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Ogris Damage Does Not Fit To Codex?


Vecasra
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I've tested Ogris this morning and its seems a little different compare to the in game Codex.

 

Here's some data and calculations.

 

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Test #1

Testing target: Rank 30 Rhino, AC 190 (default)

Weapon: Unmodded Rank 30 Ogris, OC, 3F(vv-)

 

Ogris  is pointing the target's floor (target is located at ground zero, but the rocket does not hit any body parts of the target)

Result: deal 450 damage to shield and 20 to health

 

There is no question the explosion deals full damage to the shield, but for the health part seems a little weird.

 

By the AC formula(Update 11): Damage = modded Damage / (1 + (Armor / 300))

and

the in game Codex: Ogris deals 650 Blast Damage.

 

The final damage on the target should be:

122.448979592 = (650-450) / (1+(190/300))

This is not the result I got.

 

If I reverse the formula and use it to find out the original damage deal by the Ogris, I'll get:

482 = [20 * (1+(190/300))] + 450

Does not fit to any known number.

 

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[This part is for self damaging test]

 

Test #2

Testing target: Rank 30 Ember, AC 15 (default), and use a not started survival mission to do self damage.

 

Weapon: Unmondded Rank 30 Penta (350 Blast damage)

Deals 105 damage to the shield

0.3 = 105/350

 

Ability: Rank 3 Fireball (200 Heat damage)

Deals 58 damage to the shield

0.29 = 58/200

 

It seems like when the Warframe deal damage to itself there is a ~0.3 multiplier.

 

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Test #3

Testing target: Rank 30 Ember, AC 15 (default), and use a not started survival mission to do self damage.

Weapon: Unmodded Rank 30 Ogris, OC, 3F(vv-)

 

It teals 150 damage to the shield.

Which means the original damage is

500 = 150/0.3

but the in game Codex(and unmodded stats of the weapon shown in the arsenal) says Ogris deal 650 Blast Damage.

 

So, which one is the number DE wants?

 

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Sorry it's rough but I'm curious about.

 

Thanks for Reading.

 

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P.S. : Personally I prefer 650

P.S.2 : I've fired several rockets to my friend for gathering data, and I notes the damages are all the same regardless the distance between the target and the center of the explosion.

P.S.3 : During missions, sometimes the rocket will past through the target or floor without explosion, and I'm sure I dont have any Punch Through Mods on Ogris.

P.S.4 : No, I dont have PS4.

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*gulp*

My current 1 forma fully modded Ogris can one shot me with Rhino and Max Iron Skin based on this initial base damage of your theoretical 482 Blast damage.

I don't even want to imagine how intensely monstrous the Ogris could become if the game actually outputs the true 650 Blast base damage value cited in the Codex.

 

Sweet Jesus!

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