, and gameplay. Hope to hear from you guys often, and thanks for reading! Edited January 15, 2014 by BenRoprim Link to comment Share on other sites More sharing options...
VoidPunch Posted January 15, 2014 Share Posted January 15, 2014 Magnus wielding magnus! Link to comment Share on other sites More sharing options...
BenRoprim Posted January 15, 2014 Author Share Posted January 15, 2014 Magnus wielding magnus! Beg your pardon? xD Link to comment Share on other sites More sharing options...
VoidPunch Posted January 15, 2014 Share Posted January 15, 2014 There is a pistol already in the game called the Magnus Link to comment Share on other sites More sharing options...
BenRoprim Posted January 15, 2014 Author Share Posted January 15, 2014 There is a pistol already in the game called the Magnus Ooohhh, right. Forgot that existed. Whats funny, is that the word "Magnus" refers to something magical, or... the flow-motion of air and gases from speeding or spinning objects :I Derp Link to comment Share on other sites More sharing options...
Vargras Posted January 15, 2014 Share Posted January 15, 2014 Issues with this: -There's already a pistol called Magnus -We already have Ember, Volt, and Frost, which all wield various elements themselves I see little point in having a frame that can use fire, frost, and shock, when we have existing frames that already use those. Link to comment Share on other sites More sharing options...
PotWalrus Posted January 15, 2014 Share Posted January 15, 2014 (edited) I've had an idea for a skill for elemental frame, but I've had nothing else, so I'll just post it here, so you can take a look at it. I have no idea, what to call it though, so... Yeah. Casting cost is 75. Affected by mods. Costs 6/7/8/9 or 3/4/4/5 mod slots, rounded up. Lasts 7/10/12/15 seconds per cast. Is affected by duration mods. Buffs teammates (and your) proc chance by 25%/50%/75%/100%. Is affected by strenght mods. Has range of 12/18/24/30 in-game meters. Is not affected by mods. Also buffs sentinels and Shadows. Edited January 15, 2014 by PotWalrus Link to comment Share on other sites More sharing options...
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