DearHunter Posted January 22, 2014 Share Posted January 22, 2014 (edited) Aer, is a representing Tenno of the agileness, the skill, and the timing a Tenno must hone. Gliding across the battlefield, toppling the enemy, and guiding allies, and precisely attacking are her skills. Aer's abilities are basically short-cast, emphasized ones that keep the enemy from bringing further or any harm to her allies. ( forgive me this is my first frame. qq ) 1st POWER --Galeforce Aer channels powerful winds that knock enemies off their feet in a small radius, that, as it travels, becomes wider and stronger, perfect for thwarting a potential knockdown by a pesky Shield Lancer, stop a Charger mob in their tracks, or simply topple a group of enemies. This is best suitable for tough situations, or when you need to put down a vital target quick. Wind channeling speed, knockdown force ( how far they go ) and length are all increased per fusion level. Channeling: 5m/7m/11m Force: 4m/6m/10m 2nd POWER --Aerodynamics Aer coats herself in 270mph winds, increasing agileness, decreasing Stamina use, and improving the utility and the overal "look" of maneuvers. She can jump into a direction like a rocket rather than leaping to the location (following crosshairs), can Wallrun faster. Sliding melee attacks or "COPTERS" are more fluent, travel farther, faster, and stronger. COPTER power, speed, and stamina usage decreasemant all increase in utility per fusion level. Using this offers same abilities, however, not granting homing jumps and wallrun shooting. 3rd POWER --Wind Tunnel A highly utilisable tunnel of extremely strong winds appears, carrying off enemies, bullets, projectiles, etc., even Aer herself. If enemies collide with a wall when being carried off, small damage will be done to them, and they will be flung out of the tunnel. This can act as a shield, fast transport, or to finish off enemies by hurling them off of cliffs. All winds must die down, this lasts for 5 seconds, scaling with time and carry off speed per fusion level. Continunity: 7s/9s/12s Speed: 6mps/9mps/15mps 4th POWER --Cyclone Aer creates a fierce, loud storm, that sucks enemies in a larg enemy in, tumbling them around, creating a strange shooting gallery for allies, after 3 seconds, enemies are flung out everywhere, dealing massive damage upon impact. Damage and range increase per fusion level. Range: 10m/12m/14m Power 1000/1250/1550 Aeris's look, in general would be tall, sleek, and lanky looking, with long ( NOT LIKE "STREEEEEEEETCHING ACROSS THE BATTLEFIELD" LONG ) features, having a helmet that is domeish on the front, with armor "ribbons" stretching out of the back of the helmet, shoulders, and heels of Aer. Her default coloring would have a more green-based look, green visor, whispy looking light, light, light green for the "ribbons", with white streaks on the back in a v-formation, the rest being darker, more shaded greens. Energy color is a windy red violet. EDIT: forgot you could already shoot a grineer guy whilst wallrunning qq Edited January 22, 2014 by DearHunter Link to comment Share on other sites More sharing options...
AXCrusnik Posted January 22, 2014 Share Posted January 22, 2014 *reads second ability* FYI you already can shoot while wallrunning Link to comment Share on other sites More sharing options...
DearHunter Posted January 22, 2014 Author Share Posted January 22, 2014 *reads second ability* FYI you already can shoot while wallrunning DAMNIT! Link to comment Share on other sites More sharing options...
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